10 episodes

Weekly speakers on topics related to human-computer interaction design. Presentations on a wide and evolving range of current research issues relating to human-computer interaction.  

Human-Computer Interaction Seminar (Winter 2010‪)‬ Stanford

    • Technology

Weekly speakers on topics related to human-computer interaction design. Presentations on a wide and evolving range of current research issues relating to human-computer interaction.  

    • video
    1. Designing a Unified Experience: Bringing Interaction, Visual, and Industrial Design Together (January 8, 2010)

    1. Designing a Unified Experience: Bringing Interaction, Visual, and Industrial Design Together (January 8, 2010)

    Kim Goodwin, a Cooper Designer, discusses persona based research models for product development and recommends that design teams collaborate interactively from ideation in order to produce a more end-user friendly product. (January 8, 2010)

    • 4 sec
    • video
    2. How Prototyping Practices Affect Design Results (January 15, 2010)

    2. How Prototyping Practices Affect Design Results (January 15, 2010)

    Steven P. Dow discusses his research on how prototyping practices affect learning, motivation, communication, and outcome in design. (January 15, 2010)

    • 4 sec
    • video
    3. Following #Twitter (January 22, 2010)

    3. Following #Twitter (January 22, 2010)

    Vik Singh, from Yahoo!, discusses his research on how search connects to real time, and how this may change the interactive space on the web. (January 22, 2010)

    • 2 sec
    • video
    4. The Anti-Ergonomy of Instruments of Interaction (January 29, 2010)

    4. The Anti-Ergonomy of Instruments of Interaction (January 29, 2010)

    Adrian Freed, from UC Berkeley Center for New Music and Audio Techniques, discusses music, technology and computing and his research on intriguing new interactions within these systems. (January 29, 2010)

    • 4 sec
    • video
    5. Speaking Versus Typing (February 5, 2010)

    5. Speaking Versus Typing (February 5, 2010)

    science, technology, engineering, mathematics, statistics, economics, design, technical, research, development, voice search pattern, input modality, speech recognition, caption, translation, smart phone, computer, mobile, iPhone, platform, data, query, p

    • 3 sec
    • video
    6. Total Engagement: How Multilplayer Games Will Change the Future of Work (February 12, 2010)

    6. Total Engagement: How Multilplayer Games Will Change the Future of Work (February 12, 2010)

    Computers, technology, gamers, gaming, office, feedback, meritocracy, information, decision analysis, decision support, Skinner box, Avatar, Publishers, World of Warcraft, Farmville, leadership, hiring, call center, training, jobs, employees, shareholder

    • 4 sec

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