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Sixes to Win is a podcast about Competitive Wargaming out of Brisbane, Australia. We aim to bring entertaining and informative conversation to Warmachine from a competitive perspective. We plan to explore all aspects of list design, competition psychology, statistical and contextual evaluation skills as well as touch on the softer topics of the hobby, including social interaction, painting and modelling and travel as all of these are intrinsic to the wargaming experience.

(62W) Sixes to Win Parabellona

    • Freizeit

Sixes to Win is a podcast about Competitive Wargaming out of Brisbane, Australia. We aim to bring entertaining and informative conversation to Warmachine from a competitive perspective. We plan to explore all aspects of list design, competition psychology, statistical and contextual evaluation skills as well as touch on the softer topics of the hobby, including social interaction, painting and modelling and travel as all of these are intrinsic to the wargaming experience.

    Roll Sixes to Win (62W) Ep7: Support Is Theft, A Ragemonger List Review and Upcoming Tournament Plans

    Roll Sixes to Win (62W) Ep7: Support Is Theft, A Ragemonger List Review and Upcoming Tournament Plans

    In this episode, Josh and Robin have an intervention for James where we determine whether or not he's addicted to support, and discuss how and when to use support.



    We then review a Braghen Ragemonger List with some interesting decisions. List here: https://pastebin.com/eeqZhYPe



    Then, we have a quick chat about what our plans are for our lists in the upcoming warmachine tournament, and Robin proposes a challenge to James.

    • 37 Min.
    Roll Sixes to Win (62W) Ep6: Why Play Mk IV? Smash The Assassinate Button, Fatigue and Sky Bombers

    Roll Sixes to Win (62W) Ep6: Why Play Mk IV? Smash The Assassinate Button, Fatigue and Sky Bombers

    In this episode, Josh, James and Robin discuss why they're even playing Mk IV, talking about what's changed with the game and how good the new models are.



    Then, we discuss when to flip to assassinating, and when to look for it mid-turn as things either go really well or really poorly.

    After this, we do an indepth discussion on the affects of fatigue at a tournament, and offer some ways to avoid it.

    Finally, we do a quick ranking of the skybombers, with the obvious omission of the sky-judicator.

    • 30 Min.
    Roll Sixes to Win (62W) Ep5: Just Win, Our Favourite Units and a look at the Rhinecon Khymerae Lists

    Roll Sixes to Win (62W) Ep5: Just Win, Our Favourite Units and a look at the Rhinecon Khymerae Lists

    In this episode, Josh, James and Robin discuss the key tenants of the Just Win Mentality. We then discuss what our favourite warmachine units are and why. Finally, we have a look at the winning pairing from rhinecon and discuss what we like about that list design as we discuss redundancy and efficiency in list design.

    We hope you enjoy!

    • 30 Min.
    Roll Sixes to Win (62W) Ep4: 5 Tips for Beginners, Our Biggest Blunders and the Evolution of a Warmachine Player

    Roll Sixes to Win (62W) Ep4: 5 Tips for Beginners, Our Biggest Blunders and the Evolution of a Warmachine Player

    In this episode, Josh, James, and Robin offer some tips on how to start out with Warmachine: how to play better and learn faster, and how to approach tournaments.

    Then, we have a quick chat about our biggest blunders in Warmachine, which includes forgetting that shifting stones are immobile and that desert hydras have sprays.

    Finally, we dissect the evolution of a Warmachine player: from humble beginnings learning not to lose to eking out every advantage humanly possible.

    We hope you enjoy!

    • 34 Min.
    Roll Sixes to Win (62W) Ep3: The Gunline Meta, Tyrants Incorporated and What's the Deal with Spell-racks?

    Roll Sixes to Win (62W) Ep3: The Gunline Meta, Tyrants Incorporated and What's the Deal with Spell-racks?

    In this episode, Josh James, and Robin discuss the Gunline meta, why it exists, what led to it and why it's persisting.

    Then, Robin leads a discussion about the tyrant warjack, breaking it down for viability and usability (read: He goes on a tirade about why the arcane vortex head is usable).

    Finally, James vents about some frustrations he's had with spell racks and what they do for game health and caster design.

    We hope you enjoy!

    • 39 Min.
    Roll Sixes to Win (62W) Ep2: List Design, Teching for opponents and deploying quickly.

    Roll Sixes to Win (62W) Ep2: List Design, Teching for opponents and deploying quickly.

    In this episode, Josh James, and Robin explore their unique approaches to list design, and go into detail on what we do when we write lists and what we do to finetune them.

    Then, we have a discussion about how to deal with a Stormhammer list pairing that was played at the recent Captain Con, and how a player might design tools to deal with that meta bogeyman.

    Finally, the lads have a discussion about deploying quickly, and how playing quickly early on in a timed environment invests in the future where you need your time on turn 7, and how to find extra time during the course of a game.



    We hope you enjoy!

    • 29 Min.

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