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11 episodes
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Musings Epilogue Gaming
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- Lazer
Welcome to Musings, where Andy reflects on video games as art, literature, and a storytelling medium.
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What Should and Should Not Be a HUD: Diegetic and Mimetic Elements
Andy continues his break down of HUD elements in video games. What should, and should not, be considered a HUD?
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What Should and Should Not Be a HUD
Andy explores HUDs in video games such as Dead Space and The Legend of Zelda.
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On Play: Episode Seven / Finale
Andy discusses play and asks "What makes play fun?" in his finale of "On Play".
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Testament
Andy dissects Blake Guthrie's "Short Stories and Scrambled Chronologies in ‘Beyond: Two Souls". How much does player perspective mean? Can we compare games to moments in film or poems?
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