9 afleveringen

Vorlesung Multimedia-Programmierung, Sommersemester 2007, Ludwig-Maximilians-Universität München

Multimedia-Programmierung - SoSe 2007 Prof. Dr. Heinrich Hußmann

    • Onderwijs

Vorlesung Multimedia-Programmierung, Sommersemester 2007, Ludwig-Maximilians-Universität München

    Further Approaches and Systematic Overview

    Further Approaches and Systematic Overview

    Brief discussion of selected other approaches. Systematic overview of multimedia applications and development concepts (in form of patterns).

    • 1 u. 5 min.
    Frameworks for Multimedia Programming

    Frameworks for Multimedia Programming

    Multimedia programming with Java: An overview of existing frameworks, with an emphasis on frameworks for the realisation of animation.

    • 1 u. 6 min.
    History of Multimedia Programming; Squeak and Smalltalk: An Alternative Vision

    History of Multimedia Programming; Squeak and Smalltalk: An Alternative Vision

    Historical roots of multimedia programming. An alternative vision of multimedia development: Squeak and Smalltalk. Educational applications of multimedia programming.

    • 49 min.
    Agile Development and Extreme Programming for multimedia projects

    Agile Development and Extreme Programming for multimedia projects

    Introduction to Agile Development and Extrem Programming. Applicability of agile development methods for multimedia projects.

    • 1 u. 22 min.
    Classical models of the software development process; Special aspects of multimedia development projects; Example: The SMART process

    Classical models of the software development process; Special aspects of multimedia development projects; Example: The SMART process

    Particularities of multimedia projects when compared with other software development projects. Examples of multimedia development processes. Example: SMART process.

    • 1 u. 29 min.
    Animation techniques in computer game programming

    Animation techniques in computer game programming

    Specific techniques required to program games with authoring tools like Flash, in particular character animation and game physics.

    • 1 u. 10 min.

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