44 min

Creating immersive fan experiences across the physical / digital divide with Greg Harvey, The Famous Group Sports Tech Feed

    • Sports

Greg Harvey is the Chief Innovation Officer for The Famous Group. In this role, he's led the transition of The Famous Group from a traditional creative services company into a forward-thinking creative services technology business that develops and owns several software platforms and solutions. These platforms include Vixi a real-time social display application powered by Unreal Engine, Virtual Seat a cloud-based enterprise solution that delivers large-scale audiences virtually into live broadcast events, as well as the companies new Mixed Reality solutions. Their clients & projects include 13 Super Bowls, Nike, the NFL, Live Nation, the NBA finals, Ubisoft, NCAA Final Four, Pepsi, NHL All-Star Weekend, AT&T, and more than 90 professional sports teams and venues.

Greg's role covers discovering new technologies that can be integrated into the company’s software platforms/solutions, building technology partnerships to further expand the company’s products and services, integrating Unreal Engine across the company’s software and creative services, implementing a robust remote cloud-based production pipeline and exploring new investor relations, as well as being the face of innovation for the company.

https://sportstechworldseries.com/podcast

Greg Harvey is the Chief Innovation Officer for The Famous Group. In this role, he's led the transition of The Famous Group from a traditional creative services company into a forward-thinking creative services technology business that develops and owns several software platforms and solutions. These platforms include Vixi a real-time social display application powered by Unreal Engine, Virtual Seat a cloud-based enterprise solution that delivers large-scale audiences virtually into live broadcast events, as well as the companies new Mixed Reality solutions. Their clients & projects include 13 Super Bowls, Nike, the NFL, Live Nation, the NBA finals, Ubisoft, NCAA Final Four, Pepsi, NHL All-Star Weekend, AT&T, and more than 90 professional sports teams and venues.

Greg's role covers discovering new technologies that can be integrated into the company’s software platforms/solutions, building technology partnerships to further expand the company’s products and services, integrating Unreal Engine across the company’s software and creative services, implementing a robust remote cloud-based production pipeline and exploring new investor relations, as well as being the face of innovation for the company.

https://sportstechworldseries.com/podcast

44 min

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