Retro Game Audio Retro Game Audio
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Retro Game Audio is a monthly podcast dedicated to exploring the sound design and history of classic video game music. Hosted by Patrick Todd and Steve Lakawicz, Retro Game Audio hopes to not only highlight great video game music, but to also help listeners understand how it was made and what the audio hardware was capable of.
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Halloween Mix III (music only)
Tracklist:
0:00 Agony (Amiga)
2:14 Devil Crush (PCE)
5:44 Armalyte (C64)
9:19 Lunar 2: Eternal Blue (Sega CD)
11:52 Assassin (Amiga)
16:37 Suikoden 2 (PS1)
19:20 Ghost Battle (Atari ST)
23:50 The Legend of Zelda: A Link to the Past (SNES)
26:31 Aquaventura (Amiga)
29:36 Mario Kart (N64)
31:17 The Hobbit (C64)
33:22 Final Fantasy XI (PS2)
42:27 Astaroth (Amiga)
49:01 ActRaiser (SNES)
51:33 Dragon's Kingdom (Amiga)
55:21 Star Ocean III (PS2)
59:38 Alien Syndrome (C64)
1:05:52 Akumajō Dracula (Sharp X68000)
1:08:54 Dune (Amiga)
1:12:17 Super Mario RPG (SNES)
1:15:16 Battle Squadron (Amiga)
1:19:43 Logical (Atari ST)
1:22:05 Extase (Amiga)
1:25:59 38万キロの虚空 (X68k)
1:29:17 Ghouls 'n Ghosts (Amiga)
1:31:44 Leavin' Teramis (Atari ST)
1:33:45 Superfrog (Amiga)
1:38:26 SD Snatcher (MSX2)
1:40:38 Zombi (Atari ST)
1:44:28 Bubsy (SNES) -
Episode 32: Halloween Mix V
After a long hiatus, we're back! We don't have anything specific to announce or regular content on the way just yet, but stay tuned for more. RGA will resume in some capacity, with Jeffrey Roberts joining as a permanent member.
Intro-less version of this episode can be found here, and as always downloads are enabled to be able to listen outside of soundcloud:
https://soundcloud.com/retrogameaudio/halloween-mix-v-music-only/s-kMh08uYqa7Z
Steve, Patrick, and Jeff each picked 10 tracks, so we're doing the usual 30-tracks format, divided 3 ways this time instead of 2.
Patrick would like to thank Alex Menchi again for providing most of the Amiga rips used in this playlist; His archive has been incredibly helpful in discovering more Amiga tunes we weren't previously familiar with.
Tracklist:
1:39 Galactic Empire (Amiga) - Original Theme, composed by Frédéric Motte (Moby)
5:20 Otto's Ottifanten - Baby Bruno's Nightmare (GB) - Ghostphobia, composed by Alberto Jose González
8:09 SaGa Frontier (PS1) - Ancient Tomb of Sei, composed by Kenji Ito
10:09 Nitro Ball (Arcade) - Field 3: Ghost Town, composed by Hiroaki Yoshida; Akira Takemoto
11:18 Turrican 3 (Amiga) - Slimy Mutants & Alien Disaster, composed by Chris Hülsbeck
13:05 Advance Wars: Days of Ruin (3DS) - Madman's Reign - Greyfield, composed by Yoshito Hirano
15:13 Warlock (SNES) - Terror Awaits..., composed by Eric Swanson
16:54 Lemmings (PC/DOS) - Beast II, composed by Tim Wright
18:30 Awesome (Amiga) - Game Over, composed by Timothy Brian Wright & Lee Wright
20:37 Akumajou Densetsu (Famicom) - Overture, composed by Konami Kukeiha Club
22:50 Addams Family Values (SNES) - Sea of Cursed Trees, composed by Keith Tinman
25:32 T-Racer (Amiga) - Theme, composed by Pierpaolo Di Maio
29:49 Murders in Space (Amiga) - Murders in Space, composed by Stéphane Picq
31:49 Demon's Crest (SNES) - Beyond the Colosseum, composed by Toshihiko Horiyama
34:00 Garfield: Caught in the Act (PC) - Count Slobula's Castle, composed by Tristan Des Pres
35:38 Dead of the Brain: Shiryou no Sakebi (PC-9801) - BGM 1, composed by Ryu Takami; Marina
37:49 Death Stalker (ZX Spectrum) - Title Screen, composed by David Whittaker
40:48 Wings of Death (Amiga ) - Title Theme, composed by Jochen Hippel
46:31 Xak: The Tower of Gazzel (PC-9801) - Gazzel, composed by Tadahiro Nitta
