62 episodes

Explore the many themes and features of Eberron as a tabletop role-playing game setting. In each episode, the hosts choose a topic and discuss how GMs and players can use the setting's lore in their campaigns.

Manifest Zone: Exploring the World of Eberron Keith Baker, Wayne Chang, and Imogen Gingell

    • Leisure

Explore the many themes and features of Eberron as a tabletop role-playing game setting. In each episode, the hosts choose a topic and discuss how GMs and players can use the setting's lore in their campaigns.

    Fey

    Fey

    Once upon a time, Keith, Wayne and Imogen tell the story of Thelanis and the fey of Eberron.















    Time Markers







    * – Introduction * Thelanis in Play* Thelanis and the Fey* Thelanis in Play: Artifacts* Thelanis in Play: Curses* iFAQ: Historical Figures in Thelanis?* The City of Silver and Bone* Fairy Tales in Eberron* – What are the Fey* – Dal Quor vs. Thelanis* – Stories are Real* – What is a Fey?* – Eladrin* – Feyspires* – Fey Stories* – The magic we wish was in the world* – Why the Fey Matter* – Geography of Thelanis* – Courts of Thelanis* – Stranded Feyspires* – Fey Patrons* – Non-Warlock Fey Patrons* – Fey-touched characters without patrons* – Greensingers* – Fey Plots* – Closing







    Thank you to Joseph Meehan for assisting with identifying the timestamps for the chapter markers.

    • 57 min
    Horror & Ravenloft

    Horror & Ravenloft

    Keith, Wayne and Imogen brave the Mists to explore the vast and numerous horrors of Eberron.















    Time Markers







    * – Introduction & References* Dragonmarks: Ghost Stories* – What is Ravenloft?* – Dread Domains in Mabar* – What Is Horror?* – Horror Techniques* – Jump Scare vs Bomb Theory* – Scaring Players vs PCs* – Mechanics as Consequences* – Horror Affecting Eberron* – Dread Metrol* – Non-Ravenloft Horror in Eberron* – The Daelkyr* – The Mournland* – Folk Horror* – Ghost Stories* – Gothic Horror* – Final Thoughts* – Closing







    Thank you to Joseph Meehan for assisting with identifying the timestamps for the chapter markers.

    • 1 hr 10 min
    Gary Con Ethereal Live Show

    Gary Con Ethereal Live Show

    Live at Ethereal Gary Con XIII, Keith, Wayne and Imogen are joined once again by special guest co-host Kristian Serrano to talk about our journeys in game design, and how we’d each break and remake Eberron.















    Time Markers







    * – Introduction* – Keith’s Journey* – Wayne’s Journey* – Imogen’s Journey* – Kristian’s Journey* – Kristian Breaks Demographics* – Imogen Breaks Breland* – Wayne Breaks Everything* – Keith Breaks History* – Closing

    • 32 min
    Gnomes

    Gnomes

    The Trust assures all our listeners that Keith, Wayne and Imogen aren’t stirring up trouble during their deep dive into the lore of Eberron’s gnomes.















    Time Markers







    * – Introduction* – Announcement – Live at Garycon + Savage Eberron with Kristian Serrano* – References* Dragonshards: Gnomes of Zilargo, part 1* Dragonshards: Gnomes of Zilargo, part 2* Dragonmarks: The Gnomes of Lorghalen* Dragonmarks: The Gnomes of Pylas Pyrial* Dragonmarks: Svirfneblin* IFAQ: The Trust* Dragon Magazine 406 – Eye on Eberron: The Trust* – What is a Gnome* – Freedom vs Security* – Alchemy and Elemental Binding* – The Trust* – Fey Gnomes* – Lorghalen Gnomes* – Playing a Gnome* – House Sivis* – Picking the right origin* – Closing







    Thank you to Joseph Meehan for assisting with identifying the timestamps for the chapter markers.

    • 55 min
    Artifice

    Artifice

    Keith, Wayne and Imogen open up the lab and get experimental… it’s time to talk artificers and arcane science!















    Time Markers







    * – Introduction* – Topic and References* Dragonmarks: Arcane Science* Dragonmarks: Arcane Arts* Dragonmarks: Arcane History* Exploring Eberron, page 29* – Wizards and Magic in Classic Fantasy* – Artificers in the Eberron Campaign Setting book* – 3.5e Artificer and Craft Reserve* – 4e Artificer* – 5e Artificer* – Tools as a Focus* – Arcane Science* – Artifice in the World* – House Cannith* – Certification and Regulation* – The Arcane Congress* – Wizarding Circles* – Beyond and Before Galifar* – The Giants* – Magical Pollution* – Adapting Techniques* – Demonic Artifacts* – Sul Khatesh* – Artificers without Arcane Science* – Closing







    Thank you to Joseph Meehan for assisting with identifying the timestamps for the chapter markers.

    • 1 hr 7 min
    Q’barra

    Q’barra

    Cold Sun and Poison Dusk threaten Keith, Wayne and Imogen as they explore the frontiers of Q’barra.















    Time Markers







    * – New Sponsor: KB Presents* – References* Dungeon 182 “Backdrop: Q’barra”* Dungeon 185 “Poison Dusk, Black Sun”* Dragonmarks: A Q’barra Campaign* Dragonmarks: Lizard Dreams* On the Edge of Hope: Building a Foundation* – What is Q’barra?* – Design Purpose* – Comparison to Xen’drik* – Why go to Q’barra?* – Edition Evolutions* – New Galifar* – Noble Politics in New Galifar* – Hope* – Ruins from the Age of Demons* – The Edge of Hope* – Lizardfolk and their Alien Nature* – Rhashaak and Haka’torvhak* – Masvirik the Cold Sun* – The Cold Sun Federation* – Lizard Dreams* – First Contact* – Colonialism and Property* – Darmok* – The Poison Dusk* – Dragonborn* – House Tharashk* – Q’barra Adventurers* – Closing







    Thank you to Joseph Meehan for assisting with identifying the timestamps for the chapter markers.

    • 1 hr 3 min

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