
100 episodes

The Gamification Quest Monica Cornetti
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- Business
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5.0 • 1 Rating
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Level Up your corporate learning and development programs, employee onboarding, training, or adult classroom with this cutting-edge strategy to motivate and engage employees, customers, and students. Hosted by Sententia Gamification, our guests include L&D Professionals, Adult Educators, and Platform Providers who give you tips, tools, and techniques to add immediately to your training, talent development leadership, and employee engagement toolbox. Put Gamification to work for you!
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Richard Vass - How to Make Rockstar E-Learning
Our topic today is what Richard and eLearning Brothers do best - Help You to Become an eLearning ROCKSTAR™ - help you build content that is engaging, interactive, and inspiring. You can see an example of ROCKSTAR eLearning if you download the case study at thegamificationquest.com Gamified Workplace Safety & Emergency Training. Team members report that the new training is the most fun compliance training they have ever completed.
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Game-Based-Learning in Practice
Use the Game Based Learning Design Wheel, which combines the scientific principles of learning theories, game design, and theories of motivation and behavior into a practical model to design gamification solutions that contribute to learning. Developed to design serious games for learning, Michiel and Karen will take you through the process of making your own serious game or gamification for your adult education or training program in 9 clear steps.
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Gamification Feedback, Rules, and Loops
Gamification designs for learning should use the full potential of feedback rules and feedback loops. Feedback is key in game design not just to direct behavior, but also to give discernable cues to the players on their performance and aspects to improve. A good gamification design knows to nudge behavior, but great gamification design creates meaningful learning cycles that use multiple feedback rules. These feedback systems can create loops that accrue and relate to meaningful rewards or game outcomes.
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Bernardo Letayf - Map a Player Journey
Why is a player journey such an essential part of gamified instruction? Bernardo is joining us to promote his player journey creation workshop that he will give at Gamicon 2020. Learn how a well crafted player journey will reward mastery, as well as how to balance an extrinsic rewards system. Should everyone get a trophy?
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Victoria Ichizli-Bartels - Practice Self-Gamification
Practice Self-Gamification or we could turn that title into How to Play the “Turn Your Life into Fun Games” Game. You are going to appreciate the program today as you learn how and why to turn your life into a game. Why would you do that? When you no longer focus on upsets and complaints, you save an enormous amount of time.
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Marilyn Zwissler - The Great Art Quest
An art history course developed for Alverno College based on a challenge to save art works of five ancient cultures from oblivion and thereby save the memory of those cultures.
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