Anatomy of a Campaign - A Dungeons and Dragons Podcast campaignanatomy
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- Lazer
A look behind the curtain of an ongoing Dungeons and Dragons Campaign
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Season 2, Episode 14: Revelations
Final insights and thoughts from my 5E campaign. Two years in the making and things ended differently than I thought, but that's the nature of the game!
Special sound effect from Daniel Simon, which I found on soundbible.com here: http://soundbible.com/2140-Grenade-Launcher-2.html -
Cheating the Long Game
Season 2, Episode 13: Cheating the Long Game
Discussing how to pull off a long term story arc with an emphasis on leaving things mutable so you can adapt to developments as they arise. Two key links from this episode are the Front System from Dungeon World and the sample fronts from my campaign. -
Taking the Long View
Season 2; Episode 12: Taking the Long View - I begin plotting out the next big adventure as the party researches an ancient map identifying places of power. This captures a free-flowing creative process to capture the big ideas ahead of adventure design.
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Player Screen Time
Season 2; Episode 11 - Player Screen time: The characters receive some much needed downtime - preparations and consequences of their initial foray in this city in the cross-hairs. Juggling to ensure everyone has enough screen time turned out to be a challenge.
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Session Zero Redux
Season 2; Episode 10 - The campaign needed a tune-up so we held another campaign building session. It's like reprising session zero, but with distinct differences. The following organization of the existing plots is referenced in the podcast: A & B Plots
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Story Doctoring
Season 2: Episode 9 - Story Doctoring. Using classic story elements to identify ways to correct story problems at the table. This is a link to the plotted examples discussed in the episode.