300 episódios

Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.

Ludology is part of The Dice Tower Network, the premier board game media network.

Ludology Gil Hova and Emma Larkins

    • Jogos

Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players.

Ludology is part of The Dice Tower Network, the premier board game media network.

    Ludology 222 - Johnny Fairplay

    Ludology 222 - Johnny Fairplay

    Emma and Gil welcome accomplished designer Cole Wehrle, designer of Root, Oath, and Pax Pamir (Second Edition), back to the show (Cole previously appeared on Ludology 163 - A Pain in the Asymmetry). We discuss fairness in games. Has it been around for as long as we think it has? What can an "unfair" game do that other games can't?
    Cole is a staff designer at Leder Games, and co-founded  Wehrlegig Games with his brother Drew.
    SHOW NOTES
    2m18s: You can watch Cole's GDC talk here.
    12m02s: Learn more about Twilight Imperium (this is the most recent version, but there were previous versions with slightly different rulesets)
    13m52s: Learn more about Memoir '44.
    14m25s: Learn more about Scythe.
    16m04s: Learn more about Blood Rage and Sushi Go!
    19m30s: Gil remembers a bunch of Viking games in the mid-aughts. One of the biggest was Michael Kiesling's Vikings, whose gameplay, while clever, did little to evoke actual Vikings.
    22m41s: The book Strike Four was recommended to me by Dennis Goodman, who is himself a baseball historian and rules expert, and has written a streamlined rulebook for the sport.
    24m16s: The book Cole refers to is The Games Ethic and Imperialism (Sport in the Global Society) by J. A. Mangan.
    25m14s: I'm referring to the book The Ball is Round: A Global History of Soccer/Football, by David Goldblatt. The exact title depends on if you buy the US or UK version; this link is to the US version.
    27m07s: Cole refers to the book Making England Western, by Saree Makdisi.
    27m33s: Thomas Arnold was headmaster of Rugby School from 1828, and was influential in reforming the British public school system. Tom Brown's School Days was written by Thomas Hughes and published in 1857, and popularized British public schools as a literary setting. 
    28m11s: If you're curious, here is the official 2019 NFL rulebook. If your eyes aren't crossed yet, here is the official 2019 MLB rulebook (though note Dennis Goodman's streamlined take on the rules of baseball, mentioned above). And to finish you off, here is the official ICC web page on all the Playing Conditions of every form of cricket (although to be fair, they have to handle all three major forms of the game - imagine if the NFL rulebook had to account for Canadian and Arena Football as well!)
    Side note: I also checked out the official Laws of World Rugby Union, and I was stunned to see how clearly-written they were! They are made to be read by a layperson, not a lawyer, and come with many video examples of rule violations.
    30m42s: This is a good time to remind you to check out Scott Rogers' Biography of a Board Game last week for The Game of the Goose. It's not technically a Victorian board game - no one knows how old it is - but it's the template for many Victorian parlor games. (I wish we could say we planned these episodes to run consecutively, but it was just a happy coincidence!)
    32m08s: We're discussing The Landlord's Game, by Elizabeth Magie  (interestingly, Hasbro still does not officially acknowledge Magie's role in the creation of Monopoly, perhaps for legal reasons)
    32m56s: More like 150-175 years old, really. Most sports rules began getting formally codified in the mid-19th century (though cricket had already started getting codified in the 18th century).
    33m14s: The Eton Wall Game is still played today. And yes, there's video of it! Note that Eton has a second code of football, the Eton Field Game, which is closer to soccer, but still contains many elements found in rugby. There's a video of the Eton Field Game  here.
    36m34s: Cole is referring to Bernie De Koven and his book The Well-Played Game. He also refers to the games Acquire and Caylus.
    37m23s: To Emma's point, Prussian college professor Johann Christian Ludwig Hellwig invented the first wargame in 1780, but it was Kriegsspiel, designed by Prussian nobleman George Leopold von Rei

    • 1h 13 min
    Biography of a Board Game 221.5 - The Game of the Goose

    Biography of a Board Game 221.5 - The Game of the Goose

    In today's Biography of a Board Game, Scott takes us through the long history of The Game of the Goose, which became a template for almost every roll-and-move game into Victorian times and beyond.
    Show notes:
    1m49s: The ancient Egyptian game of Mehen 
    2m04s: History of the labyrinth
    2m24s: The Discus of Phaistos, also known as the Phaistos Disc 
    2m50s: Games mentioned
    The Mansion of Happiness  The Checkered Game of Life 3m33s: Bibliothèque curieuse et instructive de divers ouvrages anciens et modernes, a book by Claude-François Ménestrier, is available to read online in French.
    4m33s: Works mentioned:
    La belle Hélène, an opera by Jacques Offenbach  The Will of an Eccentric, a novel by Jules Verne   5m07s: Works mentioned:
    Le Pont du Nord, a film by Jacques Rivette  Il grande gioco dell'oca, an Italian game show based on the game (Wikipedia page in Italian) 

