On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
Who, What, Why S33.E07 :: The Game Builders with Ode
A recurring guest comes back to the show to talk about his new game studio and publisher, The Game Builders. Ode (@AndreasOdendahl) joins me to talk about making the leap into publishing and how his deep connection to famed designer Uwe Rosenberg will help jumpstart this company. We also discuss emo music, punk music and how Ode's DIY roots helped him tackle this new phase in his life.
If you can't tell, I really like having Ode on the show.
Who, What, Why S33.E06 :: Rebels of the Outlaw Waste with Michael Addison
Michael Addison, designer of Rebels of the Outlaw Waste, joined the show to talk about his role-playing game due out later in the Fall. We covered a lot of topics ranging from the inspirations that Michael drew upon for this game to the way this game brings new life to a genre that might feel a bit tired at this time.
Life as a Game Designer with Matthew Dunstan
Matthew Dunstan (@wisegoldfish), full-time designer of many games such as the Kosmos Adventure game series and the Ravensburger Echoes series, joined me to talk about some of the nitty gritty of what it was like to be a game designer. We discussed contracts, payments, and more.
Anyone who likes what they hear from Matthew can support him by going to Postmark Games to check out his and Rory Muldoon's print at home games.
Stonewall Uprising with Taylor Shuss
This episode is 2 weeks late because my side of the audio needed to be rebuilt, but it is finally here!
Taylor Shuss, designer of Stonewall Uprising, joined me to talk about this game. It was an interesting discussion exploring the ways in which the game's theme really shines through some incredibly smart design decisions by Taylor.
The game is currently on Kickstarter.
Being an RPG Writer with Crystal Mazur
Crystal Mazur, freelance RPG writer and more, joined me on the show to delve more deeply into what it is like to be a freelance writer for RPGs. We discussed a lot here. Crystal knows an incredible amount about the process of writing and preparing RPGs for publishing. We discussed compensation, duties of a writer, and red flags to watch out for.
If you'd like to know more about Crystal, check out her work at The Geeky Panda
A Case Study in Agricola
Re-Released! I've re-released this episode with a file that takes up less of my monthly allotment. Enjoy (again).
Welcome to another case study episode. This time me, Jonny, and Jeff tackle the game often called misery farm... Agricola. We discuss a where the game hits and misses for us. I find myself at odds with my guests since I like Agricola. To each their own.
If you'd like to suggest a game for a cast study episode, feel free to drop me a line at whowhatwhycast(at)gmail.com
Jonny can be found @jpaccantin and Jeff at @belltowergames
Games for designers - excellent episode
Just listened to part one of games for designers. Best episode yet. Insightful comments on the games chosen and really enjoyed the guests. Many other episodes have been very interesting for designers of games.
Fantastic podcast for anyone interested in game design or board games in general. The hosts are engaging and entertaining to listen to and their guests provide a great inside look at the process of game design.