10 episodes

GUR Cafe is hosted by Lanie Dixon of Ubisoft Montreal.

GUR Café podcast was created as a place to chat about all things Games User Research. The hope was to create content discussing topics we wish more people in Games User Research were talking about.

Join us each month for new episodes!

#gamesUR

GUR Cafe GUR Cafe

    • Arts
    • 5.0 • 1 Rating

GUR Cafe is hosted by Lanie Dixon of Ubisoft Montreal.

GUR Café podcast was created as a place to chat about all things Games User Research. The hope was to create content discussing topics we wish more people in Games User Research were talking about.

Join us each month for new episodes!

#gamesUR

    Let's talk about methods - part 2

    Let's talk about methods - part 2

    What does it look like when we move beyond thinking within the confines of the methods toolkit?   

    Methods are the basis of our work as researchers - but ‘knowing your methods’ won’t win you credibility. Methods are not often universal among the stakeholders and partners we are working with and aren't always the best tool to instigate change. As a researcher we need to be able to become an active part of the conversation while not being overly prescriptive either with our methods as well as embracing agility and the inherent uncertainty that games live in.  In part 2 of our 'let's talk about methods' episodes - we'll conclude our discussion so join me as I chat all things methods and the voice of user research with Sebastian Long, Managing Director of Player Research    



    Seb Long is Managing Director of Player Research, the leading independent games user research studio. Seb has ten years of experience contributing player feedback and player psychology to hundreds of games, including titles in the Life Is Strange, FIFA, Sonic , Guitar Hero, Talking Tom, Star Wars, LEGO, and Marvel universes. As Managing Director he leads a team of world-class games user researchers located in the UK and Canada. Personal site: sebastianlong.com

    • 36 min
    Let's talk about methods - part 1

    Let's talk about methods - part 1

    At what point does proficiency in methods stop making you a better researcher?  

    Methods are the basis of our work as researchers - but ‘knowing your methods’ won’t win you credibility. Methods are not often universal among the stakeholders and partners we are working with and aren't always the best tool to instigate change. When should we make this shift of focus from being predominantly about the methods and move towards assessing risks and impact the research can have on the decisions that need to be made?  

    Join Lanie & Seb in part one of this two part series as they chat all things methods and the voice of user research.   



    Seb Long is Managing Director of Player Research, the leading independent games user research studio. Seb has ten years of experience contributing player feedback and player psychology to hundreds of games, including titles in the Life Is Strange, FIFA, Sonic , Guitar Hero, Talking Tom, Star Wars, LEGO, and Marvel universes. As Managing Director he leads a team of world-class games user researchers located in the UK and Canada. Personal site: sebastianlong.com

    • 53 min
    Going Beyond the UR Report

    Going Beyond the UR Report

    Delivering insights or research reports is a key function of our roles as Games User Researchers. Unfortunately, it is far too easy to get stuck in a loop of presenting a piece of research then fading into the background until the next research request comes around. But is the research deliverable itself the only and best way for us to show our value?  

    Join Lanie and Steve Bromley in this episode as they discuss how we as researchers can and should find opportunities to provide greater impact and bring influence beyond the report at the end of a test. They discuss how they've seen success in approaching their role with the mindset that we can in fact be design tools. They'll share how they have been able to successfully leverage the entire timeline leading up to a test, during, and following the research deliverable to identify numerous opportunities to provide insights, increase influence, and deliver impactful deliverables alongside their stakeholders.  



    Steve Bromley teaches people about user research for video games, and provides user research consultancy for games studios.   Prior to this he was a senior user researcher for PlayStation, and started the IGDA games user research mentoring scheme.   He recently released the book How To Be A Games User Researcher, and shares free regular games user research lessons at www.gamesuserresearch.com

    • 53 min
    Day in the life of a GUR

    Day in the life of a GUR

    Games User Research roles can vary depending on the size of your team, the studio, how your team interacts with the stakeholders, your seniority, and more. In this episode we are chatting a bit about what a day in the life actually looks like as a games user researcher working at Ubisoft Montreal with Tristan Carreiro-Blanc & Gabrielle Mourra. We'll discuss what it is like to work with game designers to plan a piece of research and what those tests can look like day to day. So, if you've ever wondered what it is like to be an embedded games user researcher this one is for you!

    ___________________________________

    Since an early age, Tristan has always been drawn to video games and the appeal they have on different people. As an embedded user researcher at Ubisoft Montreal, he leverages the skills acquired during his studies in psychology to conduct research for video game productions. By collaborating and providing actionable insights to the design teams, he intends to leave his mark on the development of the games he works on.

    Gabrielle is a User Researcher at Ubisoft Montreal, with an academic background in Psychology and Marketing. She was born and raised in Haiti, a country that has suffered much political and economic turmoil. This led her to strive to understand what makes people tick and how they create the perception of the world around them. Since joining Ubisoft she has used her knowledge of human psychology and research methods to understand how players interact with games and help production teams give players the intended experience while playing.

    • 1 hr 5 min
    UR Strategies for Beginners

    UR Strategies for Beginners

    Building a User Research strategy can feel daunting, especially for beginners. What does a research strategy even have to look like? Where should you begin? Join Lanie and Sarah Romoslawski in this episode as they discuss how you can start building your User Research strategy for your project, even if you're still a beginner. They'll share tips on where to begin and how you can kick off building your own strategy but starting with 2 simple questions -  what do we want to learn? And, what is our end goal?   



    Sarah Romoslawski is a user researcher that has worked in games, children's entertainment, consumer electronics, health tech, and most recently, fintech industries. Sarah's interest in user research for games came about while working in academic virtual reality and mixed reality research groups at Carnegie Mellon and Arizona State University. Starting her gaming career at EA Pogo.com as a game producer, her first research-focused position was at Sifteo, where she built a grassroots playtesting service for the iconic video gaming blocks. Previously the Senior Manager of User Experience Research at Glu Mobile, she grew the user experience research function there from a team of one to a team of eight, supporting a wide variety of game genres and multiple game development studios. Sarah is currently a Staff Researcher at Coinbase focused on the design system.

    • 52 min
    Leveraging design playsessions in UR

    Leveraging design playsessions in UR

    Design playsessions, or playsessions run internally within a design or production team for the purposes of testing a new concept or validating a decision, are happening whether we are a part of them as researchers or not. While these types of testing are most often not with the target audience of the game and can bring their own flaws and biases, how can we embrace these imperfect opportunities as researchers to produce valuable insights?       

    Join Lanie and Sebastien Francois, former User Researcher and now UX designer on Rainbow Six Siege, as they discuss how and why you should spend time on integrating yourself and user research into design playsessions to maximize insights, long term UR impact, and influence.



    Sébastien François - UX Designer @ Ubisoft Montreal After several years in game design and user research, it felt natural to merge both and focus on UX design. My main interests are in moment-to-moment gameplay, and the intersections of systems building up the player journey.  



    Lanie Dixon -  User Research Team Lead @ Ubisoft Montreal  All-around GUR evangelist. 6 years in GUR with experience working on games in everything from VR, educational, indie, and AAA. Former indie game studio owner. Getting fun out of watching my siblings play games growing up trained me for this.

    • 59 min

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