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You’ve met With a Terrible Fate, the next generation of video game theory. Every Sunday, we contemplate various aspects of storytelling in video games, take academic deep dives, discuss controversial subjects of gaming culture, and review games beyond the question of whether you should buy them or not.

If you wish to support us, you can do so at https://www.patreon.com/WithaTerribleFate.

With a Terrible Fate With a Terrible Fate

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    • 5,0 • 2 Bewertungen

You’ve met With a Terrible Fate, the next generation of video game theory. Every Sunday, we contemplate various aspects of storytelling in video games, take academic deep dives, discuss controversial subjects of gaming culture, and review games beyond the question of whether you should buy them or not.

If you wish to support us, you can do so at https://www.patreon.com/WithaTerribleFate.

    Director’s Commentary: The Gwyn Moment

    Director’s Commentary: The Gwyn Moment

    Join Aaron and Dan in a behind-the-scenes look at "The Gwyn Moment," a reflection on how Dan's experience with the first Dark Souls led him to think about video-game storytelling, Miyazaki, and his own life differently.
    Topics include: why it can be hard to take good video-game recommendations from friends; how gamers get motivated to care about the lore of a world; using Gwyn as a cipher to understand Miyazaki's other works; the community's ever-fraught relationship with Dark Souls 2; how memorable moments in games can radically change our views about the games—and ourselves.
    Want to dig further into the storytelling of Elden Ring? Attend With a Terrible Fate's PAX East 2022 panel on April 21st, in person or virtually! Find all the details you need to know here.
    (Spoilers for the Dark Souls series, Bloodborne, Sekiro: Shadows Die Twice, Demon's Souls, Final Fantasy XIII-2, and BioShock.)
    "The Gwyn Moment," Dan Hughes
    "Understanding Xemnas in Kingdom Hearts II," Dan Hughes

    • 49 Min.
    Director’s Commentary: How Elden Ring Turns Its Player into an Outer God

    Director’s Commentary: How Elden Ring Turns Its Player into an Outer God

    Join Aaron and Dan in a behind-the-scenes look at the argument that the player of Elden Ring is an Outer God, not a Tarnished.
    Discussion topics include: why Elden Ring's endings are puzzling in the first place; what we can learn about Elden Ring from Miyazaki's other work; how Elden Ring uses lore differently than Dark Souls; why the Golden Order is a paradox, and how the player's ability to resolve it spells new opportunities for video-game storytelling.
    Want to dig further into the storytelling of Elden Ring? Attend With a Terrible Fate's PAX East 2022 panel on April 21st, in person or virtually! Find all the details you need to know here.
    (Spoilers for Elden Ring, the Dark Souls series, Bloodborne, and Sekiro: Shadows Die Twice.)
    “How Elden Ring Turns Its Player into an Outer God,” Aaron Suduiko
    “Where are the Humans in NieR: Automata?”, Aaron Suduiko
    “‘How Gaming Will Change Humanity as We Know It’: A Reply,” Aaron Suduiko
    “Understanding Xemnas in Kingdom Hearts II,“ Dan Hughes

    • 50 Min.
    Director‘s Commentary: The Path to Necron in Final Fantasy IX

    Director‘s Commentary: The Path to Necron in Final Fantasy IX

    In the inaugural issue of a new type of With a Terrible Fate audio content, join Aaron and Dan for a deep dive into the publication's most recent analysis, "Critical Review: The Path to Necron in Final Fantasy IX."
    Discussion topics include: what video games can learn from theater; the good, bad, and ugly of games that "break the fourth wall"; how complex stories like FFIX's can be rendered coherent and compelling; FFIX's place in the shadow of FFX; what FFIX's endgame can teach us about the endgame of Final Fantasy VII Remake.
    (Spoilers for Final Fantasy IX, Final Fantasy VII, Final Fantasy X, Final Fantasy VII Remake, and Bioshock.)
    "How Final Fantasy VII Remake's Whispers Changed Fate—and Storytelling," Aaron Suduiko

    • 1 Std. 1 Min.
    Announcing a Change in the Podcast

    Announcing a Change in the Podcast

    This week, we come to you with an update about the future trajectory of With a Terrible Fate's podcast endeavors. In summary, we're going to be working to retool our audio material around deep-dives into our written analytical content, as well as longer, less frequent explorations of the most fascinating topics concerning video games as a storytelling medium.
    At the same time, Stefan will be stepping away to launch a new podcast focused more broadly on video game studies and culture; he'll continue to be involved with With a Terrible Fate as an analyst, and we're already looking forward to his first article.
    Listen in for all the details, and we're looking forward to more conversations with you in the weeks and months to come.
    Listen to the first of With a Terrible Fate's new "Director's Commentary" features
    Check out Stefan and Dan's new, broader game studies and culture podcast

    • 16 Min.
    Silent Souls

    Silent Souls

    What does it take to put two great video game series together in a successful mashup? Join us this week in a free-wheeling exploration of the concept of "Silent Souls": a hypothetical mashup of Dark Souls and Silent Hill, inspired by a provocative internet image of a Catarina Knight sitting by the rest stop James Sunderland visits at the beginning of Silent Hill 2.
    In our side quests, we ponder Dontnod's new home office program and Aaron's experiences with the wonderful gamers of PAX West 2021.
    Support us on Patreon!
    Main Story
    00:01:51 Silent Souls

    Side Quests
    00:43:42 Dontnod adopting permanent work-from-home policy (Brendan Sinclair)
    00:50:29 PAX West
    Now Loading… The Video Game Canon! (Dan Hughes)


    Publication | Twitter | Facebook

    • 1 Std. 2 Min.
    Scarlet Nexus

    Scarlet Nexus

    What happens when the cosmic proportions of a Bandai Namco JRPG collide with the intimate, personal storytelling of deep character study? Join us this week as Aaron begins an analysis of Scarlet Nexus, the "brain punk" video game that's equal parts psychology of the self and psychology of the Other.
    In side quests, Stefan continues his Yakuza: Like a Dragon diary, Dan reflects on what the Japanese language illuminates about The Legend of Zelda: Ocarina of Time, and Aaron considers the dynamics of gaming in the company of "uninvited onlookers."
    (Correction: three characters not mentioned in the conversation can use a Brain Field, but one is unable to maintain his sanity thereafter and the other two can only use one when working in tandem with one another, so the point about the set of characters to which Brain Fields are available stands.)
    Support us on Patreon!
    Side Quests
    00:03:39 Uninvited Onlookers
    "Why Games Matter, and What Jane Austen Has To Do with It" (Aaron Suduiko)

    00:13:50 Ocarina of Time – Japanese Original vs. English Translation
    00:21:50 Yakuza: Like a Dragon Diary

    Main Story
    00:26:39 Scarlet Nexus
    "The Tragic Irony of Final Fantasy XIII-2" (Aaron Suduiko)
    "Understanding Xemnas in Kingdom Hearts II" (Dan Hughes)
    "The Horror of Code Vein is You" (Aaron Suduiko)


    Publication | Twitter | Facebook

    • 1 Std. 33 Min.

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