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The podcast where nice gamedevs talk gaming and game development. Nice!

Nice Games Club - a gamedev podcast‪!‬ Ellen, Stephen, and Mark

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The podcast where nice gamedevs talk gaming and game development. Nice!

    GameMaker (with Seth Fulkerson)

    GameMaker (with Seth Fulkerson)

    In this Episode Seth Fulkerson joins us in the clubhouse to talk the game engine, GameMaker. Seth is a long time user of GameMaker who's latest project is "Arzette: the Jewel of Faramore." The clubhouse discusses the history of GameMaker, the scripting language GML, and the advantages and disadvantages of the system.
    And Stephen learns a bunch of the stuff he wished he knew when he actively using GameMaker.
    GameMaker
    Programming
    Tools


    Seth's body of work:



    CDi Zelda Titles Remastered
     - 
    Retro RGB


    Arzette: The Jewel of Faramore
     - 
    Wikipedia


    GameMaker



    GameMaker Licensing Costs


    YoYoGames GameMaker Github
     - 
    GitHub


    GameMaker history on Wikepdia
     - 
    Wikipedia


    GameMaker Language (GML)



    GML Manual


    GameMaker Tools



    GameMaker Marketplace


    Add Ons for Game Maker:
    -Scatterbox
    -Yellow Afterlife
    -Juju Adams


    Shaun Spalding GameMaker Tutorials
     - 
    Shaun Spalding

    YouTube



    Seth Fulkerson
    Guest

    Seth Fulkerson is a longtime GameMaker user, and enthusiast of CD-ROM Full Motion Video games. He championed the Zelda CD-i remakes.
    External link
    The Dopster aka Dopply LinkTree

    Visual Worldbuilding (with Laura Onderwater)

    Visual Worldbuilding (with Laura Onderwater)

    We’re joined this week by Laura Onderwater, friend of the show! Laura is an experienced concept artist currently working with Greensky Games. In this interview, she shares a bit about her workflow and how she thinks about worldbuilding from an artistic perspective. Plus, your hosts learn when to cry into a pillow, and Stephen repeatedly asks for THE limit.
    Greensky Games

    SWARM - "The Epic Arcade Shooter Built for VR"
     - 
    Greensky Games

    Visual Worldbuilding
    Art


    Meow Wolf - Immersive Experiences


    Wrist and forearm stretches for the workplace
     - 
    Mayo Clinic


    The Art of Psychonauts 2
     - 
    Ashley Esqueda

    Double Fine Productions



    Laura Onderwater
    Guest

    Laura is a passionate concept artist with years of experience in creating art for games. Laura is always excited to work on new projects, and to bring ideas and worlds to life.
    External link
    Laura on LinkedIn
    Laura on Artstation

    GDC 2024 Special (Part 3) (with Alyssa Walles and Audi Sorlie)

    GDC 2024 Special (Part 3) (with Alyssa Walles and Audi Sorlie)

    Your nice hosts conclude their GDC 2024 coverage with a pair of interviews they conducted at the show. Mark catches a post-show cold, Stephen gets over his, and Ellen thought everything sounded great.
    Midwest Games / Carbon Engine

    Midwest Games



    Midwest Games


    Chris Klimecky
     - 
    LinkedIn


    Midwest Games - Work with us


    Carbon Engine



    Carbon Engine
     - 
    Limited Run


    Shantae Advance
     - 
    Shantae Wiki


    Arzette: The Jewel of Faramore



    Alyssa Walles
    Guest

    Alyssa Walles is Midwest Games' Chief Operating Officer, as well as the Executive Director of the IGDA Foundation.
    External link
    LinkedIn
    Midwest Games Leadership Announcement




    Audi Sorlie
    Guest

    Producer at Limited Run Games and Member of Digital Foundry.
    External link
    LinkedIn

    GDC 2024 Special (Part 2)

    GDC 2024 Special (Part 2)

    And now, the conclusion (sorta!), as tour nice hosts recount the back half of the week at this year's GDC. It's a long one, but there's somehow even more on our Patreon.
    GDC 2024 Special (Part 2)

    ReSpec: Accountability Support



    How Nintendo made Super Mario Bros. Wonder so weird
    Andrew Webster
    The Verge



    Jack Foley (sound effects artist)
    Wikipedia



    The return of 1ReasonToBe and why we still need it
    Marie Dealessandri
    GamesIndustry.biz



    Panic says two pallets of Playdates worth $400,000 have vanished in Vegas
    Chris Kerr
    Game Developer



    A frequently-cited "good first episode" of Nice Games Club is one where we interview August Brown:
    Developer/Publisher Relations


    We had Monica on the show to help create a Nice Game Jam game in:
    Blame the Cat! (with Monica Fan)

    GDC 2024 Special (Part 1)

    GDC 2024 Special (Part 1)

    Some of your nice hosts, plus some nice guest hosts, traveled to San Fransisco last week for the 2024 Game Developers Conference. There was so much to see and do and it ended up being too much for just one episode... actually, it was too much for just two episodes!
    So, how much GDC 2024 content is there exactly? Well, plans changed and it's too complex to summarize here, so be nice and have a listen to find out!
    (SPOILER: There's 2+ hours of extra GDC content on our Patreon page!)
    Musée Mécanique

    GDC 2024 (Part 1)




    Unity 6 and beyond: A roadmap of Unity Engine and services


    We discussed the first "Flash Games Postmortem" in:
    GDC 2017 Special (Part 2)

    "Things just happen, somewhere." Partnering Up; Control Flow

    "Things just happen, somewhere." Partnering Up; Control Flow

    It's our first roundtable of the year! And did you know that Minneapolis is "partnered up" with Saint Paul? Stephen's not sure what either of these topics have to do with game development, but don't worry—we get there. Ellen kicks off a conversation about how the people we work with have a huge influence on what we create, and the experience of creating it. Mark tries to explain "control flow" in programming, and pretty much everyone gets it. You probably will, too.
    Cover image by RF Studio
     - 
    Pexels

    Partnering Up

    Click: The Magic of Instant Connection
    by Ori Brafman, Ron Brafman
    Goodreads






    0:41:08
    Control Flow

    Control flow
    Wikipedia

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