1 hr 3 min

Victory Pointers 016 - GenCon 2016 with Sean Carroll Victory Pointers

    • Games

 
We are joined by Sean Carroll of 93 Made Games to chat about Gen Con 2016 from the perspective of a publisher attending for the first time.
Sean Carroll - @93MadeGames / 93 Made Games
Kim Brebach – @secretbasegames / Good Games Publishing
Aaron Lim - @ehronlime / theactionpointspodcast.com
Sye Robertson - @syelon / syelon.com
 
Feel free to send us any feedback or questions for the show at mail@theactionpointspodcast.com (for now). You can also follow us on Twitter as @victorypointers.
What we talked about
0:44 - Introducing Sean Carroll of 93 Made Games
2:20 - The power and beauty of spreadsheets in designing games
10:30 - How UI design affects how people play games
12:05 - Considering emotional highlights in balancing games
14:10 - The Kickstarter for Unfair just launched after GenCon
15:05 - Learnings from running Kickstarters: You can't please everyone all the time and maintaining communication
17:50 - What is a "murder board", and why should you have one?
21:40 - Exhibiting games is difficult
23:45 - The importance of taking time off
28:58 - GenCon 2016, first time experience at the convention as publishers
41:32 - Response from American audience to smaller publishers
44:50 - Giant versions of games
51:10 - Getting help with local demos through Envoy and the Indie Game Alliance
55:05 - Meetings happening around GenCon
Links to what we talked about
Gen Con Paperize Unfair on Kickstarter Good Games Publishing and CMON announce strategic relationship Grail Games Thylacine Games Man vs. Meeple The Envoy Program The Indie Game Alliance  
Games we mentioned

Viewpoint Unfair Bamboleo  
Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co
 

 
We are joined by Sean Carroll of 93 Made Games to chat about Gen Con 2016 from the perspective of a publisher attending for the first time.
Sean Carroll - @93MadeGames / 93 Made Games
Kim Brebach – @secretbasegames / Good Games Publishing
Aaron Lim - @ehronlime / theactionpointspodcast.com
Sye Robertson - @syelon / syelon.com
 
Feel free to send us any feedback or questions for the show at mail@theactionpointspodcast.com (for now). You can also follow us on Twitter as @victorypointers.
What we talked about
0:44 - Introducing Sean Carroll of 93 Made Games
2:20 - The power and beauty of spreadsheets in designing games
10:30 - How UI design affects how people play games
12:05 - Considering emotional highlights in balancing games
14:10 - The Kickstarter for Unfair just launched after GenCon
15:05 - Learnings from running Kickstarters: You can't please everyone all the time and maintaining communication
17:50 - What is a "murder board", and why should you have one?
21:40 - Exhibiting games is difficult
23:45 - The importance of taking time off
28:58 - GenCon 2016, first time experience at the convention as publishers
41:32 - Response from American audience to smaller publishers
44:50 - Giant versions of games
51:10 - Getting help with local demos through Envoy and the Indie Game Alliance
55:05 - Meetings happening around GenCon
Links to what we talked about
Gen Con Paperize Unfair on Kickstarter Good Games Publishing and CMON announce strategic relationship Grail Games Thylacine Games Man vs. Meeple The Envoy Program The Indie Game Alliance  
Games we mentioned

Viewpoint Unfair Bamboleo  
Music: Something Small (Instrumental) by Minden is licensed under a Attribution-NonCommercial 3.0 International License. Based on a work at http://needledrop.co
 

1 hr 3 min