17 episodes

We are a collaborative workshop where like-minded designers and thinkers can disassemble, examine and reconstruct the things and ideas that ignite our interest. The Table Sessions Podcast are those interests put to audio!

The Table Sessions The Table Sessions

    • Arts

We are a collaborative workshop where like-minded designers and thinkers can disassemble, examine and reconstruct the things and ideas that ignite our interest. The Table Sessions Podcast are those interests put to audio!

    Episode 16: Four Dimensional Housing

    Episode 16: Four Dimensional Housing

    In a housing crisis maybe space isn’t the solution… maybe it’s time.

    Ep 15: Game of Thrones

    Ep 15: Game of Thrones

    TS Episode Page: Game of Thrones
    The Game of Thrones is played on two continents: Westeros and Essos. Westeros is a tightly defined, familiar island run by families who tend to fight sometimes. Essos is a sprawling, elongated land filled with mysteries for the characters of the story. This west-east perspective is part of a long-standing Western storytelling tradition: define everything possible in the places that feel like home, and keep the “other” a place of endless possibility for hope or terror to arise.
    Support The Table Sessions today at: www.patreon.com/thetablesessions
    Episode Links:
    Napoleon’s March

    Episode 14: Laugh Track

    Episode 14: Laugh Track

    The laugh track is a simulation of genuine enjoyment. Now, we’d rather just
    enjoy TV how we want to, on our own terms - and now the content creators
    recognize this. So, what caused this major shift in the way our television
    is marketed to us? The rise of the internet, the evolution of the American
    family model and shifting societal taboos all come into play. Maybe, the
    loss of the laugh track is a symbol for innocence lost - mostly for the
    good - making us all Larry David.

    Episode 13: Inequity Shaping Baltimore

    Episode 13: Inequity Shaping Baltimore

    TS Episode Page: Inequity Shaping Baltimore
    Baltimore is a diverse city with many strong communities and a unique arts scene. The physical landscape of the city has changed significantly over the years, in both good and bad ways. When we see the problems of crime and vacancy that permeate the city, the stories of a bygone Baltimore start to seem especially appealing. We cannot make the mistake of sensationalizing a golden past…
    Join Guest Host Gabriel Maslen as he explores the many Inequities shaping the city of Baltimore, Maryland.
    Support The Table Sessions today at: www.patreon.com/thetablesessions
    Episode Links:
    Lawrence Halprin - General Information (The Cultural Landscape Foundation, 2018)
    “White L, Black Butterfly” (City Paper, 2016)
    Race, Riots, Real Estate, Architecture - University of Maryland, Master’s Thesis, Robert Grooms (DRUM, 2017)
    Liz Ogbu TED Talk (TEDWomen 2017)
    Not In My Neighborhood, Antero Pietella, 2010
    Arch Social Club, Baltimore, MD
    The Uses of Disorder, Richard Sennett, 1992
    The Baltimore Plan, 1954 (YouTube)
    Creating Defensible Space, Oscar Newman, 1996
    Fixing Broken Windows: Restoring Order And Reducing Crime In Our Communities, Kelling & Coles, 1998
    The Death and Life of Great American Cities, Jane Jacobs, 1961
    Good Design, Good Health - Gabriel Maslen & Vincenze Perla, 2019
    The Void - Adan Ramos, 2018

    Episode 12: Media Trees

    Episode 12: Media Trees

    TS Episode Page: Media Trees
    In this conversation, we ponder questions like these about how our relationship with different forms of media has evolved throughout our lives. The “media tree” concept is inspired by Ward Shelley, a New York based artist. His vibrant, experimental work inspired this retrospective study.
    Support The Table Sessions today at: www.patreon.com/thetablesessions
    Episode Links:
    Media Role Models, ver. 1 24” x 41” - Ward Shelley
    The Letters of Theodore Roosevelt - Selected & Edited by Elting E. Morison
    101 Things to Do Before You Die - Richard Horne
    Stages in Human Brain Development (ncbi.nlm.nih.gov)
    Hierarchy of Art - Royal Academy

    Episode 11: 2001 Character Map

    Episode 11: 2001 Character Map

    TS Episode Page: 2001 Character Map
    Stanley Kubrick and Arthur C. Clarke developed the screenplay in tandem to produce the beloved film (and novel!) in 1968, which explores the past, present and potential future of human existence. Humanity, as we deduce in our conversation, is the main “character” of the film. In a story so purposefully structured, with a cast of actors that come and go throughout, the characters themselves contribute to the larger collective story of humanity.
    Rob Kuentzel, is a “2001 is my favorite movie” kind of guy. So naturally, we sat down with Rob to discuss how Clarke & Kubrick teamed up to craft a masterful story.
    Support The Table Sessions today at: www.patreon.com/thetablesessions
    Episode Links:
    IMDB - 2001 A Space Odyssey

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