1 Std. 20 Min.

Ep 76: The Minterview . . . Zwift CEO and Simon in conversation Zwiftcast

    • Sport

Simon sits down with Zwift CEO Eric Min for the now traditional “ask me anything” annual interview, covering a huge range of topics from the health of the company to, yes, the possibility of a velodrome. The conversation provides deep context and background on why some things happen, and why others don’t . . . . plus quite a bit on the pace at which things happen, or don’t, on the platform.
We hope you listen to the whole of the interview, but if there’s one subject in which you are particularly interested, maybe you’d like to skip to that first. So here is a log of where to find the topics covered.
00:00Hello and a word on transparency
01:45 Zwift’s new London office
02.45 What’s made Eric happy in the last year?
GENERAL ISSUES
04.30 Pace of development for Zwift
05.40 Peak Zwift and growth
07:15 Fun is Fast marketing campaign
09:40 Is eSports a massive, risky bet?
15.20 More on pace of development, specifically Game Development
19:50 Zwift’s new Hardware division
COMMUNITY ISSUES
27:15 Trainer Difficulty confusion
29.30 Juniors’ Racing
32:00 Race Categorisation/Sandbagging
38:30 Is eSport in danger of diminishing general user experience?
43:00 Family Pricing Plan
45:30 Zwifting for people with disabilities or different abilities?
47:20 Is Zwift listening to the community?
FEATURES
51:15 Steering
52:45 FutureWorks
54:00 Ghost Rider/PB Bot
56:25 World Switching Expansion
57:15 Workout Mode
60:15 Allow Saving Without Exiting Game
62:15 Hang out after end of ride
63:35 Velodrome
64:55 Can remote racing ever be credible?
68:15 What’s the next new map?
COMPANY
69.30 When will Zwift be profitable?
70:25 Future of running
73.05 Effects of lack of direct competition for Zwift
75:45 Marks out of ten for Zwift’s potential
77:55 Zwift’s carbon footprint

Simon sits down with Zwift CEO Eric Min for the now traditional “ask me anything” annual interview, covering a huge range of topics from the health of the company to, yes, the possibility of a velodrome. The conversation provides deep context and background on why some things happen, and why others don’t . . . . plus quite a bit on the pace at which things happen, or don’t, on the platform.
We hope you listen to the whole of the interview, but if there’s one subject in which you are particularly interested, maybe you’d like to skip to that first. So here is a log of where to find the topics covered.
00:00Hello and a word on transparency
01:45 Zwift’s new London office
02.45 What’s made Eric happy in the last year?
GENERAL ISSUES
04.30 Pace of development for Zwift
05.40 Peak Zwift and growth
07:15 Fun is Fast marketing campaign
09:40 Is eSports a massive, risky bet?
15.20 More on pace of development, specifically Game Development
19:50 Zwift’s new Hardware division
COMMUNITY ISSUES
27:15 Trainer Difficulty confusion
29.30 Juniors’ Racing
32:00 Race Categorisation/Sandbagging
38:30 Is eSport in danger of diminishing general user experience?
43:00 Family Pricing Plan
45:30 Zwifting for people with disabilities or different abilities?
47:20 Is Zwift listening to the community?
FEATURES
51:15 Steering
52:45 FutureWorks
54:00 Ghost Rider/PB Bot
56:25 World Switching Expansion
57:15 Workout Mode
60:15 Allow Saving Without Exiting Game
62:15 Hang out after end of ride
63:35 Velodrome
64:55 Can remote racing ever be credible?
68:15 What’s the next new map?
COMPANY
69.30 When will Zwift be profitable?
70:25 Future of running
73.05 Effects of lack of direct competition for Zwift
75:45 Marks out of ten for Zwift’s potential
77:55 Zwift’s carbon footprint

1 Std. 20 Min.

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