13 episodes

In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.

Think Like A Game Designer Justin Gary

    • Games

In Think Like a Game Designer, award-winning designer and Stone Blade Entertainment CEO Justin Gary speaks with world class game designers to deconstruct the step-by-step process for creating games and working in the gaming industry. In each episode, we distill the process of creativity into actionable advice that anyone can use all while giving listeners an opportunity to learn more about their favorite games and designers.

    Think Like a Game Designer #13: Devin Low

    Think Like a Game Designer #13: Devin Low

    Devin Low is an award-winning designer who’s worked on some of the most popular games in the world. He was the head developer of Magic: The Gathering, a designer on Legendary: The Marvel Deck-Building Game, and the lead designer of Plants vs. Zombies Heroes.

    Think Like a Game Designer #12: Wright Bagwell

    Think Like a Game Designer #12: Wright Bagwell

    Wright Bagwell started his career by designing mods for Quake. He is the CEO and co-founder of Outpost Games. He was the design director of the Farmville franchise at Zynga. Prior to that, he worked on Dead Space as a creative director at Visceral Games and was the lead designer at Electronic Arts. In case that wasn’t awesome enough, he also has a Ph.D. in neuroscience. So… Yeah, this guy is pretty amazing and has a lot to offer. Enjoy!

    Think Like a Game Designer #11: Richard Garfield

    Think Like a Game Designer #11: Richard Garfield

    Richard Garfield is the legendary creator of Magic: The Gathering, KeyForge and a number of other successful games. He is a pioneer in the collectible card game genre and one of the most well-known game designers in the world. In this episode of the show, we discuss his life in game design, the development of Magic: The Gathering and KeyForge, and a variety of topics dealing with the challenges of creating collectible card games. This episode is, without a doubt, one of the most remarkable episodes I’ve recorded for Think Like a Game Designer – grab a notebook and take a listen!

    Think Like a Game Designer #10: Ryan Sutherland

    Think Like a Game Designer #10: Ryan Sutherland

    Ryan Sutherland is one of the top up-and-coming game designers in the industry and lucky for me, he works at Stone Blade. Ryan was one of the lead designers on the newest expansion to Shards of Infinity, called Shadow of Salvation. In this episode, we speak about his journey into game design, developing games at Stone Blade, and what it’s like to work on digital games versus physical games. Ryan has a lot of awesome insights that can help anyone who’s looking to develop their game design skills.

    Think Like a Game Designer #9: Jordan Weisman

    Think Like a Game Designer #9: Jordan Weisman

    I’ve looked up to Jordan Weisman for years. He is a revolutionary story-teller, game designer, and Entrepreneur. He created the legendary worlds like Shadowrun and Battletech that have resonated with fans for over 30 years. He launched his first company, FASA, at twenty years old. He created one of the first Virtual Reality Simulation games with Battletech, and he went on to develop the revolutionary Mageknight and Heroclix games and continues to be on the cutting edge of the tabletop and video game industry. He is continually pushing the boundaries of what is possible in technology, design, and business. Today, I have the pleasure of interviewing this game design legend. 

    Think Like a Game Designer #8: Liz Spain

    Think Like a Game Designer #8: Liz Spain

    Today I speak with Liz Spain from Lone Shark Games. Liz entered the game industry through the unusual path of fashion and costume design. Liz tells the remarkable story of designing, producing, and successfully Kickstarting her first game: Incredible Expeditions: Quest for Atlantis. She explains how she was able to raise money and awareness for her first game by attending events that worked thematically with her project's aesthetic. We also speak in-depth about the psychology of game design. Happy Gaming!

Customer Reviews

Sylvia BH ,

Universal Game Design Principles for Leadership

I'm a leadership trainer, executive coach and empowerment mentor and use gamification in my online and in-person workshops and events. I'm happy to have found first Justin Gary's book "Think like a Game Designer" and now his podcast because I find a lot of golden nuggest I can translate into my work with my clients. Loving to play board-games with my family and friends as a past time and connection builder I also love to use universal game design principles for helping people grow their leadership capabilities and make changes they struggle with more easy. Gamification brings playfulness. Playfulness empowers learning. Thank you Justin for your inspiration!

socalmechanic ,

Inspiring

I’m not even a game guy, but I figured I would check this podcast out. As a visionary and implementer in my own company, many points resonate here, even if it regarding a different industry. Looking forward to the next one. Nice work Mr Gary

g-marchiano815 ,

Awesome!

This is a fabulous podcast that gives insight on game design, but it’s also helpful for anyone just to get creative ideas going. I don’t work in game design, but I work in a corporate office that encourages creative ideas and I think this podcast will be a great tool. Wonderful job!!!!’

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