    • 8 min
    Ludology 221 - The Pac Less Traveled

    Ludology 221 - The Pac Less Traveled

    Emma and Gil welcome Jonny Pac, designer of Coloma and other games set in the Gold Rush West. Our main topic of discussion is multiple paths to victory: what it brings to a game, what kinds of games need it, what kinds of games don't, and how to avoid the dreaded "point salad" effect.
    Jonny's published games:
    Hangtown Coloma A Fistful of Meeples Sierra West Lions of Lydia (on Kickstarter as of the release of this episode!) Merchant's Cove Show notes:
    06m28s: Jonny likens Scythe to a race game. Check out Chapter 2 of Characteristics of Games (George Skaff Elias, Richard Garfield, K. Robert Gutschera) for more information about the distinction between a "race" and a "brawl."
    07m35s: Games mentioned:
    Lords of Waterdeep
    Caylus
    Caylus 1303
    08m32s: Games mentioned:
    Catan
    09m48s: Games mentioned:
    7 Wonders Duel

    12m56s: Ah, the "Victory Points Suck" argument! Here is the original talk, and here is the rebuttal blog post that Gil wrote. (Scott Westerfeld is actually a really cool person; he was just being a bit hyperbolic.)
    13m32s: Games mentioned:
    Get Bit
    Red Dragon Inn

    15m02s: Games mentioned:
    Agricola

    18m06s: Games mentioned:
    Azul
    El Grande
    6 Nimmt!

    22m27s: Games mentioned:
    Point Salad
    32m01s: Games mentioned:
    Century: Spice Road

    34m09s: Games mentioned:
    Dominion

    35m58s: Games mentioned:
    Tzolk'in
    Terra Mystica

    42m12s: Games mentioned:
    Carcassonne

    46m47s: Games mentioned:
    Ticket to Ride
    Amazonas

    49m28s: Zero-level heuristics - the strategies and tactics players embrace when first learning the game. Go back to Characteristics of Games, Chapter 4, for an excellent introduction to this topic.
    51m11s: Games mentioned:
    Stone Age

    53m14s: Games mentioned:
    Concordia

    56m38s: Tragedy of the Commons is a well-known game theory problem that pits collective good versus self-interest. 
    1h01m55s: Games mentioned:
    Santa Maria
    Raja of the Ganges
    Castles of Burgundy

    1h04m58s: For those who may not know, ASCAP and BMI are the two largest music performance rights organizations in America. They monitor radio play and live performances, and make sure that every time a song is played publicly, its rightsholder gets paid.
    1h06m27s: Eat Poop You Cat is the activity that Telestrations was based on.
    1h09m42s: More info on Placerville, CA. 
    1h13m42s: Games mentioned:
    Five Tribes
    Trajan
    Istanbul
    Spacewalk

    1h14m34s: Jonny is referring to Ludology 176 - Taxonomy Driver.

    • 1h 20 min
    GameTek 220.5 - Quantum Computing

    GameTek 220.5 - Quantum Computing

    Geoff welcomes Dr. James Wootton, quantum computing expert and one of the people behind the digital game Hello Quantum, which is made to teach its player about the fundamentals of quantum computing. 
    Here is Dr. Wootton's blog.
    Here is the Quantum Information Science Kit (QISKIT) blog Dr. Wootton mentioned.
    If you're technically inclined, here is Dr. Wootton's GitHub repository. And if you want to take a quantum computer out for a spin, here is the cloud-based service Dr. Wootton mentioned.
     
     
     

    • 21 min
    Ludology 220 - Adventures in Storytelling

    Ludology 220 - Adventures in Storytelling

    Emma and Gil welcome Jennifer Ellis and Keith Baker of Twogether Studios. We discuss their approach for integrating stories into their game, whether directly embedded in their game, letting them emerge from the players, or evoked from the look of the product. 
    Show notes:
    05m03s: Check out Keith and Jenn's games:
    Gloom
    Illimat
    Action Cats
    Phoenix: Dawn Command
    17m04s: Keith and Jenn's forthcoming Adventure Zone game is based on the Adventure Zone D&D actual play series. 
    36m46: More info about Descent.
    38m36s: Illimat is a card game conceived by and designed with the band The Decemberists.
    40m00s: More info about Cthulhu Fluxx.
    49m19s: More info about Keith's award-winning D&D setting Eberron.

    • 1h 2 min
    Biography of a Board Game 219.5 - Trivial Pursuit

    Biography of a Board Game 219.5 - Trivial Pursuit

    Scott leads us through the history of Trivial Pursuit, from its conception from two Canadian journalists after trying to play a game of Scrabble with missing pieces, to a full-fledged global 80s fad, to a billion-dollar empire.

    • 12 min

Opiniões de clientes

FabricioCA ,

Great Game Design Lesons

Great Podcast about game design, great interviews. I'm a Game Designer from Brazil and I learned a lot with Ludology

leommj ,

Great for BG fans!

Great podcast for board game fans! Interesting discussions "about the why of gaming".

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