
49 episodes

UIBuzz - Software and game development PW Podcast
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- Technology
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5.0 • 1 Rating
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I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
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The latest Unity pricing changes (rollbacks) and my thoughts
Unity sent an email detailing their latest changes on Friday, September 22nd. More accurately, reversal of changes in an attempt to stop the bleed to their user base. I go over those changes and share my thoughts on this whole mess from the perspective of an indie game and professional software developer.
As mentioned in this episode,Unity's open letter to the community on their blog.
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Dev Log - Game updates + SpriteKit vs Game Engines
In this episode, I share my thoughts on the experience of developing my game with SpriteKit and how it compares with other game development tools. I use my planned game updates for the remainder of the year as a benchmark for the pro's and con's of SpriteKit vs game engine tools.
As mentioned in this episodeMy Endless Hurdles iOS game
You can support this content by buying me a Coffeehttps://peterwitham.com/bmc
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My Starfield thoughts after24 hours of game play
As an avid gamer, I have played Starfield like mad since it dropped on early access. To that end, I have some thoughts and tips for those considering the game. There are no spoilers here, so there's no need to worry about that. See the chapter list for a breakdown.
(00:00) - Introduction
(00:38) - A players perspective
(01:37) - Don't rush it
(02:25) - The game adapts to your choices
(03:41) - There is a lot to explore on foot
(05:29) - Building outposts
(07:48) - Cut scenes as loaders
(09:28) - Get an S class ship and suit at the start
(10:14) - Ship building tip
(12:23) - Missions and quests
(13:40) - Skills and talents
(14:59) - The reality of walking in space
(16:23) - Lessons for game developers
(17:18) - Want to discuss Starfield?
(17:59) - Buy me a Coffee
(18:38) - Twitter
You can support this content by buying me a Coffeehttps://peterwitham.com/bmc
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Project and timeline planning really does help. An example
How I use lite project and timeline planning for my side projects to stay on a schedule and keep myself accountable. I'm using my Endless Hurdles updates as examples of making this manageable and attainable.
As mentioned in this episodeEndless Hurdles iOS gameProject planning live streamReach out to me
You can support this content by buying me a Coffeehttps://peterwitham.com/bmc
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Getting early feedback from users
Having shipped the 1.0 release of my Endless Hurdles game, I feel it is a great time to remind everyone about the importance of shipping for early feedback to help guide your next decisions.
As mentioned in this episode,Endless Hurdles for iOS
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Deciding when to help a player or let them learn
These are a few thoughts from a decision I made this week to let players learn from experience rather than me making decisions for them in my new game.
I'd love you to come on the podcast to discuss game or app development. You can reach out to mehttps://peterwitham.com/contact
My development live streamhttps://twitch.tv/compileswift
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