283 episodes

Dungeon Master’s Journey is a discussion podcast for DMs and players of Dungeons & Dragons hosted by Lex Starwalker. The show explores strategies players and DMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

Dungeon Master's Journey Lex Starwalker

    • Games
    • 2.7, 3 Ratings

Dungeon Master’s Journey is a discussion podcast for DMs and players of Dungeons & Dragons hosted by Lex Starwalker. The show explores strategies players and DMs can use to enhance the gaming experience for everyone at the table. Lex also discusses the creation of his homebrew D&D setting, Primordia, providing a valuable worldbuilding resource for DMs creating their own setting.

    All Good Things... | DMJ 283

    All Good Things... | DMJ 283

    In the season 14 finale episode, Lex revisits his discussion of degrees of failure, success at a cost and player agency. He also talks about some of his favorite aspects from some 5e settings (and a non-D&D setting) that you might want to use in your own homebrewed D&D setting.

    • 1 hr 52 min
    PC Races & Subraces, Reskinning Classes, Mining from Previous Editions, Beyond Pass/Fail & Player Agency | DMJ 282

    PC Races & Subraces, Reskinning Classes, Mining from Previous Editions, Beyond Pass/Fail & Player Agency | DMJ 282

    Lex discusses reskinning or redesigning a class that doesn’t fit your campaign instead of removing it. Just as the classes available to play in a campaign set the tone & flavor for the campaign, so too can you achieve a specific goal through the PC races & subraces you allow (or don’t allow). Lex also talks about using material from previous editions in 5th edition and moving beyond simple binary pass/fail in your D&D game. Finally Lex talks about player agency and why player perception is far more important than the amount of agency they do or don’t have.

    • 2 hrs 6 min
    Removing Classes from the PHB - Feedback | DMJ 281

    Removing Classes from the PHB - Feedback | DMJ 281

    For many DMs the default assumption is that all the player character options in the Player’s Handbook should be allowed in their game. However, one of the best things you can do to improve the flavor & focus of your D&D campaign just might be to cut some of the PHB options out. This week Lex discusses some responses to episode 281 and further explores the topic of removing options from the PHB.

    • 1 hr 50 min
    Maybe You DON'T Want to Use Everything in the Player's Handbook | DMJ 280

    Maybe You DON'T Want to Use Everything in the Player's Handbook | DMJ 280

    For many DMs the default assumption is that all the player character options in the Player’s Handbook should be allowed in their game. However, one of the best things you can do to improve the flavor & focus of your D&D campaign just might be to cut some of the PHB options out. Lex explores how removing some of the classes & subclasses from your D&D campaign might be just the thing to keep it from feeling like a “kitchen sink buffet” of disparate cultures, time periods and sub-genres of fantasy. If you’re looking to make your game, setting and campaign feel less generic and more like it has an identity of its own, this might be just the thing!

    • 1 hr 52 min
    Campaign Recap: For Whom the Bel Trolls & Where's Wahl, Though? | DMJ 279

    Campaign Recap: For Whom the Bel Trolls & Where's Wahl, Though? | DMJ 279

    Lex is joined by Brett & Phoebe, to recap a session of their D&D campaign, Blood of the Avatars. This week the PCs make a deal with a devil. This is a homebrewed campaign set in Lex’s D&D world, Primordia, that is currently using elements of the published campaign, Descent into Avernus.

    • 59 min
    Creating a Monster | DMG Chapter 9 | DMJ 278

    Creating a Monster | DMG Chapter 9 | DMJ 278

    Lex returns to his in-depth discussion of the Dungeon Master’s Guide. This week he discusses how to create a full monster stat black. You can use this process to complete a new monster that’s as complete as any monster in the Monster Manual. This builds on the framework established in episode 276.

    • 1 hr 47 min

Customer Reviews

2.7 out of 5
3 Ratings

3 Ratings

Bottlemusic ,

Not bad, but too much waffle...

I am enjoying the podcast's series on West Marches campaigns. What really detracts is the preamble at the start. Every episode has 15-20mins of waffle about Patreons, buying T-Shirts and other filler. I also hate the trance music.

Jonas Wolfe ,

Pretty useful

I just discovered this podcast series as part of my research for running fifth edition. As an experienced DM with 35 plus years of gaming behind me, its always useful to hear others’ views and experiences of running games.

This series is really helping me examine the new rules and also challenge my perceptions of running a game.

I agree with the preamble length in each episode but I understand why it is there. Just scrub past it and enjoy the well explained content within.

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