70 episodes

The video game design and culture podcast from Indie By Design's John Robertson and Stace Harman. Every Tuesday.
Your hosts are John Robertson and Stace Harman, long-time game design and narrative consultants and authors of books that celebrate the design, culture and greatness of videogames.
Visit IndieByDesign.net to find out more about their books.
You can follow on Twitter @IndieByDesign and join them on Discord to chat and mingle with other people like you who are interested in games and the culture around them.
https://www.indiebydesign.net/podcast
Theme music by Ben Prunty.

See acast.com/privacy for privacy and opt-out information.

Gaming - The Podcast Indie By Design

    • Leisure
    • 5.0 • 1 Rating

The video game design and culture podcast from Indie By Design's John Robertson and Stace Harman. Every Tuesday.
Your hosts are John Robertson and Stace Harman, long-time game design and narrative consultants and authors of books that celebrate the design, culture and greatness of videogames.
Visit IndieByDesign.net to find out more about their books.
You can follow on Twitter @IndieByDesign and join them on Discord to chat and mingle with other people like you who are interested in games and the culture around them.
https://www.indiebydesign.net/podcast
Theme music by Ben Prunty.

See acast.com/privacy for privacy and opt-out information.

    Death's Door: Peace Through Combat & Exploration

    Death's Door: Peace Through Combat & Exploration

    This week on Gaming: The Podcast John and Stace discuss the way in which Acid Nerve's Death's Door using its design of exploration and combat to create an atmosphere of peace in a harsh, unforgiving world.
    Gaming: The Podcast is released every Tuesday and is bought to you by Indie By Design, creators of books and podcasts that delve into the history, culture and design of video games.
    A video version of this podcast is available on YouTube.
    Visit us at IndieByDesign.net

    See acast.com/privacy for privacy and opt-out information.

    • 50 min
    Metal Gear Solid 2's Tanker: The quintessential MGS sequence?

    Metal Gear Solid 2's Tanker: The quintessential MGS sequence?

    Its the final part of our Metal Gear Solid trilogy, in which John and Stace discuss the qualities, themes and design of Metal Gear Solid 2's opening Tanker sequence. Has there been a better opening to video game sequel?
    Points of discussion include expecation/ hype versus delivery, foreshadowing of themes seen later in the game, new additions to enemy behaviour and Snake's actions, how the game teaches itself to players, what the game says about the act of playing games and much more.
    Gaming: The Podcast is released every Tuesday and is bought to you by Indie By Design, creators of books and podcasts that delve into the history, culture and design of video games.
    A video version of this podcast is available on YouTube.
    Visit us at IndieByDesign.net

    See acast.com/privacy for privacy and opt-out information.

    • 46 min
    Why do we love Metal Gear Solid's Shadow Moses facility?

    Why do we love Metal Gear Solid's Shadow Moses facility?

    Welcome to the second episode in Metal Gear Solid podcast trilogy. This week John and Stace focus on Metal Gear Solid 1's Shadow Moses facility location and how it has come to occupy such a revered place in the history of great video game settings.
    The space is a triumph of both level design and in creating an atmosphere of narrative realism and intrigue. Given how small the actual playing area is, how has Hideo Kojima and his team managed to achieve such a sense of scale and deliver so many different meanings? What is it about the facility that stands the test of time and has been so influential for other designers?
    Gaming: The Podcast is released every Tuesday and is bought to you by Indie By Design, creators of books and podcasts that delve into the history, culture and design of video games.
    A video version of this podcast is available on YouTube.
    Visit us at IndieByDesign.net

    See acast.com/privacy for privacy and opt-out information.

    • 40 min
    The Genius of Metal Gear Solid's Opening

    The Genius of Metal Gear Solid's Opening

    Where does Metal Gear Solid rank in the history of great video game opening sequences?
    This week John and Stace discuss the opening hour of the original Metal Gear Solid (1998), from the initial cut-scene to the Revolver Ocelot boss fight. The sequence is a masterclass of game design, narrative and originality, providing us with numerous concepts and ideas that have gone on to become commonplace across many games.
    Our discussion of Metal Gear Solid comes ahead of our look at Metal Gear Solid 2 which celebrates its 20th anniversary on 13 November 2021.
    Gaming: The Podcast is released every Tuesday and is bought to you by Indie By Design, creators of books and podcasts that delve into the history, culture and design of video games.
    A video version of this podcast is available on YouTube.
    Visit us at IndieByDesign.net
    Twitter: @IndieByDesign

    See acast.com/privacy for privacy and opt-out information.

    • 40 min
    What's the best weapon in gaming?

    What's the best weapon in gaming?

    This week John Robertson and Stace Harman discuss what makes a great video game weapon and talk through some of their favourite examples.
    Does a great weapon need to make sense within the world it exists? Does it need to play a role in the narrative? Does it need to be unique? Should it involve spectacle? What does it say about the game that it is a part of?
    Check out our twitter bio below to get involved in the conversation and let us know which weapons you are most drawn to and why.
    Gaming: The Podcast is released every Tuesday and is bought to you by Indie By Design, creators of books and podcasts that delve into the history, culture and design of video games.
    A video version of this podcast is available on YouTube.
    Visit us at IndieByDesign.net
    Twitter: @IndieByDesign

    See acast.com/privacy for privacy and opt-out information.

    • 34 min
    Back 4 Blood

    Back 4 Blood

    This week on Gaming: The Podcast we're talking Back 4 Blood, Turtle Rock's spiritual successor to Left 4 Dead.
    John Robertson and Stace Harman discuss where it sits in relation to Left 4 Dead's legacy, how well it balances its carnage, the nature of its progression and deck building systems and what our respective responses are emotionally and in terms of pure entertainment.
    Gaming: The Podcast is released every Tuesday and is bought to you by Indie By Design, creators of books and podcasts that delve into the history, culture and design of video games.
    A video version of this podcast is available on YouTube.
    Visit us at IndieByDesign.net
    Twitter: @IndieByDesign

    See acast.com/privacy for privacy and opt-out information.

    • 40 min

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