227 episodes

Dan "Delta" Collins and Paul Siegel host weekly discussions on topics relating to old school D&D, tabletop RPGs, DM advice, and D&D history.

Wandering DMs Wandering DMs

    • Leisure
    • 5.0 • 5 Ratings

Dan "Delta" Collins and Paul Siegel host weekly discussions on topics relating to old school D&D, tabletop RPGs, DM advice, and D&D history.

    Full-Blown Fiasco | Dude, Where’s My Dice? | Wandering DMs S04 E24

    Full-Blown Fiasco | Dude, Where’s My Dice? | Wandering DMs S04 E24

    Dan & Paul discuss the newest, diceless edition of the Fiasco RPG.



    Fiasco is a role-playing game by Jason Morningstar, independently published by Bully Pulpit Games. It is marketed as a "GM-less game for 3–5 players, designed to be played in a few hours with six-sided dice and no preparation". It is billed as "A game of powerful ambition and poor impulse control" and "inspired by cinematic tales of small time capers gone disastrously wrong—films like Blood Simple, Fargo, The Way of the Gun, Burn After Reading, and A Simple Plan."



    Fiasco was the winner of the eleventh Diana Jones Award and has been one of the featured games on Tabletop. In August 2019, Bully Pulpit Games introduced a card-based version of the game, which they launched on Kickstarter. Instead of dice and index cards, the boxed version uses decks of playing cards for playsets and an engine deck.



    Watch the Wandering DMs prior live play of Fiasco here



    Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.

    • 1 hr 4 min
    Creeping Doom of the Pumpkin King | Wilderness Design Dash | Wandering DMs S04 E23

    Creeping Doom of the Pumpkin King | Wilderness Design Dash | Wandering DMs S04 E23

    They've done a number of Dungeon Design Dashes before, but for the first time ever, Dan & Paul go to create a complete wilderness adventure in an hour live on camera. With no advance prep and no safety net, can they do it? Working from a map by Dyson Logos, and using Matt Finch's Tome of Adventure Design, plus other classic Dungeons & Dragons design tools & tricks, find out what Paul & Dan discover in this pumpkin-spice themed journey into the unexplored wild lands beyond the mountains.



    Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.

    • 1 hr 5 min
    GIANTS | D&D Heavyweights | Wandering DMs S04 E22

    GIANTS | D&D Heavyweights | Wandering DMs S04 E22

    Paul & Dan chat about the presence of giants in D&D from the elder times to now.



    Giants are found in the legendary tales of all cultures around the world, and they're critical tentpoles in the D&D monster roster. In fact, arguably, they be the very first type of D&D monster -- when you're playing historical miniature wargames, just grab a miniature at a different scale and you have yourself a giant fantasy monster. The initial sequence of D&D monsters, which we now call "humanoids", were originally just called the "giant class".



    In this episode Dan & Paul consider: How can you fold in classical creation myths, in which Giants are the progenitors of all later races, into your Dungeons & Dragons campaign? What are our favorite giant-based adventures and stories to mine for inspiration? Where did the menagerie of D&D giants come from? What's the best way to use them in your D&D game?



    Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.

    • 1 hr 4 min
    Advanced D&D Pool of Radiance | The Gold Standard | Wandering DMs S04 E21

    Advanced D&D Pool of Radiance | The Gold Standard | Wandering DMs S04 E21

    Paul & Dan reminisce on the Advanced D&D Gold Box computer game, Pool of Radiance.



    Pool of Radiance was a role-playing video game developed and published by Strategic Simulations, Inc (SSI) in 1988. It was the first adaptation of TSR's Advanced Dungeons & Dragons (AD&D) fantasy role-playing game for home computers, becoming the first episode in a four-part series of D&D computer adventure games. The other games in the "Gold Box" series used the game engine pioneered in Pool of Radiance, as did later D&D titles such as the Neverwinter Nights online game. Pool of Radiance takes place in the Forgotten Realms fantasy setting, with the action centered in and around the port city of Phlan.



