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Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants. Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support

Launch Sequence with Space Tomato Space Tomato

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Space Tomato is joined by a new guest every week to discuss Star Citizen development in regard to their expertise or perspective. Hear from industry professionals, game developers, Youtube content creators, and more as we explore the ins and outs of what makes Star Citizen work, how it got to where it is, and what people love (or hate) about it so much. Learn the latest about the latest features and developments in Star Citizen and other space games once a week every week, full of info, humor, wisdom, and a couple of rants. Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support

    EP 152 | Are You Still Hyped For 3.23? (Ft. SaltEMike)

    EP 152 | Are You Still Hyped For 3.23? (Ft. SaltEMike)

    2 months ago Star Citizen youtuber SaltEMike joined me on the show to discuss his feelings for Star Citizen Alpah 3.23. They were hype. Since then some items have been added to the update, and some (big ones) removed. Today we have chance to reconvene and discuss latest feelings about how these features actually ended up feeling in-game, whether the update still feels as exciting, and honest thoughts about persistent hangars and cargo updates being delayed. Enjoy!

    Today’s Guests:

    SaltEMike

    Twitch - Twitch.tv/SaltEMike 

    YouTube - YouTube.com/c/SaltEMike  

    Twitter - Twitter.com/SaltEMike 

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord


    ---

    Send in a voice message: https://podcasters.spotify.com/pod/show/launchsequence/message
    Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support

    • 1 Std. 31 Min.
    EP 151 | We’ve Finally Played 3.23! (Ft. Beyond The Verse)

    EP 151 | We’ve Finally Played 3.23! (Ft. Beyond The Verse)

    Star Citizen Alpha 3.23 is finally in the first wave of public testing. While there is still plenty more to learn about it, we’ve had several hours to test out some of the first features and have quite a bit to say! I’ve invited Beyond The Verse host, Sulyce, on to the show to talk first impressions, when the update may go to live servers, and what could be coming after that!

    Today’s Guests:

    Beyond The Verse

    Youtube: https://www.youtube.com/@BTV_Cast

    Twitch: https://www.twitch.tv/beyondtheversepodcast

    ToC:

    00:00 Introductions

    12:00 How is 3.23 PTU!?!?

    16:10 Master Modes. How Is It?25:30 (Engineering) Is Flight Getting Too Complex?

    33:26 Precision Targeting Mode

    40:25 The New Starmap

    48:00 Will We See a 3.24?

    55:15 FPS HUD Updates

    01:04:50 (Interaction System) Controller Support?

    01:09:25 Creature Additions

    01:14:45 Local/Interior/Minimap Opinions!

    01:19:30 How is the Character Customizer?

    01:22:55 Distribution Centers Missing?

    01:26:25 Mobiglas Redesign

    01:28:12 EVA Tier 2

    01:34:15 Feature Delays & Surprise Additions

    01:39:23 When is Alpha 3.23 Going Live?



    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I


    ---

    Send in a voice message: https://podcasters.spotify.com/pod/show/launchsequence/message
    Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support

    • 1 Std. 44 Min.
    EP 150 | Could Engineering Ruin Star Citizen Solo Play? (Ft. Loud Guns)

    EP 150 | Could Engineering Ruin Star Citizen Solo Play? (Ft. Loud Guns)

    Engineering gameplay will add a multitude of resources to ships, vehicles, and buildings that players will need to balance and control for maximum efficiency. This could provide a TON more unique gameplay for players, but it also could make ship ownership more difficult. Today I’m joined by Loud Guns to discuss the complexities and reasons for engineering, and whether it may ruin solo gameplay for Star Citizen players.



    Today’s Guests:



    Loud Guns

    Youtube: https://www.youtube.com/@LoudGuns

    Twitch: https://www.twitch.tv/loudguns



    ToC:

    00:00 Introductions

    01:50 How Are You Feeling About Star Citizen?

    11:00 What is Multicrew Gameplay?

    14:30 The Resource Network

    18:30 Multicrew Ship Roles

    24:00 Who is the Tuner?

    32:10 Who is The Mechanic?

    43:45 Who is the Manager?

    51:45 Does This Kill Solo Gameplay?

    01:08:00 Is This Good or Bad for Capital Ships?

