28 episodes

Dedicated to empowering QA Professionals to have an active voice in the video game industry. Our weekly discussions feature guests from around the industry and active dialogue with the audience on a variety of topics, from general career advice to practical QA tips and strategies. Audience members interested in joining us as guests are encouraged to reach out to us on Discord.

The Underground QA Podcast Underground QA

    • Technology

Dedicated to empowering QA Professionals to have an active voice in the video game industry. Our weekly discussions feature guests from around the industry and active dialogue with the audience on a variety of topics, from general career advice to practical QA tips and strategies. Audience members interested in joining us as guests are encouraged to reach out to us on Discord.

    Digging Deeper into the ISTQB Game Testing Syllabus

    Digging Deeper into the ISTQB Game Testing Syllabus

    Ariel Smith (Test Discipline Manager at Bungie), Marcin Pieprzowski (Test Software Project Manager at Ubisoft), and David Benefield (QA Lead at Obsidian Entertainment) break down the ISTQB Game Testing syllabus, covering what it does well, what it doesn't, and ways to improve it.
    All individuals appearing on the podcast are not doing so as official representatives of their respective companies and the opinions expressed here are their own.

    • 1 hr 21 min
    2022 Year in Review

    2022 Year in Review

    Chelsea Curran Adams (Director of QA - Fortnite at Epic Games), Chris Rando (QA Lead at Epic Games), Marcin Pieprzowski (QA Project Manager at Ubisoft), and Ariel Smith (Test Discipline Manager at Bungie) are joined by Myron Parks (Founder of Human Sense Coaching) to wrap up 2022 with a review of this year's episodes, Underground QA community highlights, and the video game industry as a whole and share insights from our community.
    All individuals appearing on the podcast are not doing so as official representatives of their respective companies and the opinions expressed here are their own.

    • 1 hr 38 min
    Test Case Management Tools

    Test Case Management Tools

    Chris Rando (QA Lead at Epic Games), Marcin Pieprzowski (QA Project Manager at Ubisoft), and Ariel Smith (Test Discipline Manager at Bungie) discuss Test Case Management tools, what the benefits of using one are, and what to think about when choosing one for your team.
    All individuals appearing on the podcast are not doing so as official representatives of their respective companies and the opinions expressed here are their own.

    • 1 hr 6 min
    Escaped Defects

    Escaped Defects

    Marcin Pieprzowski (QA Project Manager at Ubisoft) and Ariel Smith (Test Discipline Manager at Bungie) are joined by special guest Trevor Page (Senior Test Manager at Bungie) to discuss escaped defects and best practices for parsing and using the data about them.
    All individuals appearing on the podcast are not doing so as official representatives of their respective companies and the opinions expressed here are their own.

    • 1 hr 7 min
    Bug Prevention

    Bug Prevention

    Ariel Smith (Senior Test Lead at Bungie), Marcin Pieprzowski (QA Project Manager at Ubisoft), Chris Rando (QA Lead at Epic Games), and Chelsea Curran Adams (Senior QA Manager at Epic Games) chat about bug prevention including tools, processes, and the unique role QA plays in preventing bugs.
    All individuals appearing on the podcast are not doing so as official representatives of their respective companies and the opinions expressed here are their own.

    • 1 hr
    ISTQB Game Testing Syllabus and Certification - Intro

    ISTQB Game Testing Syllabus and Certification - Intro

    Marcin Pieprzowski (QA Project Manager at Ubisoft), Ariel Smith (Test Discipline Manager at Bungie), and Chelsea Curran Adams (Director of QA - Fortnite at Epic Games) begin a series on Certifications in our industry. We’re going to be focusing on the newly created ISTQB Game certification. We’ve been discussing this around the community - what are the benefits, what are the drawbacks, and is this something you would ask of your teams. Are we achieving the goals, as an industry and discipline, that we need to be better?
    All individuals appearing on the podcast are not doing so as official representatives of their respective companies and the opinions expressed here are their own.

    • 1 hr 1 min

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