We are on a mission to help designers shape the world and have a positive impact on the environment, society and other aspects of our lives.
In the world designer we talk with a variety of designers that are involved in the development of software products and projects that have a meaning. Here you will be able to learn about their stories, work, challenges, values and things that they are passionate about. You will also learn about their controversial thoughts on design related things.
If you are a designer that wants to grow as an individual and as a professional, this podcast is for you!
Design management with Péter Polgár from Krisp
Our guest is Péter Balázs Polgár, the lead product designer at Krisp. Peter tells us about Krisp and how they use software to make online meetings easier.
We learn why designers and developers have to teach one another to understand each other's goals. Peter tells us also about the things you have to keep in mind when managing a design team and why it's important to create spaces for creative work.
We touch also on the topic of humility and why ego is often the enemy. Another topic we tackle is the closing of coal mines. At the end Péter shares his advice with people who want to be design managers.
You can find Peter on:
His website: https://polgarp.com/
Design and mental health with Martina Pagura
Our guest on the 10th episode of World Designer is Martina Pagura, a Product Design Manager at Koa Health . Together with Martina, we talk about the project she is working on, a project that will make mental health support accessible for millions thanks to technology.
We talk about the mental health problem and how design is applied to solve it. Martina tells us about user-centricity and we ask her if good design is always user-centered. You will learn the importance of balance between logic and craziness as a designer. Sometimes you have to think outside the box and channel yourself to be tactical, other times you should let out the beast and come up with crazy ideas to change things.
Martina tells us why the most beautiful thing about design is also the most worrisome one and the responsibility that design and development teams have. At the end of the episode, Martina explains why you need a hobby if your job requires creativity and why you have to stay curious and hungry to learn design.
Martina on LinkedIn
Interaction design and emotional connections with Feild Craddock
Our guest is Feild Craddock, an Interaction Designer specializing in interactive hardware that shares his experience with us. Feild tells about problems with politics and how a few people can have too much power. He explains the hardest part about designing physical products and the differences between the design of software and physical products.
We learn about bodystorming and how designing for Augmented Reality looks like. He tells us why designers and developers should share terminology and why developers have to ask more questions. Later Feild shares with us his thoughts about brainstorming. He tells us also why he is learning to build software and how it relates to being a designer.
Most importantly, Feild shares his thoughts about sketching and why we should do it more often. We also talk about the emotional connection between products and users, should a good design always form that connection? In the end, Feild shares his tips with aspiring interaction designers.
You can find Feild at:
Finding the source of a river with John Ferreira
John Ferreira is an educator, creator of Killer Interactions and a great Product Designer who knows a lot about UI.
In this episode of World Designer he tells us about the problem with media and fake news, he shares the story of how he created Media Sifter to fight this problem. We learn how experience as a photographer relates to being a designer and also the most important thing he learned when working in the gaming industry.
John explains why designers should learn to code to a degree, how it will change the quality of work and affect mutual understanding. We talk also about consolidated creativity and why all mailing applications look the same.
Moreover, John shares with us his analogy between finding the source of a river and defining problems to be solved. We learn also a little bit about his course "Killer Interactions", if you want to learn how to build beautiful Pixel Perfect User Interfaces, that's the place to go. He tells us about the components good UI is made of and why colors are still a misunderstood topic. He gives also actionable tips on reverse engineering things and the learnings that come from it.
John's Twitter - https://twitter.com/johnfferreira?lang=en
LinkedIn - https://www.linkedin.com/in/johnfwferreira/
Killer Interactions - https://www.killerinteractions.com/
Should design be open-sourced with Martin Mershroth
Together with Martin Mershroth we talked about the differences between B2B and B2C products, we learn about the decisions he made to grow as a designer.
Martin told us how his career as a designer started in a small village in Germany. We talk about designing for VUI (Voice user interfaces) and the exciting things connected with it. Another topic we tackle is the ability to operate on different heights, Martin explains what it is and how important this ability is for every designer.
He shares also his thoughts on open-sourcing design and the good things it can bring to the whole community. We talk also about asymmetries in societies and the significance of this problem in today's world. In the end, Martin shares a few tips with people who are at the start of their design careers.
This podcast is brought to you by: Elite Crew
Creative leadership with Ane Eline Sorensen
Our guest is Ane Eline Sorensen, the founder of The Great Caribbean Barrier, owner of issun studio and a great designer who is an agent of resilient expansion. Together with Ane we talk about the importance of creative leadership. Eline tells us her story, how she changed her career to make the world a better place. We talk about collaboration across silos to find solutions to every problem. There are problems in the world that everyone needs to work on. Another topic we cover is the relationship between generalists and specialists, why they need each other and how together they can change the world. Eline tells us why we should question the status quo and how important it is to find your tribe to grow as a designer and as a person.