15 episodes

Video Gameography is a weekly podcast that explores the most important video game franchises ever made – one game at a time. Join hosts Ben Reeves and Marcus Stewart alongside a rotating cast of industry professionals and game enthusiasts as they explore the development history, lore, and impact of many of the games that made us who we are.

Video Gameography Game Informer

    • Leisure
    • 4.8 • 32 Ratings

Video Gameography is a weekly podcast that explores the most important video game franchises ever made – one game at a time. Join hosts Ben Reeves and Marcus Stewart alongside a rotating cast of industry professionals and game enthusiasts as they explore the development history, lore, and impact of many of the games that made us who we are.

    Remembering The History And Lore Of Halo Reach | Video Gameography

    Remembering The History And Lore Of Halo Reach | Video Gameography

    After tackling Metroid in Season 1, the second season of Game Informer's Video Gameography podcast moves on to one of the biggest shooter franchises in existence: Halo. This week, we examine Bungie's swansong for the Halo franchise: Halo Reach.


    Halo Reach launched on September 14, 2010, for Xbox 360 and served as a prequel to Halo: Combat Evolved. Set on the doomed planet Reach, players control a new member of the Spartan Noble Team as they valiantly defend the human-occupied world from a massive Covenant invasion. The time and setting gave Bungie creative freedom to introduce new characters and flesh out an event that had only been referenced in books, while the multiplayer introduced new (though divisive) mechanics such as armor abilities. 


    Join hosts Ben Reeves (@BenjaminReeves) and Marcus Stewart (@MarcusStewart7), and Polygon's Mike Mahardy (@mmahardy) as we unpack the history and impact of Halo's most emotionally charged entry to that point. And for more Halo, be sure to check out our definitive ranking of every Halo game.



    Check out the rest of our podcast on the Video Gameography hub. If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

    Exploring The Full History Of Halo 3: ODST | Video Gameography

    Exploring The Full History Of Halo 3: ODST | Video Gameography

    After tackling Metroid in Season 1, the second season of Game Informer's Video Gameography podcast moves on to one of the biggest shooter franchises in existence: Halo. This week, we examine Bungie's smaller experimental entry in the series, Halo 3: ODST.


    Halo 3: ODST was released on the Xbox 360 on September 22, 2009, and was intended to be a smaller project designed by a skunkworks team. However, the development of ODST has roots in Peter Jackson's aborted attempt to make a Halo film/game. For the next hour, we talk about ODST's relatively short development time, why the title changed from Halo 3: Recon, the innovative Firefight multiplayer mode, and Bungie's push to spin out from under Microsoft and become its own company again.


    Join hosts Ben Reeves (@BenjaminReeves) and Marcus Stewart (@MarcusStewart7), and former Game Informer editor Bryan Vore (@Bryan_Vore) as we unpack the history and impact of the first Halo game to not feature Master Chief.  And for more Halo, be sure to check out our definitive ranking of every Halo game.



    Check out the rest of our podcast on the Video Gameography hub. If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

    Exploring The History And Lore of Halo 3 | Video Gameography

    Exploring The History And Lore of Halo 3 | Video Gameography

    Happy new year! Season 2 of Game Informer's Video Gameography podcast examines one of the biggest shooter franchises in existence: Halo. This week, we unpack Bungie's epic conclusion to Master Chief's original trilogy of adventures: Halo 3.


    Released with all the hype in the world on September 25, 2007, Halo 3 served as both the pinnacle of the series as well as its supposed swan song for Master Chief. Using the now iconic tagline "finish the fight," Bungie created Halo 3 under the agreement that it would part ways with Microsoft after a new set of Halo games. The third game was the first of this batch, and its creation suffered from internal studio conflicts, including creative heads walking out mid-development. How did Bungie cope with matching Halo 2's quality, migrating to a new platform in the Xbox 360, and delivering a conclusion that lived up to expectations? Tune in to find out. 


    Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and Game Informer video editor Alex Stadnik (@Studnik76) as we unpack the history and impact of Master Chief's grand sequel. And for more Halo, be sure to check out our definitive ranking of every Halo game.