    01:15:30 Less Pilots in Star Citizen



    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord


    ---

    Send in a voice message: https://podcasters.spotify.com/pod/show/launchsequence/message
    Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support

    • 1 Std. 23 Min.
    EP 149 | Star Citizen’s New Ships Coming in 2024 (Ft. Farrister)

    EP 149 | Star Citizen’s New Ships Coming in 2024 (Ft. Farrister)

    From the Polaris to the Zeus, Star Citizen has a full spread of ships in production to be delivered in 2024. Some are known and some are not, some are combat and some are industrial. I'm joined by YouTuber Farrister today to provide these ships, talk about what we know of each one, and speculate on when they might be released. If you like spaceships, this one is for you.

    Today’s Guests:

    Farrister

    Youtube: https://www.youtube.com/@Farrister

    Twitch: https://www.twitch.tv/farrister

    Twitter: https://twitter.com/thomasfarrister



    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I



    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  

    Instagram  Twitter  Facebook  Discord


    ---

    Send in a voice message: https://podcasters.spotify.com/pod/show/launchsequence/message
    Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support

    • 1 Std. 35 Min.
    EP 148 | Server Meshing is Actually Doing Better Than Expected! What’s Next? (Ft. Hybrid V Audio)

    EP 148 | Server Meshing is Actually Doing Better Than Expected! What’s Next? (Ft. Hybrid V Audio)

    *The Episode being mentioned around 25:00 is 140 not 136.

    https://youtu.be/32ugYk7tqgI?si=WLcjTP1aId6Vm-ME



    - Over the last few weeks Star Citizen has technically achieved it’s 2017 stated goal of a server meshed environment. While there is plenty more work to be done until it runs as needed for the game at large, early results are impressive. With almost 800 players ina single system, jump points leading players to Pyro, and tip top performance like we haven’t seen before, there’s a lot to talk about. Today I’m joined by Hybrid V Audio to discuss the impressive first tests of server meshing, and what comes next.



    Today’s Guests:

    Hybrid V Audio

    Youtube: https://www.youtube.com/ @HybridVAudio  Twitter: twitter.com/Hybrid_V

    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I



    Support This Podcast:

    Patreon Paypal Ko-Fi

    Follow Space Tomato on social media:

    Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord


    ---

    Send in a voice message: https://podcasters.spotify.com/pod/show/launchsequence/message
    Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support

    • 1 Std. 29 Min.
    EP 147 | Can Star Citizen Deliver a AAA FPS Experience? (Ft. DTOX)

    EP 147 | Can Star Citizen Deliver a AAA FPS Experience? (Ft. DTOX)

    From sniper changes to reloading upgrades, scanning abilities to sliding mechanics. Star Citizen FPS gameplay has always been rough, but with Alpha 4.0 on the horizon and Star Citizen 1.0 in the minds of the developers, the game needs to pick it up and improve the experience, fast. Today I’m joined by DTOX to discuss how that is happening, and when.
    Today’s Guests:
    DTOX
    Youtube: https://www.youtube.com/DTOX_TV
    Twitch: https://www.twitch.tv/dtox
    Twitter: twitter.com/itsdTox
    ToC:
    00:00 Introductions
    02:20 What’s Your FPS Experience?
    08:45 Star Citizen 1.0
    17:10 How Has The Experience Been So Far?
    30:00 The Dynamic Crosshair
    36:20 Reloading Updates
    41:55 Gun Wear & Tear and Jams
    44:55 Sliding Mechanics
    47:05 Scope Updates & Sniper Scope Glint
    51:30 FPS Radar & Scanning
    58:00 New HUD!!!
    01:05:15 FPS Gadgets & Accessories
    01:09:30 Night Vision
    01:17:10 Should The 3rd Person Camera Go?
    01:21:30 The True Potential of Star Citizen FPS

    Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
    Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
    Support This Podcast:
    Patreon Paypal Ko-Fi
    Follow Space Tomato on social media:
    Website  Youtube  My Other Youtube  
    Instagram  Twitter  Facebook  Discord

    ---

    Send in a voice message: https://podcasters.spotify.com/pod/show/launchsequence/message
    Support this podcast: https://podcasters.spotify.com/pod/show/launchsequence/support

    • 1 Std. 31 Min.

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