The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games.
It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to.
The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.
The Sausage Factory: 407 – Spirit Hunters: Infinite Horde by Creature Cauldron
Chris chats to Nathan Buckley, Peet Cooper, and Anthony Enright of Creature Cauldron about the design and development of their action rogue lite, Spirit Hunters: Infinite Horde
The Sausage Factory: 406 – TEN – Ten Rooms, Ten Seconds by The Bworg
Chris chats to Paris Joachim-Farrow of The Bworg about the design and development of their puzzle platformer, TEN - Ten Rooms, Ten Seconds
The Sausage Factory: 405 – Versus Evil
Chris chats to David Hulegaard of Versus Evil and about the trials and tribulations of being a publisher for games created by small teams of people, i.e. indies.
The Sausage Factory: 404 -The Hand of Merlin by Room-C Games
Chris chats to Robert Sajko of Room C Games and about the design and development of their turn based tactical RPG roguelike, The Hand of Merlin.
The Sausage Factory: 403 – Elias 4 by Elias Software
Chris chats to Kristofer Eng of Elias Software about the design and development of their dynamic music creation middleware application, Elias 4.
The Sausage Factory: 402 – Card Shark by Nerial
Chris chats to Arnaud de Bock and Nicolai Troshinsky of Nerial about the design and development of their sleight of hand action adventure game, Card Shark.
Great leads on new games
I only recently started listening to this podcast but the host Chris O’Regan follows a formula each episode I’ve heard, so I feel comfortable rating it.
I like it! It’s an interview format with the 1st half focused on the interviewee and the 2nd half focused on their game.
What I like, in addition to hearing passionate people discuss their creations, is that it feels like the best way so far of passively discovering new games. I could “keep my finger on the pulse” and be better informed, as the host of the show is, but random active games research just isn’t something I have time for.
I listen to this at work, I hear about the game from the developer and a player (Chris O’Regan plays many of the games), then I google it and learn enough to know whether I want to play it. It occupies my ears - which doesn’t interfere with my work - and a couple minutes of googling.
I really enjoy this and value the service it provides. This is another well-made, professional journalistic podcast about video games that I appreciate on this network.