460 episodes

Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net

Coffee with Butterscotch: A Game Dev Comedy Podcast Butterscotch Shenanigans

    • Business
    • 5.0 • 1 Rating

Coffee with Butterscotch is the hilarity-filled official podcast of award-winning video game studio Butterscotch Shenanigans, best known for its smash hit Crashlands. Grab a drink and tune in every week to learn how video games are made and sold, our take on building a small company from scratch, and how to be an unstoppable problem-solving machine. Got a question you want answered on the podcast? Ask us at https://podcast.bscotch.net

    [Ep471] Visual Vibes

    [Ep471] Visual Vibes

    This week, we talk about Palworld, box art, and information transparency. Figuring out how much information to give to players is crucial. Too much information can overwhelm, while too little can frustrate. But strategic secrets create opportunities for players to explore, share, and engage with each other, fostering a community around the game.

    Support Crashlands 2!
    Official Website: https://www.bscotch.net/games/crashlands-2/
    Trailer: https://youtu.be/yR_Opccn1n4
    Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/

    00:29 Intro
    00:51 Thanks to our supporters! (https://moneygrab.bscotch.net)
    02:06 Alewakka Cammya: Hey bros! Did any of you try Palworld? 
    26:22 Mimmabip Gourkee: What's your go to instant snack for getting protein?
    30:10 Mimmabip Gourkee: The crashlands 2 poster with the plateaus in the background is insanely good. Who drew it?
    37:19 JohnFlavin: Levelhead had a significant online component, what with the level creating and sharing and whatnot. Will there be any online components of Crashlands 2?
    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.


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    • 55 min
    [Ep470] Eye of Sauron

    [Ep470] Eye of Sauron

    In this episode, we discuss time progressions, demo feedback, and friction mechanics. Players are always hollering for the removal of friction mechanics to make gameplay faster and smoother. But those very mechanics are the secret sauce that keeps the game spicy and intriguing! The trick is in finding friction that creates a good player experience. 

    Support Crashlands 2!
    Official Website: https://www.bscotch.net/games/crashlands-2/
    Trailer: https://youtu.be/yR_Opccn1n4
    Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/

    00:21 Intro
    00:42 Thanks to our supporters! (https://moneygrab.bscotch.net)
    01:21 Nail or Whiff 
    17:52 Crashlands 2 Demo

    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.


    ★ Support this podcast ★

    • 1 hr 1 min
    [Ep469] Feedback Follies

    [Ep469] Feedback Follies

    This week, we talk about demo shenanigans, sound design, and player feedback. Seasoned players and newcomers have very different experiences of the same game. When getting feedback, devs need to be careful in their analysis to make sure the adjustments they made actually have the intended effect. Every player’s opinion is valid, but not all opinions are equal!

    Support Crashlands 2!
    Official Website: https://www.bscotch.net/games/crashlands-2/
    Trailer: https://youtu.be/yR_Opccn1n4
    Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/

    00:20 Intro
    01:01 Thanks to our supporters! (https://moneygrab.bscotch.net)
    03:08 Crashlands 2 Demo Numbers
    13:27 Demo Feedback
    26:22 Belkmaster5000: What are the requirements for Steam Next Fest?
    31:12 OopkooPadwinna: Do you think there is any merit to the claim they can strike it up to business critical information and keep it private for the benefit of patents?
    40:45 SnowyBeef: Are you planning on adding a feature in Crashlands 2 that allows players to create their own creature or object?
    47:41: Disgruntled Pineapple: Hey guys, what is the importance of sound design in games? Can sound make or break any game, does it depend on the game, or does sound just not matter all that much?
    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.


    ★ Support this podcast ★

    • 59 min
    [Ep468] Crashlands 2 Demo is Live!

    [Ep468] Crashlands 2 Demo is Live!

    Surprise! You’re getting your Coffee with Butterscotch a day early this week because the Crashlands 2 demo is going LIVE! Let’s talk ALL ABOUT IT! We dive into the origins, the journey, and also what’s to come in Crashlands 2. Check out the demo, and let us know your thoughts!

    Support Crashlands 2!
    Official Website: https://www.bscotch.net/games/crashlands-2/
    Trailer: https://youtu.be/yR_Opccn1n4
    Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/

    00:28 Intro
    01:07 Thanks to our supporters! (https://moneygrab.bscotch.net)
    02:16 Crashlands 2 Retrospective
    06:53 Studio History!
    19: 57 Lessons from Levelhead
    28:35 Crashlands 2

    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.


    ★ Support this podcast ★

    • 1 hr 15 min
    [Ep467] Strategic Missteps

    [Ep467] Strategic Missteps

    This week, we talk about corporate shenanigans, studio closures, and shareholder value.  Having a successful game and a great track record doesn’t protect a studio from closing if a corporation’s financial expectations aren’t met, and those expectations are always about maximizing shareholder value. The emphasis on short-term profit over sustainable development? That’s capitalism, baby!

    Support Crashlands 2!
    Official Website: https://www.bscotch.net/games/crashlands-2/
    Trailer: https://youtu.be/yR_Opccn1n4
    Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/

    00:29 Intro
    01:07 Thanks to our supporters! (https://moneygrab.bscotch.net)
    01:19 Maximizing Shareholder Value
    02:05 Kerbal Space Program 2
    11: 01 Sony Helldivers 2 saga
    25:35 Microsoft shuts down studios

    Things Mentioned: 
    Book: Even So: Stories from an overpopulated farmhouse by David Coster (https://bookshop.org/a/84447/9781948509510)
    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.


    ★ Support this podcast ★

    • 59 min
    [Ep466] Universal Constant

    [Ep466] Universal Constant

    In this episode, we discuss life lessons, game bundles, and constraints. When you first start out in game dev, early projects have more constraints. Your team might have limitations in technical skills or artistic ability or just general knowledge. But constraints aren’t a bad thing! Leaning into and embracing constraints can inject a distinctive style and personality into a game.

    Support Crashlands 2!
    Official Website: https://www.bscotch.net/games/crashlands-2/
    Trailer: https://youtu.be/yR_Opccn1n4
    Steam Wishlist: https://store.steampowered.com/app/1401730/Crashlands2/

    00:28 Intro
    00:47 Thanks to our supporters! (https://moneygrab.bscotch.net)
    03:30 Life Lessons
    18:38 Demo Announcement
    21:37 FlyhoppieAxerompa: Sam's art is so leveled up. Is he going to do the box art for CL2?
    33:14 PureKnix: What are the business considerations of bundling with another developer's product?
    38:45 Hydrochloric: Have you played 'grounded' (included on Xbox game pass) and if so what you thought?
    45:15 Foxgameing: When making a game how do you decide which element/elements of the game represent it for making call backs 

    To stay up to date with all of our buttery goodness subscribe to the podcast on Apple podcasts (apple.co/1LxNEnk) or wherever you get your audio goodness. If you want to get more involved in the Butterscotch community, hop into our DISCORD server at discord.gg/bscotch and say hello! Submit questions at https://www.bscotch.net/podcast, disclose all of your secrets to podcast@bscotch.net, and send letters, gifts, and tasty treats to https://bit.ly/bscotchmailbox. Finally, if you’d like to support the show and buy some coffee FOR Butterscotch, head over to https://moneygrab.bscotch.net.


    ★ Support this podcast ★

    • 57 min

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