On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
Being an RPG Writer with Crystal Mazur
Crystal Mazur, freelance RPG writer and more, joined me on the show to delve more deeply into what it is like to be a freelance writer for RPGs. We discussed a lot here. Crystal knows an incredible amount about the process of writing and preparing RPGs for publishing. We discussed compensation, duties of a writer, and red flags to watch out for.
If you'd like to know more about Crystal, check out her work at The Geeky Panda
A Case Study in Agricola
Re-Released! I've re-released this episode with a file that takes up less of my monthly allotment. Enjoy (again).
Welcome to another case study episode. This time me, Jonny, and Jeff tackle the game often called misery farm... Agricola. We discuss a where the game hits and misses for us. I find myself at odds with my guests since I like Agricola. To each their own.
If you'd like to suggest a game for a cast study episode, feel free to drop me a line at whowhatwhycast(at)gmail.com
Jonny can be found @jpaccantin and Jeff at @belltowergames
Representing History in Games with Dan Thurot
Dan Thurot, game critic extraordinaire, joined me to delve into a difficult topic: representing history through games. We focused on ways that history is represented poorly and ways that it is represented successfully and thoughtfully in games. This is a big topic, and one I will likely explore in future episodes. For now, enjoy my time with Dan Thurot. He's very thoughtful, too.
A Case Study in Dominion featuring Jonny and Jeff
I am starting a new series of episodes called "A Case Study in..." Each episode will feature me and some designers discussing a particular game that none of us designed. The games we will focus on will have made an impact on the hobby.
My first episode of this series is on Dominion featuring Jeff and Jonny. We discussed the impact Dominion made on the hobby and how it spawned a brand new genre of games. We ultimately concluded with a design lesson that each of us will take away from Dominion.
Why Ska?! Ep. 04 :: My Favorite Venue
Listening to music on your discman or Zune might seem like the pinacle experience, but nothing beats being at a live show. In this episode, I talk about some of my favorite venues that I've been to over the years. What are some of your favorite venues to see your favorite bands? Tweet at me to share. @whowhatwhycast
Massive Black with CEO Melissa Lee
The CEO of Massive Black, Melissa Lee, joined me to talk about both her life in the games industry and what she has been trying to accomplish with Massive Black. The company focuses on creating art for all sorts of games and tech projects, notably Elder Scrolls and Betrayal at the House on the Hill 3rd Edition. To learn more about Massive Black, visit their website at Massive Black.com.
Games for designers - excellent episode
Just listened to part one of games for designers. Best episode yet. Insightful comments on the games chosen and really enjoyed the guests. Many other episodes have been very interesting for designers of games.
Fantastic podcast for anyone interested in game design or board games in general. The hosts are engaging and entertaining to listen to and their guests provide a great inside look at the process of game design.