48:56 Conker's Bad Fur Day (N64) - Bats, composed by Robin Beanland
52:20 Secret of Mana (SNES) - Ceremony, composed by Hiroki Kikuta
54:08 King's Valley 2 (MSX) - Demo Between Pyramids, composed by Kazuhiko Uehara, Kinuyo Yamashita, Masahiro Ikariko, Michiru Yamane, Motoaki Furukawa, Yasuhiko Manno
54:53 Duck Tales (prototype) (NES) - Ghost House, composed by Hiroshige Tonomura
56:31 Gauntlet III (Atari ST) - Title Screen, composed by Tim Follin
58:44 Invasion from Beyond (PS1) - Track 9, composed by Jolyon Myers
61:12 Nosferatu (SNES) - Creature of the Night, composed by Masanao Akahori
62:38 VergeWorld: Icarus (Amiga) - Theme, composed by Szudizlav
65:16 Devilish (Genesis) - Stage 7 - Prarie , composed by Hitoshi Sakimoto
67:54 Ilusion of Gaia (SNES) - Threat of Dark Gaia, composed by Yasuhiro Kawasaki
71:01 Journey to Silius (NES) - Intro, composed by Naoki Kodaka -
Mini Episode 2: New(ish) VRC7 Discoveries
A discussion on some new(ish) discoveries with the VRC7, and a few corrections as well.
Show notes/links:
https://forums.nesdev.com/viewtopic.php?f=6&t=9141
https://www.routledge.com/Music-in-the-Role-Playing-Game-Heroes--Harmonies-1st-Edition/Gibbons-Reale/p/book/9780815369042 -
Mini Episode 1: Castlevania 1's Weird Audio Glitch
Welcome to the first "mini episode" of Retro Game Audio. Steve and Patrick explore some odd instances of triangle "Pitch 0" appearing in the Castlevania 1 soundtrack.
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Episode 31: Halloween Mix IV
We're back with another Halloween playlist of spooky VGM. Here is the link to the music-only version of this episode, which includes a download option:
https://soundcloud.com/retrogameaudio/halloween-mix-iv-music-only/s-bCwbD
Apano Sin (Amiga)
Der Langrisser (SFC)
Alien Target (Amiga)
Etrian Odyssey III (DS)
Dungeon Explorer (PCE)
Adventure of Tokyo Disney Sea (GBA)
Tempest 1200 (Amiga)
Castlevania: Curse of Darkness (PS2)
Battle Heat (PC-FX)
Mortal Kombat II (Sega Genesis)
Necronom (Amiga)
Fantasm Soldier Valis II (PC-98)
Rings of Medusa (Atari ST)
Muppet Monster Adventure (PS1)
Mystic Formula (PCE)
Banjo-Kazooie (N64)
Sabre Team (Amiga)
Wild Arms (PS1)
E.V.O.: Search for Eden (SNES)
Lunar: The Silver Star (Sega CD)
Alien III (Amiga)
Disgaea: Hour of Darkness (PS2)
Beyond Shadowgate (PCE)
Donkey Kong Country 2 (SNES)
Neutopia II (PCE)
Wild Arms XF (PSP)
Efera & Jiliora (PCE)
Dragon Slayer: The Legend of Heroes (SNES)
Psychosis (PCE)
Diablo II (PC)
Special thanks to Alex Menchi, who is our source for the Amiga tunes. -
Episode 30: Castlevania Bloodlines
Patrick and Steve are joined once again by Kevin Burke to discuss the Castlevania Bloodlines soundtrack. Sampled from a modded Sega Genesis to achieve a crisp, bright sound, we do a complete listen-through as we also explore some of the technical aspects of its creation.
Show notes
1:35 - Kevin's vgm audio sources on original hardware project
6:22 - Bloodlines' history and context
9:10 - Konami's history with hardware and sound design, leading to the Genesis
15:53 - Contra Hard Corps discussion
18:27 - Bloodlines listen-through and discussion
28:10 - Why the sound mod makes the soundtrack sound better
39:41 - Demonstration of algorithm 4, polyphony in a single "monophonic" patch
45:03 - All FM instruments demonstration
51:35 - The "x" shaped envelopes used to create a gnarly instrument
54:06 - Michiru Yamane overview
1:01:57 - More game discussion and Portrait of Ruin tangent
1:06:28 - Demonstration of noise/hiss from the sound mod
1:22:20 - Bloodlines' music in later CV titles
1:25:48 - What Else Is Going On?
1:36:20 - Name that Game
1:37:16 - Song of the Week