The Unspeakable Oath Actual Play The Unspeakable Oath
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- Leisure
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A Digest of Arcane Lore for Cthulhu Mythos Roleplaying Games
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Unspeakable! Actual Play Episode 18 – Future/Perfect, Part 2, Episode 2
Previously: Episode 1. Tragedy has struck the agents at Ohio’s Chester Mounds. Can they get to the source of the horrors and stop them for good? Follow along with the Handler by downloading the scenario itself, Delta Green: Future/Perfect, Part 2.Read more →
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Unspeakable! Actual Play Episode 17 – Future/Perfect, Part 2, Episode 1
The Delta Green team that emerged from Music From a Darkened Room and Future/Perfect Part 1 is being sent to rural Ohio: the hometown of strange inventor Arthur Hunt and the site of the haunted Chester Mounds. They may uncover…Read more →
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Unspeakable! Actual Play Episode 16 – Future/Perfect, Part 1, Episode 2
The hunt for the Hellbend killer continues. Previously: Episode 1. Follow along with the Handler by downloading the scenario itself, Delta Green: Future/Perfect, Part 1.Read more →
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Unspeakable! Actual Play Episode 16 – Future/Perfect, Part 1, Episode 1
The Delta Green campaign that began with Music From a Darkened Room continues with Future/Perfect, Part 1. The players are all hardened veterans, but losses in the last operation mean two new Agents must sign on. The search for the…Read more →
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Unspeakable! Actual Play Episode 17 – Music From a Darkened Room, Part 2
Previously: Part 1.Read more →
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Unspeakable! Actual Play Episode 16 – Music From a Darkened Room, Part 1
Shane Ivey here. In 2015, I ran the Delta Green scenario “Music From a Darkened Room” for my friends here in Birmingham, Alabama. Most of the players had played Delta Green before at least once, but it was Amber’s first…Read more →
Customer Reviews
Great Narratives
Amazing scenarios and truly the best horror themed AP podcast out there. If you want to learn how to run horror themed RPGs, this podcast should be required listening!
Highly entertaining and a way to learn the systems
I love actual plays, as entertainment, learning systems and finding elements to lift for my own games. You get to listen to multi hour games being played and you can follow along with the system's corebook. You learn the strengths and weaknesses of the system first hand so if you plan to run it, you will have a better idea of how mechanicals will play out.
needs editing
otherwise good to go.