40 min

'The Game Animator's Playbook' with Lluis Danti Doodles to Downloads: A Game Art Podcast

    • Visual Arts

Today, we are in for a visual treat, as our guest is Lluis Danti, a highly accomplished animator who has worked on games like Horizon Zero Dawn, Call of Duty: Modern Warfare III, Tearaway, Farm Heroes Super Saga, and more. In this episode, we will learn from Lluis about what a day in the life of a game animator looks like.


Some of the topics covered include:


- What does the typical workflow look like for a game animator?

- Do animators influence other aspects of the art pipeline?

- What is the importance of acting in making animations for games?

- What are the main differences for an animator working on games vs. working on films?

- What are the current-gen tools for an animator working on games?


Connect with Lluis:

LinkedIn: https://www.linkedin.com/in/lluisdanti/

Vimeo: https://vimeo.com/neodanti



Connect with Kshiraj (Host):

LinkedIn: https://www.linkedin.com/in/kshiraj/





Resources & Tools mentioned in the video:

animbot: https://animbot.ca/

Ragdoll Dynamics: https://ragdolldynamics.com

Xsens motion capture: https://www.movella.com/products/motion-capture?nis=2

iAnimate: https://ianimate.net

Animation Mentor: https://www.animationmentor.com



Chapters:

0:00 Episode Intro

0:32 Introduction: Lluis Danti

1:10 Career Journey

8:14 Daily Workflow

14:30 Influence on Art Pipeline

16:33 Technical Artist Role

18:16 Common Challenges

20:56 Tools & Evolution

24:12 Acting in Animation

27:01 Guidance to Mocap Artists

29:04 Proud Projects

32:14 Exciting Tasks in Your Role

34:37 Boring Tasks

36:34 Advice for Aspirants

39:45 Wrap Up



Watch this podcast as video on: https://youtu.be/gnhUjKUooHg

Today, we are in for a visual treat, as our guest is Lluis Danti, a highly accomplished animator who has worked on games like Horizon Zero Dawn, Call of Duty: Modern Warfare III, Tearaway, Farm Heroes Super Saga, and more. In this episode, we will learn from Lluis about what a day in the life of a game animator looks like.


Some of the topics covered include:


- What does the typical workflow look like for a game animator?

- Do animators influence other aspects of the art pipeline?

- What is the importance of acting in making animations for games?

- What are the main differences for an animator working on games vs. working on films?

- What are the current-gen tools for an animator working on games?


Connect with Lluis:

LinkedIn: https://www.linkedin.com/in/lluisdanti/

Vimeo: https://vimeo.com/neodanti



Connect with Kshiraj (Host):

LinkedIn: https://www.linkedin.com/in/kshiraj/





Resources & Tools mentioned in the video:

animbot: https://animbot.ca/

Ragdoll Dynamics: https://ragdolldynamics.com

Xsens motion capture: https://www.movella.com/products/motion-capture?nis=2

iAnimate: https://ianimate.net

Animation Mentor: https://www.animationmentor.com



Chapters:

0:00 Episode Intro

0:32 Introduction: Lluis Danti

1:10 Career Journey

8:14 Daily Workflow

14:30 Influence on Art Pipeline

16:33 Technical Artist Role

18:16 Common Challenges

20:56 Tools & Evolution

24:12 Acting in Animation

27:01 Guidance to Mocap Artists

29:04 Proud Projects

32:14 Exciting Tasks in Your Role

34:37 Boring Tasks

36:34 Advice for Aspirants

39:45 Wrap Up



Watch this podcast as video on: https://youtu.be/gnhUjKUooHg

40 min