On Who, What, Why? I discuss game design with those who make games and try to learn more about the game design process. Each episode I interview a designer, publisher, developer, artist, etc. of tabletop games such as card, board, or role playing. Some episodes discuss big ideas in design rather than individual games. I have both mainstream and independent developers as guests.
Bloc by Bloc with Greg Loring-Albright
Greg Loring-Albright, co-designer of Bloc by Bloc 3rd edition, joined me to talk about this game about social uprisings in a simulated oppressive state. We focused our conversation on the things that 3rd edition adds to the game and the way the game immerses the players in a social uprising.
Who, What, Why S31.E03 :: Skate Summer with Randy Reiman
Randy Reiman, designer of Skate Summer--on KS 1/18/22, joined me to talk about Skate Summer. We discussed how the game changed, how virtual playtesting helped, and our shared love of Tony Hawk Pro Skater. Check out the game on Kickstarter on 1/18/22 if you like the game.
Carol Mertz and Multidisciplinary Design
Carol Mertz, designer of games like Pass the Buck, cool experiences like Hell Couch, and senior game designer at Exploding Kittens, joined me on the show to talk about multidisciplinary design. We explored her life as a designer and how her experiences in different disciplines help designers better understand their own discipline
Who, What, Why S31.E01 :: Ken Spencer and the Tome of Wondrous Items
Ken Spencer, partner at Frog God Games and writer of the Tome of Wondrous Items, joined me to talk about this new 5E supplemental on Kickstarter now. Our conversation focused on the guidelines that Ken and the team employ when creating items for an established system. He also shared a snapshot of the kinds of items that will appear and the rationale for their inclusion.
The Tome is up on Kickstarter now until later in December. If you are interested, then check it.
Ostia with Totsuca Chuo
Totsuca Chuo, designer of Ostia, joined me to discuss his game that uses the mancala mechanism in a unique way. Totsuca sent his answers via email, and Quentin Hudspeth provides his voice. A big thank you goes out to Saigo, who helped Totsuca translate.
Ostia comes to Kickstarter soon from Uchibacoya Piece.
Quentin Hudspeth can be found at quentinhudspeth.com
Making the Sausage with Jeff and Jonny
Jeff Warrender, designer of Acts of the Evangelists, joins me and Jonny to talk about self-publishing and producing 100 copies of his game. We discuss a lot of details about the production of games like box sourcing, shipping considerations, and more.
Games for designers - excellent episode
Just listened to part one of games for designers. Best episode yet. Insightful comments on the games chosen and really enjoyed the guests. Many other episodes have been very interesting for designers of games.
Fantastic podcast for anyone interested in game design or board games in general. The hosts are engaging and entertaining to listen to and their guests provide a great inside look at the process of game design.