UltraChenTV UltraChenTV
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Podcast by UltraChenTV
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How Can We Make Ranked Mode In Fighting Games More Enjoyable?
FIGHTING GAMES ARE A SOCIAL GENRE! WE NEED TO BRING THAT BACK!
Ranked Mode is a miserable experience. James has spoken to this many times, and he has also suggested having a Group Ranked mode many times before. He fleshes it out a bit more here in a standalone short-form video!
Find the YouTube version of this episode here:
https://www.youtube.com/watch?v=_nxWE215pBw
Get the audio version of this episode here:
https://soundcloud.com/ultrachentv/groupranked
Soundcloud - https://soundcloud.com/ultrachentv
Itunes - http://UltraChenTV.com/iTunes
Spotify - https://open.spotify.com/show/4nOFXvdcuJng3Y14qK3CVF
Join the UltraChen Discord! https://discord.gg/VAmkUdp
Please consider supporting our Patreon! http://patreon.com/ultrachentv
Twitch - http://twitch.tv/ultrachentv
Twitter - http://twitter.com/ultrachentv
James Chen
http://twitter.com/jchensor
https://www.twitch.tv/jchensor
#FGC #Esports #Podcast -
How Can We Fix Drive Rush Cancels In Street Fighter 6?
SPECIFICALLY, HOW DO WE FIX CROUCHING MEDIUM KICK INTO DRIVE RUSH?
The latest discussion on Street Fighter 6 on the streets is that Crouching Medium Kick canceled into Drive Rush is too strong and powerful. Okay, let's assume it is. How would we go about fixing it? James delves into many possible solutions and discusses how some would work and how most would not.
== TIME STAMPS ==
0:00:00 Intro
0:02:44 What Makes crMK DR Cancel (DRC) So Strong?
0:06:17 Counters And Counters To The Counters
0:09:39 The Supposed "Expensive" Cost
0:12:44 Actual Downside To The DRC
0:14:47 Making Drive Rush More Risky
0:16:38 Possible Solution Via Drive Meter
0:21:52 Weird Drive Parry Solution Idea
0:26:56 Increase Drive Gauge Gain Penalty
0:31:15 Back To The Drive Parry Suggestion
0:35:19 Let's Explore The Penalty Idea More
0:38:48 Testing Drive Reversal Vs. DRC
0:42:53 Testing Current DRC Scaling
0:46:17 Should L3s Have Higher Min Scaling?
0:51:10 Mindless, No-Risk Offense
0:53:02 Idea: Slower DRs Cancel On Block
0:58:10 Best Idea So Far: Added Penalty
1:02:09 Idea: Improving Drive Reversals
1:07:14 The Ripple Effect Of Buffs / Nerfs
1:12:10 Can't Over-Nerf Things
1:14:32 Drive Grooves?
1:19:00 Have And Have-Not Characters
1:24:28 Careful Not To Turn DRC Useless
1:27:48 Do Penalties Stack?
1:29:57 Some Last Thoughts
1:35:48 Closing Thoughts
Find the YouTube version of this episode here:
https://www.youtube.com/watch?v=pVNBxUBUwgw
Get the audio version of this episode here:
https://soundcloud.com/ultrachentv/driverushcancels
Soundcloud - https://soundcloud.com/ultrachentv
Itunes - http://UltraChenTV.com/iTunes
Spotify - https://open.spotify.com/show/4nOFXvdcuJng3Y14qK3CVF
Join the UltraChen Discord! https://discord.gg/VAmkUdp
Please consider supporting our Patreon! http://patreon.com/ultrachentv
Twitch - http://twitch.tv/ultrachentv
Twitter - http://twitter.com/ultrachentv
James Chen
http://twitter.com/jchensor
https://www.twitch.tv/jchensor
#FGC #Esports #Podcast -
Has The World Caught Up To Japan In SF6?
JAPAN IS STILL A LITTLE... UHHHHH... GOOD. O_O"
It feels like the world is catching up to Japan in Street Fighter 6 but is that really the case? Thanks to stats released by twitter.com/CatCammy6 , we have actual data that can help us determine that.
== TIME STAMPS ==
0:00:00 Intro
0:01:48 CatCammy6's Character Usage
0:03:30 Japan Ranked Domination
0:06:40 Cammy And Luke Popularity
0:10:14 More CatCammy6 Statistics
0:12:16 Closing Thoughts
Find the YouTube version of this episode here:
https://www.youtube.com/watch?v=by2fsBQZ8qQ
Get the audio version of this episode here:
https://soundcloud.com/ultrachentv/japansf6
Soundcloud - https://soundcloud.com/ultrachentv
Itunes - http://UltraChenTV.com/iTunes
Spotify - https://open.spotify.com/show/4nOFXvdcuJng3Y14qK3CVF
Join the UltraChen Discord! https://discord.gg/VAmkUdp
Please consider supporting our Patreon! http://patreon.com/ultrachentv
Twitch - http://twitch.tv/ultrachentv
Twitter - http://twitter.com/ultrachentv
James Chen
http://twitter.com/jchensor
https://www.twitch.tv/jchensor
#FGC #Esports #Podcast -
How To Make Virtua Fighter 6 Succeed In Today's FGC
HOW CAN WE UPDATE VIRTUA FIGHTER BUT KEEP ITS DNA?
There are rumors that a new Virtua Fighter game is being made. Whether or not it's true, James takes the time to discuss how he thinks SEGA can make a new Virtua Fighter in today's modern FGC climate, where the game can be successful to new players AND still maintain its DNA for legacy players.
