1 hr 49 min

Survios Co-founder Alex Silkin: Best Practices, Mistakes to Avoid, and Running A Studio Xtended Realities

    • Technology

It's time to get technical this week with Survios Co-Founder and CTO Alex Silkin! Join us for a deep dive into VR gamedev in Unreal Engine as we cover decisions and challenges faced by Survios while making some of the market's biggest VR games like Raw Data, Creed: Rise to Glory, Sprint Vector, and an upcoming Aliens title.
 
0:00 - Welcome back/intros. 1:55 - How Alex approaches game design. 5:38 - VR games as fitness tools. 7:31 - Player fatigue and session playtime. 13:41 - Designing gameplay loops around fatigue. 14:50 - Survios "must-haves" when designing for VR. 20:33 - What Survios considers before production. 22:27 - Flat screen games vs VR. 29:45 - Lessons Survios has learned. 33:31 - Survios' standards with VR design. 40:51 - Survios' testing process. 45:29 - Collaboration between designers and engineers. 53:06 - Survios' "must-have" tools. 1:05:20 - Best practices for architecting systems in Unreal Engine. 1:27:32 - Shift from blueprints to next steps. 1:33:12 - Alex's thoughts on Nanite/Lumen. 1:38:32 - Mistakes made and lessons learned. 1:44:28 - Lightning Round

It's time to get technical this week with Survios Co-Founder and CTO Alex Silkin! Join us for a deep dive into VR gamedev in Unreal Engine as we cover decisions and challenges faced by Survios while making some of the market's biggest VR games like Raw Data, Creed: Rise to Glory, Sprint Vector, and an upcoming Aliens title.
 
0:00 - Welcome back/intros. 1:55 - How Alex approaches game design. 5:38 - VR games as fitness tools. 7:31 - Player fatigue and session playtime. 13:41 - Designing gameplay loops around fatigue. 14:50 - Survios "must-haves" when designing for VR. 20:33 - What Survios considers before production. 22:27 - Flat screen games vs VR. 29:45 - Lessons Survios has learned. 33:31 - Survios' standards with VR design. 40:51 - Survios' testing process. 45:29 - Collaboration between designers and engineers. 53:06 - Survios' "must-have" tools. 1:05:20 - Best practices for architecting systems in Unreal Engine. 1:27:32 - Shift from blueprints to next steps. 1:33:12 - Alex's thoughts on Nanite/Lumen. 1:38:32 - Mistakes made and lessons learned. 1:44:28 - Lightning Round

1 hr 49 min

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