29 episodes

Dive into what you need to get started for developing VR experiences through inspiring conversations with industry leaders, developers and creators who are on the cutting edge of immersive technology, building the future of spatial computing. Our spotlight series featuring immersive artists and developers is sponsored by Meta. 

Zero to Start VR Podcast: VR development for beginners Persistent Mesh

    • Technology

Dive into what you need to get started for developing VR experiences through inspiring conversations with industry leaders, developers and creators who are on the cutting edge of immersive technology, building the future of spatial computing. Our spotlight series featuring immersive artists and developers is sponsored by Meta. 

    Retail Therapy: My inner child said no to a $4,500 Apple Vision Pro

    Retail Therapy: My inner child said no to a $4,500 Apple Vision Pro

    Apple Vision Pro doesn't have anything I really need, just everything I want. They're the coolest goggles on the planet. 
    While hot takes about the price, the returns, the meaning of this moment continue to light up our news feed, I’m still integrating the 3 days I spent with The Vision Pro. 

    Using Apple's spatial computer for the first time consumed me with intense, satisfying, emotional connections between software place and time. 

    So after all my excitement why did I return it? The answer might surprise you. 

    February 12th was Zero to Start's 4 year anniversary. Thanks to all our listeners in over 44 countries! 


    FEATURED LINKS:
    Apple Vision ProHere's How Much it Costs Apple to Make a Vision Pro Headset - MacRumorsVIDEO: How to become the BEST at Gorilla Tag - jmancurlyFLASH BACK:
    SPOTLIGHT SERIES sponsored by MetaEpisode 25  Presence Experiential Design and the Ultimate Potential of Virtual Reality with Kent Bye Episode 23  Sam Altman, OpenAI and the quest for ethical AGI with Avi Bar-Zeev, Founder and President Reality Prime, XR GuildEpisode 22  Metaverse Safety Week Dec.10th-15th 2023 with Kavya Pearlman, Founder and CEO, XRSIVIDEO: New User Experience - Setting Up the Oculus Sensor - MetaCONNECT WITH SICILIANA 
    sicilianatrevino.com LinkedIn 

    • 11 min
    Apple Vision Pro's paradigm shift with Ash Baccus-Clark, Speculative Researcher and Creative Strategist, ABC Worldwide

    Apple Vision Pro's paradigm shift with Ash Baccus-Clark, Speculative Researcher and Creative Strategist, ABC Worldwide

    It's Apple Vision Pro Day! 
    Will it be as paradigm shifting as the first iPhone? If Apple is hedging its bet on spatial computing, did oculus/Meta do the hard excavation work to prove there is an innovative market for XR?Does an early adopter really need another headset in their vast collection of goggles, glasses and gadgets?These are some of the questions Ash Baccus-Clark, Director, Keynote Speaker & Creative Strategy Consultant at ABC Worldwide asks as she contemplates whether or not to spend over $3,500 to get Apple’s first spatial computer. 
    Ash is a molecular and cellular biologist, brand marketing professional and multidisciplinary artist who uses new media and storytelling to explore themes of deep learning, cognition, memory, trauma, and systems of belief within the framework of intersectionality. 
    She was formerly the Director of Research & Marketing at Hyphen-Labs, an international team of engineers, scientists, architects, and artists who created ‘NeuroSpeculative AfroFeminism’, an award-winning virtual reality project that was screened at Sundance, the American Film Institute, and Tribeca Film Festival, and more. 
    Join us as we dive into why it's time to start creating for spatial computing and XR. 

    Thanks for listening, happy Vision Pro Day!


    CONNECT WITH ASH:
    LinkedInThis neuroscientist uses art to fight hate - ViceAVP REVIEWS: 
    I spent 24 hours wearing Apple's Vision Pro Headset - Wall Street JournalApple Vision Pro review: magic, until it’s not - The VergeWhy Tim Cook is going all in on the Apple Vision Pro - Vanity FairFEATURED LINKS:
    Apple Vision ProApple Announces More than 600 new apps built for the Vision Pro - Apple NewsThe Inside Story of Oculus Rift and how Virtual Reality became Reality - Wired, 2014Why Virtual Reality is about to change the world - Time, 2015VIDEO: Andrew Ng, Opportunities in AI CONNECT WITH SICILIANA 
    sicilianatrevino.com LinkedIn 

