37 min

Murder by Numbers with Liz Wright Talking Simulator

    • Video Games

Murder by Numbers is a joyful mix of genres: a visual novel with Phoenix Wright style witness interrogation interspersed with nonogram puzzle-solving, in a camp 1990s setting. To get a sense of how a game like that gets made, Jordan spoke to its lead programmer Liz Wright, who explains how she built the framework to hold all of those disparate parts, what she would change if there was a sequel (please, let there be a sequel), and what it's like to move from working on tools to working on games... and back again.
As always, if you enjoy this episode please do let us know! Rate and review the show in Apple Podcasts, share it with your friends on social media (or even in person!), and help us to spread the word.
Mix: Dan Parkes
Music: Jazz Mickle
Art: Emily Majarian

Hosted on Acast. See acast.com/privacy for more information.

Murder by Numbers is a joyful mix of genres: a visual novel with Phoenix Wright style witness interrogation interspersed with nonogram puzzle-solving, in a camp 1990s setting. To get a sense of how a game like that gets made, Jordan spoke to its lead programmer Liz Wright, who explains how she built the framework to hold all of those disparate parts, what she would change if there was a sequel (please, let there be a sequel), and what it's like to move from working on tools to working on games... and back again.
As always, if you enjoy this episode please do let us know! Rate and review the show in Apple Podcasts, share it with your friends on social media (or even in person!), and help us to spread the word.
Mix: Dan Parkes
Music: Jazz Mickle
Art: Emily Majarian

Hosted on Acast. See acast.com/privacy for more information.

37 min