The Sausage Factory Chris O'Regan
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- Leisure
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The Sausage Factory is an interview-based podcast that lifts the lid on the makers of video games.
It is often said by video game developers that the act of making games is not as nearly as interesting as actually playing them. So much so that many even liken it to a sausage factory in that while sausages are great, the act of making them is something no one should ever bear witness to.
The Sausage Factory podcast aims to disprove this view by bringing the video game audience to the creators of the titles they love to play by interviewing developers. Split into two halves, the first delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing. The second half covers what game they are currently working on and the thought processes behind its development. So, if you really want to hear about a game in full undiluted detail then you have found the right podcast.
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The Sausage Factory: 489 – River Tails: Stronger Together by Kid Onion Studio
Chris interviews Francesco Mazza and Gabriele Gangemi of Kid Onion Studio about the design and development of River Tails: Stronger Together, a co-op puzzle game.
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The Sausage Factory: 488 – Rocococo ~ Audiogame Fantastique by Speed of Dark Studios
Chris interviews Kasson Crooker of Speed of Dark Studios about the design and development of Rocococo Audiogame Fantastique, an audio only spatial puzzle game.
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The Sausage Factory: 487 – Goblin Stone by Orc Chop Games
Chris interviews Vince McDonnell of Orc Chop Games about the design and development of Goblin Stone, a turn based tactical combat RPG that has the player taking control of a party of goblins.
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The Sausage Factory: 486 – Acolyte of the Altar by Black Kite Games
Chris O'Regan interviews Cameron Reid of Black Kite Games about the design and development of Acolyte of the Altar, a beautifully rendered deck building card battling game.
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The Sausage Factory: 485 – qomp2 by Graphite Labs.
Chris O'Regan interviews Matthew Raithel and Brad Austrin of Graphite Lab about the design and development of qomp2, an arcade puzzle game that is controlled using only two buttons.
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The Sausage Factory: 484 – Worldless by Noname Studios
Chris interviews David Sanchez and Joel Roset of NoName Studios about the design and development of Worldless, an action adventure that celebrates rhythm style combat along with a minimalist graphic style.
Customer Reviews
Great leads on new games
I only recently started listening to this podcast but the host Chris O’Regan follows a formula each episode I’ve heard, so I feel comfortable rating it.
I like it! It’s an interview format with the 1st half focused on the interviewee and the 2nd half focused on their game.
What I like, in addition to hearing passionate people discuss their creations, is that it feels like the best way so far of passively discovering new games. I could “keep my finger on the pulse” and be better informed, as the host of the show is, but random active games research just isn’t something I have time for.
I listen to this at work, I hear about the game from the developer and a player (Chris O’Regan plays many of the games), then I google it and learn enough to know whether I want to play it. It occupies my ears - which doesn’t interfere with my work - and a couple minutes of googling.
I really enjoy this and value the service it provides. This is another well-made, professional journalistic podcast about video games that I appreciate on this network.