195 episodes

D&D 5E actual-play homebrew podcast featuring a mysterious tavern known only as The Medusa's Cascade, that follows the adventuring party Collateral Damage. Includes: setting lore episodes, character profiles, NPC side stories, and campaign recap episodes.

New Campaign debuting in September *Blood & Booze*

The Medusa's Cascade The Medusa’s Cascade

    • Leisure
    • 5.0 • 3 Ratings

D&D 5E actual-play homebrew podcast featuring a mysterious tavern known only as The Medusa's Cascade, that follows the adventuring party Collateral Damage. Includes: setting lore episodes, character profiles, NPC side stories, and campaign recap episodes.

New Campaign debuting in September *Blood & Booze*

    Collateral Damage - C1E144 The Second Coming

    Collateral Damage - C1E144 The Second Coming

    We pick back up for the conclusion of the heated argument between Glad and The Protector. Afterward, Shanks, with the aid of Hoshino and Galahad, offers her empathy and understanding. She is comforted by this, and Shanks breathes a sigh of relief, seeing as this did not go so well in his similar attempt with Zechs. Arguile breaks off from the group and connects with the Guardian’s Rapier. He is asked to introduce himself and asks what he wishes to know. He gets a history lesson on the origins of this blade, its previous wielder, and the soul that resides within it, ending the conversation with the soul saying “She’s here”. We pan over to Shanks as he finds Jrehg, the Orc he was told to find. They connect upon learning that Shanks speaks Orcish and learning more about each other and their respective histories. There is a discussion about the gods, balance, and goals while the two traverse through the city of Drose. We end with Xoco in gleaming armor, beginning to make her way through Drose with Galahad and begin her trials. She is confident and Galahad assures her she will prevail, but the first trial proves difficult with her being charmed. Eventually, she breaks the hold over her, but the fight in front of them is only just beginning.

    There's so much happening, and that's where we pick up…

    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
    Theme Music is written and performed by The Floating Lighthouse
    Mixed by Thomas Lapierre III
    Check out the show at themedusascascade.com

    • 2 hr 36 min
    Collateral Damage - C1E143 The City of Drose pt 4

    Collateral Damage - C1E143 The City of Drose pt 4

    Last we left off the group and Xoco were catching up as they’ve done with many new allies. There are jokes made at Galahad’s expense, and they eventually go out for the evening for food, drink, and more revelry. Salix makes their way to a temple to speak with Gervis, the void dragon, and connect more with the Daughter of the Void. They ask for guidance and a bit of clarity in the understanding of their powers and their role. Later that evening, we get Arguile’s education on the Guardian’s Rapier. He learns how to utilize its powers fully AND learns the connection between the gentleman Fel Mon’ri, a descendant of a companion to the soul residing inside the Guardian’s Rapier, Ÿbo. Afterward, Arguile is handed a piece of magical parchment that allows Arguile to write and for Fel to see. Back at their lodging, Zechs gives Hoshino The Quill of Desire, which he’s had since his time in Barovia and felt was better suited for the bard. We end with Glad in a meditative state, unknowingly reaching out to her patron, The Protector. The conversation started well but escalated as he avoided answering Glad’s questions. Was she being manipulated by him? Could she truly trust him or what her alternate said of him? This entire exchange left Glad feeling uncertain and at her wit's end. The truth may not be what she truly wishes to hear, according to The Protector. Tensions rise as we head into the next episode.

    There's so much happening, and that's where we pick up…

    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
    Theme Music is written and performed by The Floating Lighthouse
    Mixed by Thomas Lapierre III
    Check out the show at themedusascascade.com

    • 2 hr 11 min
    Field Reports 21: The Lost City of Drose

    Field Reports 21: The Lost City of Drose

    The group returns to Salix’s hermitage, where Aeron assesses the damage to the Swift Hummingbird, and they decide to rest for the evening. The next day, Hoshino, Zechs, and Shanks set out to retrieve a replacement crystal, meeting a manifestation of Sloane, who questions their intentions but ultimately grants them the crystal. Shanks, feeling like a liability due to his patron Arioch, is reassured by the group that they will face this challenge together. Arguile suggests speaking directly with Arioch, who offers to relinquish Shanks from his contract if the group can defeat him under specific conditions. The group decides to perform a ritual to sever Shanks’s pact, during which Shanks reveals his guilt over causing a war between Elves and Goliaths. Despite the emotional toll, the ritual is successful, and the group moves forward with renewed resolve.

    After resting, the group prepares for their next steps. Zechs has a disturbing dream about a tiger, leaving him uneasy. The group visits Salix’s childhood home, finding it ransacked, but uncovers a hidden library and a heartfelt letter from Salix's mother, which reveals her tragic fate. This discovery deeply affects Salix, and the group offers comfort. They then visit their friend Chico in Balazaar, where they share updates and receive support. Chico helps shed light on the Malar issue and reassures Hoshino. The group leaves with more food than needed and heads back to their ship, setting course for Drose. During their journey, they train and rest, but their respite is interrupted by an attacking airship filled with were-creatures empowered by Malar. A fierce battle ensues, with Zechs struggling against Malar’s influence while the team fights to free their ship. Despite heavy resistance, they fend off the attackers and stabilize their ship.

