Gaming the Past Designer Talks Jeremiah McCall
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- Ocio
A series of discussions with designers of historical video games by Jeremiah McCall, historian, teacher, and creator of Gaming the Past
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GTP Designer Talk #6 – Henrik Fåhraeus, Crusader Kings II and III
Episode 6 (5/2/2020) Henrik Fåhraeus, Paradox Development Studio, Designer of many Paradox Games, talking about Crusader Kings II and the upcoming CK III On Spotify, Apple, and Google Resources Crusader Kings II Free on Steam Crusader Kings II Wiki Crusader Kings III Dev Diaries
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GTP Designer Talk #5 – Owen Gottlieb
Episode 5 (2/2/2020) Owen Gottlieb, RIT MAGIC Spell Studios, (Lost and Found; Lost and Found Order in the Court: The Party Game) Also on Spotify, Apple, and Google Lost and Found Main Site Resources mentioned during the podcast Lost and Found at Gamecrafter Lost and Found Order in the Court: The Party Game at Gamecrafter The […]
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GTP Designer Talk 4 – Richard Bodley Scott
In this episode I talk with designer Richard Bodley Scott about his ancient battle game, Field of Glory 2.
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GTP Designer Talk 3 – Philippe Malacher
Talk with Philippe Malacher, lead designer of Ageod/Slitherine's Field of Glory: Empires, a turn-based strategy game focused on the ancient Mediterranean (8/12/19)
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GTP Designer Talk 2 – Jon Shafer
Jon Shafer of Conifer games talks about history and historical game design in Civilization V and At the Gates
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GTP Designer Talk 1 – Soren Johnson
Soren Johnson of Mohawk games talks about history and historical game design in Civilization IV and 10 Crowns.