    • 43 min
    Seeing is believing (and hearing): Apple Vision Pro sold out - inside the presale, sales results and visionOS

    Seeing is believing (and hearing): Apple Vision Pro sold out - inside the presale, sales results and visionOS

    The Apple Vision Pro presale on Friday Jan.19th was a resounding success, erasing any doubt about Apple’s ability to capture the public’s imagination - and their wallets, with its first spatial computer. 
    The Vision Pro marks a new day in the XR industry, or rather, a new tune that has the potential to transcend the friction and failures of the last decade. 
    Despite some early device limitations and the steep price tag, speculation is rampant about the Vision Pro selling out its preorder stock in just under 20 minutes, with early revenue estimates reaching $630 million dollars. 
    Today’s show is part two of our Apple Vision Pro series reflecting on the presale experience, sales results, the features we’re most excited about, and how you can begin exploring the magic of Vision Pro without a headset. 
    Thanks for listening and happy Installing!


    "Apple Vision Pro pre-orders begin today! We’re so excited for you to experience spatial computing for the first time! " - Tim Cook 


    APPLE DEVELOPER + VISIONOS LINKS: 
    VIDEO Apple Vision Pro guided tourLearn about visionOSHuman Interface GuidelinesVIDEO Explore immersive sound designQ/A Spatial Design for visionOSXcode Resources, tools, documentation, tutorialsApple Developer Membership and programsRealizing their vision: how DJay designed for VisionOS ARTICLES/BLOGS: 
    Apple sells up to 180,000 Apple Vision Pro, says Kuo - Apple InsiderMaking Apple Vision Pro video will mesmerize you - Cult of MacVR market shrinking as even as Meta pours billions of dollars a quarter on the Metaverse - CNBCOculus Rift and Oculus Quest sell-through shipments worldwide in 2016 and 2019 - StatistaFive Years of VR: A Look at the Greatest Moments from Oculus Rift to Quest 2    - Meta Quest BlogThe Virtual Genius of Oculus Rift - TimeMagic Leap reportedly only sold 6,000 AR headsets in six months - EngadgetCreativity and Imagination - Ronny Abovitz, Magic Leap BlogYOUTUBE TUTORIAL
    VisionOs simulator tutorial - Near Future Marketing

    • 24 min
    Reflections: Apple Vision Pro and the new era of spatial computing

    Reflections: Apple Vision Pro and the new era of spatial computing

    "The new era of spatial computing has arrived."  Our first episode of 2024 brings you a readout of last week's proclamation from Apple CEO, Tim Cook on the news of the highly anticipated Apple Vision Pro launch, which is just hours away from pre-sale, on Friday January 19th at 5am pacific. Vision Pro will be available in the U.S. on February 2nd.

    Are you walking up at 5AM tomorrow to pre-order? We are! (hopefully...)

    What does the Vision Pro mean for early adopters, creators and consumers? If you're wondering why you need a $3,500 wearable computer, this episode is for you. And if you're already convinced, let's celebrate and welcome spatial computing to the AI, AR, VR, XR, Metaverse family.   

    We'll have more reflections on the pre-order and dig deeper into developer documentation later this weekend.   We can't wait!

    Until then, happy spatial computing

    FEATURED LINKS:
    Apple Vision Pro - Official SiteApple Vision Pro available in the U.S. February 2 - Apple NewsroomNew Apple Vision Pro Hands-on Reports Drop Ahead of Friday Pre-order - Road To VRSorry but Apple Vision Pro isn't for you - Tech CrunchWith $590 million in more funding Magic Leap looks to the Future - Venture BeatWar of the Worlds for Bose AR - Game trailerPODCASTS:
    Zero to Start #25  Kent Bye on spatial design and the ultimate potential of XRVoices of VR  #1320:  Plans for VisionDevCamp, an Apple Vision Pro Hackathon after Q1 2024 LaunchCONNECT WITH SICILIANA 
    sicilianatrevino.com LinkedIn 

    • 39 min
    Presence, experiential design & the ultimate potential of XR with Kent Bye, Voices of VR podcast

    Presence, experiential design & the ultimate potential of XR with Kent Bye, Voices of VR podcast

    This holiday we’re celebrating our 25th episode of Zero to Start with a very special guest, Kent Bye, host of the Voices of VR podcast.