== TIME STAMPS ==
0:00:00 Intro
0:02:24 Virtua Fighter Is A Legacy Fighter
0:05:50 Should VF6 Maintain Legacy Knowledge?
0:09:15 VF6 Has To Be Beautiful
0:16:54 Stop Hiding Information
0:26:17 Plus Or Minus On Block Visuals
0:32:04 Visuals Meant For Teaching Not Reacting
0:37:26 Need To Add Visually Hype Moments
0:45:07 Weight Classes / Open And Closed Stance
0:52:29 Controversial Idea: Limited Ranked Matches
1:00:29 Should It Be A Separate Mode?
1:04:13 Text Tutorials Are Bad
1:10:23 Nothing Existing Has Worked So Far
1:16:51 Don't Let Them Know They're Learning
1:21:42 Reading Tutorials Is Not Playing
1:27:15 Learning Faster Does Not Remove Depth
1:31:02 Group Ranked Idea
1:37:57 Closing Thoughts
Find the YouTube version of this episode here:
https://www.youtube.com/watch?v=-zww0KBVgI8
Get the audio version of this episode here:
https://soundcloud.com/ultrachentv/vf6dna
Soundcloud - https://soundcloud.com/ultrachentv
Itunes - http://UltraChenTV.com/iTunes
Spotify - https://open.spotify.com/show/4nOFXvdcuJng3Y14qK3CVF
Join the UltraChen Discord! https://discord.gg/VAmkUdp
Please consider supporting our Patreon! http://patreon.com/ultrachentv
Twitch - http://twitch.tv/ultrachentv
Twitter - http://twitter.com/ultrachentv
James Chen
http://twitter.com/jchensor
https://www.twitch.tv/jchensor
#FGC #Esports #Podcast -
Did Street Fighter 6 Have A Perfect Launch?
WITH THE WAY SO MANY FIGHTERS HAVE LAUNCHED, SF6'S LAUNCH SHOULD BE PRAISED!
So many games have launched recently and not launched very well. People are complaining about Mortal Kombat 1 and Tekken 8, and Under Night 2's PC Launch is being largely blamed for losing its PC audience in only a week! We should give credit to SF6 where credit is due!
== TIME STAMPS ==
0:00:00 Intro
0:03:09 First Impressions SO Important
0:04:35 City Of The Wolves TAKE NOTE
0:06:01 Microtransactions Are Inescapable
0:08:16 Credit Where Credit Is Due
0:11:48 Closing Thoughts
Find the YouTube version of this episode here:
https://www.youtube.com/watch?v=2KPvQmeGfRQ
Get the audio version of this episode here:
https://soundcloud.com/ultrachentv/guessing
Soundcloud - https://soundcloud.com/ultrachentv
Itunes - http://UltraChenTV.com/iTunes
Spotify - https://open.spotify.com/show/4nOFXvdcuJng3Y14qK3CVF
Join the UltraChen Discord! https://discord.gg/VAmkUdp
Please consider supporting our Patreon! http://patreon.com/ultrachentv
Twitch - http://twitch.tv/ultrachentv
Twitter - http://twitter.com/ultrachentv
James Chen
http://twitter.com/jchensor
https://www.twitch.tv/jchensor
#FGC #Esports #Podcast -
Is There Too Much Guessing In Modern Fighting Games?
IS THE PROBLEM ACTUALLY GUESSING, OR IS IT SOMETHING ELSE?
In the Modern Vs. Old Fighting Game discussion that's been permeating social media of late, one topic in particular keeps cropping up: guessing in Fighting Games. Many claim older games didn't have as much guessing involved, but is that really true? Is there something more to it than that? James explores this in detail.
== TIME STAMPS ==
0:00:00 Intro
0:01:46 FGs Have Always Had Guessing
0:06:19 Risk Vs. Reward
0:12:20 The Shoto Fireball Trap
0:18:51 Low Risk And High Reward
0:21:37 Defensive Options Are Bad
0:25:05 The Guesses Are Too Defined
0:29:17 Virtua Fighter Is All About RPS
0:31:37 GUESSING IS NOT THE PROBLEM
0:37:25 Defensive Rewards Are Too Small
0:43:02 Different Games Are Different
0:45:47 Why Is Xrd's Guessing Not Problematic?
0:47:30 STOP COMPLAINING ABOUT EVERYTHING
0:51:25 Things Are Supposed To Be Cheap
0:54:27 FGs Are Fun With Variety
0:59:35 Games Have To Teach Better
1:06:48 People Like To Feel Powerful
1:09:02 Defense Needs To Be Rewarding
1:10:41 Zangief Green Hand Rant AGAIN
1:13:17 Variety Of Guessing
1:16:42 Can Defense Be Hype?
1:19:44 Giving Players More Info
1:23:34 We Can't Blame Guessing And RPS
1:33:07 How Do You Stop Heat Smash?
1:34:07 Closing Thoughts
Find the YouTube version of this episode here:
https://www.youtube.com/watch?v=2KPvQmeGfRQ
Get the audio version of this episode here:
https://soundcloud.com/ultrachentv/guessing
Soundcloud - https://soundcloud.com/ultrachentv
Itunes - http://UltraChenTV.com/iTunes
Spotify - https://open.spotify.com/show/4nOFXvdcuJng3Y14qK3CVF
Join the UltraChen Discord! https://discord.gg/VAmkUdp
Please consider supporting our Patreon! http://patreon.com/ultrachentv
Twitch - http://twitch.tv/ultrachentv
Twitter - http://twitter.com/ultrachentv
James Chen
http://twitter.com/jchensor
https://www.twitch.tv/jchensor
#FGC #Esports #Podcast