70 afleveringen

fanfare is a platform and design studio for graphic design and cross-disciplinary research. tetatet is fanfare's audio platform on which we cherish reflections on the relevance of surroundings, drives, sustainability and creative platform definitions.

fanfare tetatet fanfare

    • Kunst

fanfare is a platform and design studio for graphic design and cross-disciplinary research. tetatet is fanfare's audio platform on which we cherish reflections on the relevance of surroundings, drives, sustainability and creative platform definitions.

    tetatet #4 Resolve Collective

    tetatet #4 Resolve Collective

    self-taught tools, disciplinary boundaries, organic platform understandings, organization as an alliance, accessing communities, being unfamiliar and tapping local groundedness – “who’s on what?”

    We’re happy to share a long overdue friendly tetatet conversation with Seth and Akil from RESOLVE. RESOLVE are an interdisciplinary design collective that combines architecture, engineering, technology and art to address social challenges and provide platforms for the production of new knowledge and ideas, whilst collaborating and organising to help build community resilience.

    https://www.resolvecollective.com/

    • 50 min.
    After the Maestro w/ Xenogothic and Wyrd Signal: Episode 2/2

    After the Maestro w/ Xenogothic and Wyrd Signal: Episode 2/2

    In Episode 2/2 of ‘After the Maestro’ with Xenogothic, Wyrd Signal and Tom K Kemp, the Pineal Gland, Toxiplasma-gondii, Spermatazoa and Heart face a profoundly existential threat to their newly reformed anatomy. Biological processes are re-rerouted, secrets are unearthed, and the future of the emancipated City hangs in the balance.
    In this special edition of tetatet, artist Tom K Kemp is joined by writer and blogger Matt Colquhoun (@xenogoth, @buddieswithoutorgans) and hosts of the podcast Wyrd Signal (@wyrdsignalpodcast) to play a session of his roleplaying game ‘After the Maestro’, set within an ‘anthropomorphised anatomy’, as seen in animations like ‘Once Upon a Time.. Life’, ‘Osmosis Jones’ and ‘Cells at Work!’. Players adopt the roles of groups of microbial and cellular workers during the aftermath of a successful labour emancipation within the inner body, where the ‘Maestro’, or centralised vital force of the body, has been removed. Each session of the game generates a new narrative of anatomical and social re-organisation, complicating and estranging common body-politic metaphors into a tale of emancipatory body-horror.
    Music for the episodes - Legal and General Life Solutions, kindly provided by Percival Pembroke (@oiseaux)
    These episodes are hosted by fanfare, recorded at Rupert Residency, Vilnius, and supported by Radio Orsimanirana at MKG Hamburg (@mkghamburg). The After the Maestro project is supported by the Stimuleringsfonds Creative Industries @stimuleringsfonds.

    • 58 min.
    After the Maestro w/ Xenogothic and Wyrd Signal: Episode 1/2

    After the Maestro w/ Xenogothic and Wyrd Signal: Episode 1/2

    In Episode 1, of ‘After the Maestro’ with Tom K Kemp, Matt Colquhoun and Wyrd Signal, we meet the emancipated coalition of the Pineal Gland, Toxiplasma-gondii, Spermatazoa and Heart, and are introduced to the challenges of the post-Maestro City. Radical actions are taken, agency is questioned, and biological, social and physical laws are re-written.

    In this special edition of tetatet, artist Tom K Kemp is joined by writer and blogger Matt Colquhoun (@xenogoth) and hosts of the podcast Wyrd Signal (@wyrdsignalpodcast) to play a session of his roleplaying game ‘After the Maestro’, set within an ‘anthropomorphised anatomy’, as seen in animations like ‘Once Upon a Time.. Life’, ‘Osmosis Jones’ and ‘Cells at Work!’. Players adopt the roles of groups of microbial and cellular workers during the aftermath of a successful labour emancipation within the inner body, where the ‘Maestro’, or centralised vital force of the body, has been removed. Each session of the game generates a new narrative of anatomical and social re-organisation, complicating and estranging common body-politic metaphors into a tale of emancipatory body-horror.

    Music for the episodes - Legal and General Life Solutions, kindly provided by Percival Pembroke.

    These episodes are hosted by fanfare Amsterdam, recorded at Rupert Residency, Vilnius, and supported by Radio Orsimanirana at MKG Hamburg (@mkghamburg). The After the Maestro project is supported by the Stimuleringsfonds Creative Industries @stimuleringsfonds.

    @buddieswithoutorgans
    @oiseaux

    • 1 u. 30 min.
    Q1 Playground of the In-between: Favourite imaginary currency?

    Q1 Playground of the In-between: Favourite imaginary currency?

    On invitation from The Palace of Typographic Masonry, fanfare represents the Playground of the In-Between. This playground creates space for chatting, gossiping, and sharing.

    Based on questions given to all contributors of The Palace of Typographic Masonry, the Playground of the in-between presents a soundscape and set of jingles and 14 vocal advertisements that hijack and play a part in the official museum audio tour.

    Playground of the In-Between is designed and developed by fanfare, (Miquel Hervás Gómez & Freja Kir) sound made together w/ Fabian Reichle.

    The Palace of Typographic Masonry is an imaginary museum for graphic design. Within the narrative of a building with nine departments (Sign, Symbol, Ornament, Construction, Poetics, Game, Order, Craft and Practice), the project continuously develops new additions in which a certain aspect of graphic design is highlighted. The Palace is initiated by Richard Niessen.

    • 1 min.
    Q2 Playground of the In-between: Ideal design commission?

    Q2 Playground of the In-between: Ideal design commission?

    On invitation from The Palace of Typographic Masonry, fanfare represents the Playground of the In-Between. This playground creates space for chatting, gossiping, and sharing.

    Based on questions given to all contributors of The Palace of Typographic Masonry, the Playground of the in-between presents a soundscape and set of jingles and 14 vocal advertisements that hijack and play a part in the official museum audio tour.

    Playground of the In-Between is designed and developed by fanfare, (Miquel Hervás Gómez & Freja Kir) sound made together w/ Fabian Reichle.

    The Palace of Typographic Masonry is an imaginary museum for graphic design. Within the narrative of a building with nine departments (Sign, Symbol, Ornament, Construction, Poetics, Game, Order, Craft and Practice), the project continuously develops new additions in which a certain aspect of graphic design is highlighted. The Palace is initiated by Richard Niessen.

    • 40 sec.
    Q3 Playground of the In-between: Imagined dream audience?

    Q3 Playground of the In-between: Imagined dream audience?

    On invitation from The Palace of Typographic Masonry, fanfare represents the Playground of the In-Between. This playground creates space for chatting, gossiping, and sharing.

    Based on questions given to all contributors of The Palace of Typographic Masonry, the Playground of the in-between presents a soundscape and set of jingles and 14 vocal advertisements that hijack and play a part in the official museum audio tour.

    Playground of the In-Between is designed and developed by fanfare, (Miquel Hervás Gómez & Freja Kir) sound made together w/ Fabian Reichle.

    The Palace of Typographic Masonry is an imaginary museum for graphic design. Within the narrative of a building with nine departments (Sign, Symbol, Ornament, Construction, Poetics, Game, Order, Craft and Practice), the project continuously develops new additions in which a certain aspect of graphic design is highlighted. The Palace is initiated by Richard Niessen.

    • 46 sec.

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