200 afleveringen

A husband and wife team discuss their life long love of hobby gaming from RPGs to Boardgames.

GamingPerspectives Saul Morales

    • Vrije tijd

A husband and wife team discuss their life long love of hobby gaming from RPGs to Boardgames.

    Episode 283: Player Vs Character Knowledge, Gaming Perspectives with Saul and Jolene

    Episode 283: Player Vs Character Knowledge, Gaming Perspectives with Saul and Jolene

        In this episode Saul and Jolene discuss the difference and problems that arise from the difference between Player and Character knowledge.  Depending on the genre and the player ,  players are going to push the limit of what a character can know.  But there are times when a character will have be more knowledgable than the player does.      Saul and Jolene cite several examples on how a player espoused their character's knowledge on certain subjects.  In one example the character was successful and play continued in another an argument followed and the game session ended early.    Saul and Jolene also discuss what to do when these issues come up as a player and as a GM. 
        Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
        Music by Samson, song Towers of Knowledge    Available from Tribeofnoise.comUsed Under the Creative Commons License 4.0  https://creativecommons.org/licenses/by-sa/4.0/

    • 39 min.
    Episode 282: Connections Between Characters, Gaming Perspectives with Saul and Jolene

    Episode 282: Connections Between Characters, Gaming Perspectives with Saul and Jolene

           In this Episode Saul and Jolene discuss making connections between characters.  Saul remembers the ole days when the only connection you needed or wanted was the love of killing monsters and taking their stuff.   Things have progressed to tell more meaningful stories than when Saul was a kid.  A way of doing that is to have connections between players that gives them a more meaningful reason for characters, of any genre, to go adventuring.     How do you make these "Connections" between players.   An increasing number of new RPGs  rules during character creation where connections between characters are made.  There are various ways of making connections between player's charactes. Saul and Jolene discuss how connections impact the games you play at your rpg table.       Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
        Music by Rad Hat Thomas, song Connections,  off the album I Only Have Eyes For You    Available from Tribeofnoise.com   Used Under the Creative Commons License 4.0   https://creativecommons.org/licenses/by-sa/4.0/

    • 39 min.
    Episode 281: Overpowered Talents, Skills, Feats, etc, Gaming Perspectives with Saul and Jolene

    Episode 281: Overpowered Talents, Skills, Feats, etc, Gaming Perspectives with Saul and Jolene

             In this Episode Saul and Jolene discuss overpowered or broken elements of a RPG.  Sometimes its a skill, a spell, a feat, a rule or a myrid of different things that can be either be misinterpreted or written too vague or not written well.      Saul and Jolene both recount experiences read from online posts and personal experiences when players and GMs might have made an error when reading or creating a character or item.      When this happens it can unbalance the party, lead to boredom and generally some people not having fun at the game table.  Saul and Jolene then discuss what players and GMs can do to remedy the situation.    Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
        Music by P. Bailey, song What's it Going to Be,  off the album The Singles Disc 2    Available from Tribeofnoise.com Used Under the Creative Commons License 3.0    https://creativecommons.org/licenses/by-sa/3.0/

    • 34 min.
    Episode 280: What RPGs Aren't Good At, Gaming Perspectives with Saul and Jolene

    Episode 280: What RPGs Aren't Good At, Gaming Perspectives with Saul and Jolene

             Saul was thinking what were some themes or genres that RPGs have a hard time capturing the feeling or thrill of playing.  Jolene had a difficult time wondering what Saul was even talking about but after a while she realized the concept Saul was trying to explain.  One example was Sports.  A Sports themed  RPG  that wasn't  a  miniature game or boardgame desguised as a RPG.      That discussion is what lead to this episode.  So is there anything subject, theme or genre that RPGs are not good at?     If you have any comments, questions or topics you would like Saul and Jolene to discuss please email them at Gamingperspectives.com@gmail.com     Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
        Music by Alazarin, song Sports Model,  off the album It's Music Jim, Just Not as We Know It.    Available from Tribeofnoise.com    Used Under the Creative Commons License 3.0    https://creativecommons.org/licenses/by-sa/3.0/

    • 33 min.
    Episode 279: Backtracking in RPGs, Gaming Perspectives with Saul and Jolene

    Episode 279: Backtracking in RPGs, Gaming Perspectives with Saul and Jolene

    Saul and Jolene were  talking about how people "backtrack" or take their turn over in boardgames, they take their turn and then change their minds and redo their turn.   Saul and Jolene discused  how it seems like a bad idea.   This act of "backtracking" can frustrate other players but what about in an RPGs?            The idea of backtracking an action or a scene in a RPG is usually contemplated by a GM who feels bad or remorse about how things worked out.  So they "backtrack" the play.  Why would a GM do this and what are some of the pitfall for the GM and their players when this happens?    Thank you all for listening.
         Web Art by Jim Foster     Episode Art by Michael Shean-Jones
     
        Music by Deus King, song Back Again,  off the album There's Nothing Impossible    Available from Tribeofnoise.com    Used Under the Creative Commons License 3.0        https://creativecommons.org/licenses/by-sa/3.0/

    • 37 min.
    Episode 278: Maps and Info

    Episode 278: Maps and Info

              In this Episode Saul and Jolene answer a question proposed by listener Mike.  He asked about maps.  How much detail do you share with players when you give them a map.   Saul and Jolene thought it was a good question to make an episode.  Along with maps, Saul thought about how much  general information do you share with players.          Saul asked how much should you share with the players?  Does what the character "knows" determine the amount of detail in Maps and Info?      Jolene remembered a couple situations where placing or drawing a map gave more information than what just was on the map.  One was in a D&D game another was in a Feng Shui game.  Saul was the GM of both and realized that just by placing a map or drawing out a map or situation on a battlemat "tells" the players of a possible encounter.
        Thank you all for Listening     Web Art by Jim Foster     Episode Art by Michael Shean-Jones
       
        Music by Chiba,  song Maps of the Sky    Available from Tribeofnoise.com     Used Under the Creative Commons License 4.0     https://creativecommons.org/licenses/by-sa/4.0/

    • 38 min.

Top-podcasts in Vrije tijd

De Nationale Autoshow | BNR
BNR Nieuwsradio
Notenkrakers
Roots Magazine
Petrolheads | BNR
BNR Nieuwsradio
Gamekings
Gamekings
Zelfspodcast
Tonny Media
Kleine Boodschap
Paul Sprangers & Tim Hinssen

Suggesties voor jou