    Check out the rest of our podcast on the Video Gameography hub. If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

    Exploring The Full History Of Halo 2 | Video Gameography

    Exploring The Full History Of Halo 2 | Video Gameography

    After tackling Metroid in Season 1, the second season of Game Informer's Video Gameography podcast moves on to one of the biggest shooter franchises in existence: Halo. This week, we examine Bungie's blockbuster Halo 2.


    Halo 2 was released on the original Xbox on November 9, 2004, and it was an even bigger success than the original. The lead-up to Halo 2 was full of anticipation, but its development was anything but easy. For the next hour as we talk about Halo's massive lore, the Arbiter's secret origins, Bungie's original grand plans for multiplayer, and how the studio was almost forced to release Halo 2 several years early.


    Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and former Game Informer video editor Wade Wojcik (@WadeWojcik) as we unpack the history and impact of Master Chief's grand sequel.  And for more Halo, be sure to check out our definitive ranking of every Halo game.



    Check out the rest of our podcast on the Video Gameography hub. If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

    Exploring The Full History Of Halo: Combat Evolved | Video Gameography

    Exploring The Full History Of Halo: Combat Evolved | Video Gameography

    After tackling Metroid in Season 1, the second season of Game Informer's Video Gameography podcast moves on to one of the biggest shooter franchises in existence: Halo. Over the next several weeks, we'll examine all of the mainline shooter entries up to Halo Infinite, so sit back and relax as we kick the season off with Halo: Combat Evolved.  


    Developed by Bungie, Halo: Combat Evolved was positioned as the launch title for Microsoft's promising but unproven Xbox. Released on November 15, 2001, Halo redefined the first-person shooter and immediately solidified the Xbox as a must-own console. It's tough to imagine what Microsoft's place in the game industry would be today without Halo's success. Bungie became a household name, but the studio existed long before Halo and struggled financially prior to its launch. Twists and turns such as axing Halo's original PC exclusivity and going through bizarre working titles such as The Santa Machine are just some of the fascinating topics we'll unpack in this week's episode. 


    Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and Game Informer Editor-in-Chief Andrew Reiner (@Andrew_Reiner) as we unpack the history and impact of Master Chief's video game debut.  



    If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

    Exploring Nintendo's Metroid Dread | Video Gameography

    Exploring Nintendo's Metroid Dread | Video Gameography

    The first season of Game Informer’s Video Gameography has explored the history of the Metroid series, but it's time to wrap the season by talking about, arguably, the biggest Nintendo game of the year: Metroid Dread.


    On October 8, 2021, Metroid Dread was released for Nintendo's Switch. Nintendo heralded the title as the end of an era for the series, but considering how well it's selling, it could also be the beginning of another golden age. Oddly, Dread might have one of the longest teases in history, as its name first appeared back in 2005. In this week's show, we talk about our problems with the game's controls, what we thought of the difficulty, and what its big narrative reveal means for Samus' future. 


    Join hosts Ben Reeves (@BenjaminReeves), Marcus Stewart (@MarcusStewart7), and special guest, soon-to-be-GameSpot-editor Jessica Howard (@awildjessichu) for the next hour as we explore Metroid Dread's lore, development history, and lasting impact. 



    If you'd like to get in touch with the Video Gameography podcast, you can email us at podcast@gameinformer.com. You can also join our official Game Informer Discord server by linking your Discord account to your Twitch account and subscribing to the Game Informer Twitch channel. From there, find the Video Gameography channel under "Community Spaces."

Customer Reviews

4.8 out of 5
32 Ratings

32 Ratings

Srg110 ,

A definite must listen for fans.

Very enjoyable podcast with nuanced, informative, and genuinely funny hosts and guests. I always the enjoyed the Metroid series, learning more about it and how others perceive it has been very interesting. Keep up the good work. I’m excited to hear about the rest of the series, as well as which other potential series could be discussed and dissected in the future.

steveyp123 ,

Good but

Good podcast but I never feel like they go into facts and the discussion devolves into opinions

rellorT ,

Easy 5 Stars

Great concept and great execution. Ggs/ poggers/ pog champ/ xgame mode

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