    In the aftermath, Zechs is distraught and continues to battle Malar’s presence within him. Hoshino offers comfort, but Zechs drinks himself back to sleep. Over the following days, Zechs isolates himself, feeling Malar's presence more intensely. Tension rises among the group as they try to make the most of their time on the ship. Shanks attempts to empathize with Zechs, but Zechs struggles to cope, leaving the group concerned about their future. Despite the low spirits, the team remains committed to supporting each other as they approach Drose, ready to face whatever challenges lie ahead.

    There’s so much happening, and we pick up with arc 21, “The Lost City of Drose”. How will the rest of this story unfold? Find out next time on the Medusa’s Cascade: Collateral Damage!



    Theme music is written and performed by The Floating Lighthouse

    Read & Mixed by Thomas Lapierre III

    Check out the show at themedusascascade.com

    • 16 min
    Blood & Booze - Prologue pt 1

    Blood & Booze - Prologue pt 1

    Welcome to Part 1 of the Prologue of our new monthly campaign: Blood & Booze! Over the summer we will be setting up the events that lead into the first adventure: The Scorching Sun. Each prologue will provide context to the adventure as well as 2 character profiles and player profiles from the party. This episode features the profiles of Thorak and Valen, and their players Nhan and Law. Thanks for joining us and we how to see you next month!

    Narration written & recorded by Thomas Lapierre III

    Thorak by Nhan Nguyen

    Valen by Lawrence Bentiné Jr.

    Mixed by Thomas Lapierre III

    Check out the show at themedusascascade.com

    • 23 min
    Collateral Damage - C1E142 The City of Drose pt 3

    Collateral Damage - C1E142 The City of Drose pt 3

    We return to Arguile and Shanks pursuit of their elusive thieves. There is a pincer move into the abode, and they are left with a ring and no man. Upon examining the item and their surroundings, they take the ring to a magic shop to confirm Shanks’ suspicion that it is a ring of storage, a sort of extraplanar space that allows someone to go within and be hidden from the world temporarily. Meanwhile, Glad and Salix are catching up and are uncharacteristically enjoying a stiff drink versus tea. Salix asks if she wants to go out and blow off some steam, shop, walk around, and look around the city, and a surprise for her. Glad agrees, and the two bamf across the city thanks to the Daughter of the Void’s blessing bestowed upon Salix. After some shopping, the two continue talking about what’s been going on recently with Glad and her encounter with her alternate, and Salix sets up some training dummies via the spell mold earth. Glad and Salix display incredible gifts of athleticism and magic and draw themselves into quite a crowd. Back to the rogues, we find them at a magic shop, and their suspicions are confirmed. They plead with the old man and eventually find him and his familiar exiting the ring. There is a tense exchange that does see their items returned to them, but there’s also a request that Arguile come to see him again that evening. While Shanks invites himself, there’s a correction: because of Arguile’s Guardian’s Rapier and its soul, there is only a need for him. We start to finish this story with Galahad and Xoco, and Galahad being frank and asking Xoco to come clean with what he needs to help her with for her trial. Eventually, the group returns to their lodgings, catching each other up on their doings for the day and discussing the next steps for their time in Drose.

    There's so much happening, and that's where we pick up…

    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
    Theme Music is written and performed by The Floating Lighthouse
    Mixed by Thomas Lapierre III
    Check out the show at themedusascascade.com

    • 2 hr 23 min
    Collateral Damage - C1E141 The City of Drose pt 2

    Collateral Damage - C1E141 The City of Drose pt 2

    We cut to Arguile and Shanks gathering materials for alchemy when they stumble upon a blue cat. As they continue to walk, they find a concerned-looking gentleman searching for the cat, and the two help the older gentleman reunite with his companion. Only a few moments later, they realize that Shanks’ bag of supplies and Arguile’s haversack are missing. The old man and his cat pickpocketed them. The two split up alongside Scyra, Arguile’s familiar, to track down the man and their stolen goods. Elsewhere, Zechs meets Isolde in the Scholar’s Ward, who is expecting him. She greets him and Duo and asks him to discuss with her what’s been happening to him, sparing no detail as she is in no rush, and the more information she has, the easier it is for her to aid him, if possible. Zechs indulges her and goes on, over some tea and snacks, everything, including Malar. She clarifies what he knows about Malar and the Pantheran Patheon, as well as about his origin and part in all this. The Pantheon are not his siblings but his creation. Zechs is grateful for all the information and thanks her for her time and generosity. Before leaving, she hands him a pendant, tells him to seek out the group that carries the symbol upon it, and gives him a tarot card reading that is appreciated but leaves him much more to ponder. We pick back up to Shanks and Arguile, tracking down the abode of the thief and his cat. Arguile uses Scyra to look at the abode above, and the gentleman suddenly appears in view.



    There's so much happening, and that's where we pick up…

    Find out what happens next in this episode of the Medusa’s Cascade: Collateral Damage!
    Theme Music is written and performed by The Floating Lighthouse
    Mixed by Thomas Lapierre III
    Check out the show at themedusascascade.com

    • 2 hr 10 min

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