192 episódios

Would you like to learn new things about your favorite video games, and the people who create them?

A Trip Down Memory Card Lane is a weekly video game history podcast that uses the current week in gaming history as a guide to tell you interesting stories about the history of video games, gaming consoles, game designers, the gaming studios they've founded, and more.

Join hosts David Kassin and Robert Kassin as they take an often-chronological look at the people, companies, technologies, and developmental processes that have helped bring your favorite video games to life on each week's trip down Memory Card Lane.

A Trip Down Memory Card Lane David Kassin and Robert Kassin

    • Lazer

Would you like to learn new things about your favorite video games, and the people who create them?

A Trip Down Memory Card Lane is a weekly video game history podcast that uses the current week in gaming history as a guide to tell you interesting stories about the history of video games, gaming consoles, game designers, the gaming studios they've founded, and more.

Join hosts David Kassin and Robert Kassin as they take an often-chronological look at the people, companies, technologies, and developmental processes that have helped bring your favorite video games to life on each week's trip down Memory Card Lane.

    No. 1 Sandbox

    No. 1 Sandbox

    Today, we're diving into the origins of the best selling video game of all time, Minecraft. As part of its story, we'll look at the life and career of its creator, Markus Persson. We'll take time to look at the actual internet forum post in which the first version of Minecraft was released to the world. After talking about our own experiences with the game, we'll then look at the impact that it has had across the world. Finally we'll talk about how Minecraft has been used in Educational settings. Join us as we look block by block at the History of Minecraft on today's trip down Memory Card Lane.

    • 1h 13 min
    Not A Kirby Vacuum

    Not A Kirby Vacuum

    Today, we look at the origins of Kirby by looking at the development of Kirby's Dream Land, which was released for the Nintendo Gameboy in 1992. As part of its story, we'll revisit the early history of its studio, HAL Laboratories. We'll also look at the game that almost bankrupted the studio, and talk about how it led to Kirby becoming a Nintendo published game. Finally, we'll briefly touch on the rest of the franchise and discuss the popularity of Kirby today. Get ready to inhale some knowledge on today's trip down Memory Card Lane.

    • 54 min
    Our Emblem is Fire

    Our Emblem is Fire

    We're going back to the beginning of the Fire Emblem series by looking at Fire Emblem: Shadow Dragon and the Blade of Light (1990). As part of its story, we'll look back at the beginning of its development studio, Intelligent Systems, and talk about how Fire Emblem was conceived. Our guests, David Seley and Keefer Maresh share thier experiences with the series, and we play a game trying to deduce which are actually characters in the series. Finally, we'll wrap things up by talking about the legacy of the Fire Emblem series.

    • 1h 21 min
    Who Am I?

    Who Am I?

    Today, we look at Thomas Disch's Amnesia, the 1986 text adventure that accurately modeled Manhattan in its time. As part of its story, we'll look at the career of science-fiction writer, Thomas M. Disch. Then, we'll talk about how he ended up in video game development. Finally, we'll talk about the development and significance of Amnesia itself, the only all-text adventure Electronic Arts published during this era. Join us as we forget the topic itself on today's trip down Memory Card Lane.

    • 51 min
    Capcom's Breathing Fire

    Capcom's Breathing Fire

    Today, we're looking back at the original Breath of Fire, Capcom's first attempt in the role-playing genre. As part of its history, we'll talk about why Capcom decided to create a RPG, and who they asked to step up to the task. We'll then look at further sequels in the Breath of Fire series, through the most recent game in the main series. At length, we'll talk about why this last title has resulted in no further Breath of Fire titles being released. Join us for a dragonesque trip down Memory Card Lane.

    • 55 min
    Read the Scrolls

    Read the Scrolls

    Today, we're going to celebrate the 30th Anniversary of the Elder Scrolls series by looking at the development of its first title, Elder Scrolls: Arena. As part of its story, we'll look back at the history of its development studio, Bethesda Softworks. We'll talk about their early library, and talk about the risk they took by developing this game. Finally, we'll talk about the success of Arena, future Elder Scrolls titles, and our own experiences with the game. Join us for today's gladiator of a trip down Memory Card Lane.

    • 56 min

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