37 min.

Episode 279: Backtracking in RPGs, Gaming Perspectives with Saul and Jolene GamingPerspectives

    • Games

Saul and Jolene were  talking about how people "backtrack" or take their turn over in boardgames, they take their turn and then change their minds and redo their turn.   Saul and Jolene discused  how it seems like a bad idea.   This act of "backtracking" can frustrate other players but what about in an RPGs?            The idea of backtracking an action or a scene in a RPG is usually contemplated by a GM who feels bad or remorse about how things worked out.  So they "backtrack" the play.  Why would a GM do this and what are some of the pitfall for the GM and their players when this happens?    Thank you all for listening.
     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
 
    Music by Deus King, song Back Again,  off the album There's Nothing Impossible    Available from Tribeofnoise.com    Used Under the Creative Commons License 3.0        https://creativecommons.org/licenses/by-sa/3.0/

Saul and Jolene were  talking about how people "backtrack" or take their turn over in boardgames, they take their turn and then change their minds and redo their turn.   Saul and Jolene discused  how it seems like a bad idea.   This act of "backtracking" can frustrate other players but what about in an RPGs?            The idea of backtracking an action or a scene in a RPG is usually contemplated by a GM who feels bad or remorse about how things worked out.  So they "backtrack" the play.  Why would a GM do this and what are some of the pitfall for the GM and their players when this happens?    Thank you all for listening.
     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
 
    Music by Deus King, song Back Again,  off the album There's Nothing Impossible    Available from Tribeofnoise.com    Used Under the Creative Commons License 3.0        https://creativecommons.org/licenses/by-sa/3.0/

37 min.