    As in traditional D&D games, the player starts by building a party of up to six characters, deciding the race, gender, class, and ability scores for each. The player's party is enlisted to help the settled part of the city by clearing out the marauding inhabitants that have taken over the surroundings. The characters move on from one area to another, battling bands of enemies as they go and ultimately confronting the powerful leader of the evil forces. During play, the player characters gain experience points, which allow them to increase their capabilities. The game primarily uses a first-person perspective, with the screen divided into sections to display pertinent textual information. During combat sequences, the display switches to a top-down "video game isometric" view.



    Generally well received by the gaming press, Pool of Radiance won the Origins Award for "Best Fantasy or Science Fiction Computer Game of 1988". Some reviewers criticized the game's similarities to other contemporary games and its slowness in places, but praised the game's graphics and its role-playing adventure and combat aspects. Also well-regarded was the ability to export player characters from Pool of Radiance to subsequent SSI games in the series.



    Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.

    • 1 hr 2 min
    Kieron Gillen | DIE RPG | Wandering DMs S04 E20

    Kieron Gillen | DIE RPG | Wandering DMs S04 E20

    Dan & Paul chat with award-winning comic creator Kieron Gillen on his new DIE RPG.



    Kieron Gillen is one of our favorite comic authors working today -- he's written series for the X-Men, Avengers, Eternals, Star Wars, Warhammer, Starcraft, and many more. He's also worked as a game journalist and co-founded the site Rock Paper Shotgun. Now, on the tail of his recent 20-issue fantasy series, DIE, he breaks new ground with his own RPG set in that world, years in the making, and currently funding on Kickstarter.



    DIE is a tabletop roleplaying game about fantasy versus reality, and poses the question of why we play games at all. The comic it’s based upon is occasionally jokingly described as “goth Jumanji”; DIE the RPG is designed from the ground up to let a group of players make their own personal version of the comic. In DIE you play a group of authentically flawed people from the real world who gather together to play an RPG and are dragged into a fantasy realm. They then have to find their way home… or not.



    “A deliciously dark Phantom Tollbooth-like journey told through a lens of broken humanity and a deconstruction of the role-playing game’s roots. I am entranced."Matthew Mercer, Critical Role



    Back the DIE RPG on KickstarterWatch a DIE actual-play sessionBuy the DIE comic seriesFollow Kieron on Twitter



    Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.

    • 1 hr 2 min
    Wild West RPGs | Sixguns & Sorcery | Wandering DMs S04 E19

    Wild West RPGs | Sixguns & Sorcery | Wandering DMs S04 E19

    Dan & Paul review our favorite Wild West RPGs.



    Some gamers argue that any fantasy or sci-fi RPG, including Dungeons & Dragons, is mostly Wild West plot tropes covered over with fantasy dressing. How true is that? How much influence did the development of Western RPGs have on mainline D&D at the outset? How easy or successful have you been at crossing over from Western to full-blown Fantasy in the same game campaign?



    Wandering DMs Paul Siegel and Dan “Delta” Collins host thoughtful discussions on D&D and other TTRPGs every week. Comparing the pros and cons of every edition from the 1974 Original D&D little brown books to cutting-edge releases for 5E D&D today, we broadcast live on YouTube and Twitch so we can take viewer questions and comments on the topic of the day. Live every Sunday at 1 PM Eastern time.

    • 1 hr 2 min

Customer Reviews

5.0 out of 5
5 Ratings

5 Ratings

DiHONdee ,

Nothing Else Like It

The combination of topics, interviews, host publications, and “thought-provoking discussions” make this the greatest show in old-school D&D

MisterMarmalade ,

What is best in life?

…listening to two thoughtful and entertaining friends talking every topic under the twenty-sided sun without any of the grumpy fart-itude that too often accompanies old-school D&D discussion. Paul and Dan light a fire under you to get out your old brown books (or facsimile thereof) and remember what brought you to the hobby in the first place.

Ur_-_ moma ,

Great and informed podcast

Its a great source for learning about old school play! As a “young buck” introduced during 5th edition, much of the info the Wandering DMs go over is completely new and interesting to me.

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