Worlds of Gamespace Jillian Crandall
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- Leisure
Worlds of Gamespace is a show that explores themes of architecture, urbanism, infrastructure, and design through video game worlds.
Our mission is to explore games as experiences of fictional architectures -- to engage the past, present, and futures of design; to delve into the myths, mysteries, and histories of our built environment; and to speculate on potentials of new modes of interaction with our world.
Above all, we play to get carried away.
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Ep. 3 - Firewatch and the National Forest Service
In this episode, Worlds of Gamespace kicks off the summer camping/hiking season, and what better game to explore the rugged outdoors than Firewatch (Campo Santo, 2015). In this episode we discuss the parallels between the art style of Firewatch and the New Deal era WPA posters; as well as the architectural styles of the USDA Forest Service. Have a hot dog and give it a listen!
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Ep. 2 - BioShock and the Underwater Utopian Enclave of Rapture
Worlds of Gamespace dives deep into the underwater utopian enclave of BioShock's city of Rapture. With BioShock as the backdrop, we talk about other underwater habitats, the politics of international waters, fallen utopias, Futurism, and Art Deco architecture, art, and music.
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Ep. 1 - Why Games and Architecture Play Well Together
In the first episode of Worlds of Gamespace, Jillian introduces the show and the concept of "gamespace", and how architecture and videogame design are intrinsically linked.
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Worlds of Gamespace is a show that aims to explore games as experiences of fictional architectures -- to engage the past, present, and futures of design; to delve into the myths, mysteries, and histories of our built environment; and to speculate on potentials of new modes of interaction with our world. Above all, we play to get carried away.