    Since May 2014, Kent has published over 1,300 Voices of VR podcast interviews featuring the pioneering artists, storytellers, and technologists driving the resurgence of virtual & augmented reality.
    Kent is an oral historian, experiential journalist, & philosopher, helping to define the patterns of immersive storytelling, experiential design, ethical frameworks, & the ultimate potential of XR. 
    He travels the world to deliver in-depth coverage of the best from XR festivals, conferences and gatherings you can't find anywhere else.

    Check out the link to Kent’s Patreon where you can support his groundbreaking work and gain access to the podcast's private Discord channel and more.  I've been a patron supporter of Voices of VR since 2021.

    How will you think about presence in 2024?

    Thanks for listening! Until next time, Peace on Earth! Goodwill to all.

    CONNECT WITH KENT:
    Voices of VR PodcastVoices of VR on PatreonKent on LinkedIn FEATURED LINKS:
    VIDEO: A Primer on Presence, Immersive Storytelling, & Experiential Design - Kent Bye's Storycon Keynote VIDEO: Sensemaking Frameworks for the Metaverse & XR EthicsVoices of VR  #1320:  Plans for VisionDevCamp, an Apple Vision Pro Hackathon after Q1 2024 LaunchMORE SOURCES:
    Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments - Mel SlaterReality+  David ChalmersVIDEO: Top 20 Oculus Rift VR Experiences of 2013 - Cymatic BruceVIDEO: Descartes Meditation I - Of the things which may be brought into Doubt - Philosophy Vibe CONNECT WITH SICILIANA 
    sicilianatrevino.com LinkedIn WHAT WE'RE PLAYING IN VR
    Gorilla Tag - holiday update! Asgard's Wrath 2Black Pink a VR Encore - Meta Horizon Worlds (Dec. 26th)Wallace & Gromit in the Grand GetawayLiminal - Relax. Unwind. Engage. Explore.

    • 51 min
    HaptX G1 Glove and the future of human-computer interaction with Linda Jacobson, Director of Marketing, HaptX

    HaptX G1 Glove and the future of human-computer interaction with Linda Jacobson, Director of Marketing, HaptX

    Are you game for a full-body haptic suit? HaptX Inc. takes us one step closer with the imminent launch of their G1 Glove. 

    HaptX invents and builds wearable technology that simulates touch with unprecedented realism, enabling haptic interaction in virtual reality and robotics.  
    Joining me to explore the magic of the HaptX G1 glove and the future of human-computer interaction is Linda Jacobson, the Director of Marketing at HaptX.

    An industry pioneer, Linda helped seed VR technology as the world’s first VR evangelist driving early research efforts of VR in healthcare. She is a Co-founding editor of Wired Magazine and author of "CyberArts: Exploring Art + Technology" and "Garage Virtual Reality". She has helped hundreds of clients and has introduced thousands of seniors to virtual reality, social media, digital health and wellness.

    Learn about HaptX Gloves G1 system, including the HaptX SDK:
    HaptX.comAWE Nite: Getting Started with Haptics a webinar recorded on Nov. 16, 2023: Designed by developers for developers, we delve into the basics of adding realistic haptics to your virtual scenarios and VR training programs. VR developers from HaptX, Lowe’s Innovation Labs, Y-12 National Security Complex, and University of Central Florida will show you how to get up and running with haptics integration in VR using Unreal Engine.Linda's Links from the wayback machine:
    Star Trek’s holodeck in its first major appearance, 1987: Star Trek: The Next Generation, “The Big Goodbye” (Season 1, Episode 11)ABC Primetime Live, 1991, presenting VR and Virtuality location-based entertainment arcade gameTV show “The Computer Chronicles” episode, “Virtual Reality,” 1992 (with Linda Jacobson)“Six Degrees of Freedom: Designers & Engineers Put Virtual Reality to Work,” 1996: documentary written and directed by Linda Jacobson for Silicon Graphics, Inc.CONNECT WITH LINDA
    LinkedInCONNECT WITH SICILIANA 
    sicilianatrevino.com LinkedIn WHAT WE'RE PLAYING IN VR
    Gorilla Tag - holiday update! Asgard's Wrath 2LEGO® Bricktales Liminal - Relax. Unwind. Engage. Explore.PowerWash Simulator VR

    • 34 min

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