65 episodes

+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!

Game Dev Advice: The Game Developer's Podcast The HP Video Game Podcast Network - John JP Podlasek

    • Business

+30 year game industry veteran John "JP" Podlasek interviews game designers, programmers, producers, artists, arcade owners, writers, CEOs and others about game development. Experienced or aspiring game developers alike will find useful, thought-provoking, and sometimes funny advice from others in the game industry. Find info at gamedevadvice.com and subscribe now!

    Creating ANIMAL WELL, Building a Game Engine, Finding Opportunities, Indie Games, Dunkey, Going to DePaul, Having Patience, Publisher BIGMODE, Disdain for Midjourney Assets and Crow Country with Billy Basso of Animal Well

    Creating ANIMAL WELL, Building a Game Engine, Finding Opportunities, Indie Games, Dunkey, Going to DePaul, Having Patience, Publisher BIGMODE, Disdain for Midjourney Assets and Crow Country with Billy Basso of Animal Well

    In this episode, I spoke with Billy Basso, the sole developer behind the hit indie game ANIMAL WELL. Discover how he began working on the game as an after-work hobby 7 years ago, and his vision for creating a lush, 2D Metroidvania experience where players explore underground caves, solve puzzles, and encounter creatures with minimal guidance.
    Billy shares his game development journey, highlighting the initial challenges in both developing and marketing the game. Learn how he initially relied on Twitter/X for promotion until partnering with industry veteran Dan Edelman, which significantly boosted the game's visibility and led to a successful launch. Billy also dives into his development process, including the decision to create his own game engine, and building his technical skills at DePaul, as well as game studios like Phosphor, NetherRealm, and Level Ex.
    Reflecting on the industry, Billy expresses a preference for smaller, diverse games over massive live service ones. He also shares his thoughts on VR and his dislike for AI-generated assets. Emphasizing the importance of creating meaningful, well-crafted experiences and building things yourself, Billy offers valuable insights.
    We wrap up with his excitement around the community response to the game and his advice to aspiring developers. He encourages patience, embracing challenges, and seeking learning opportunities.

    Bio:
    Billy Basso is the sole developer of ANIMAL WELL. Prior to this he spent the past 10 years programming games at larger studios, including NetherRealm Studios, Phosphor Games, and Level Ex. He also has had graphics work featured in SIGGRAPH.

    Show Links:
    * ANIMAL WELL - website
    * ANIMAL WELL - Discord
    * ANIMAL WELL - Steam
    * ANIMAL WELL - Nintendo Switch
    * ANIMAL WELL - PlayStation Store
    * Limited Run Games ANIMAL WELL Collector’s & Limited Editions - website
    * videogamedunkey - YouTube
    * videogamedunkey interview with Billy Basso - YouTube
    * Publisher BIGMODE - website
    * BIGMODE’s Journey from YouTubers to Publishers - GameIndustry.Biz website
    * Billy Basso and Dan Adelman AMA - Reddit
    * In Living Color | Fire Marshall Bill - YouTube
    * DePaul | Software Engineering - website
    * Handmade Hero - website
    * Mr. Roper’s Smiles at the Camera - YouTube
    * Hulk Hogan Racial Slur Scandal - ABC News
    * Analogue Duo - website
    * Wired’s Analogue Duo Review - website
    * Crow Country - website

    Connect With Links:
    * Billy Basso - website
    * Billy Basso - Twitter/X

    Game Dev Advice Links: 
    * YouTube - check out this episode with 100% more video
    * Patreon - 1:1 career coaching through the Gain Wisdom membership
    * website - show notes, links, stuff
    * info@gamedevadvice.com - reach out!
    * Game Dev Advice hotline: (224) 484-7733
    * Level Ex Jobs - Current openings for advancing the practice of medicine through play
    * Subscribe and go to the website for full show notes with links
    Learn more about your ad choices. Visit podcastchoices.com/adchoices

    • 1 hr 32 min
    Working on Marvel’s Spider-Man 2, Artist Turned Designer, Serious Games to Triple A, NASA, Learning to Lead, Player Reaction Videos, Communication Skills, and the Designer’s Journey with Roxanne Splitt of Insomniac Games

    Working on Marvel’s Spider-Man 2, Artist Turned Designer, Serious Games to Triple A, NASA, Learning to Lead, Player Reaction Videos, Communication Skills, and the Designer’s Journey with Roxanne Splitt of Insomniac Games

    In this episode, I spoke with Roxanne Splitt, Associate Design Director at Insomniac Games. Hear their experiences and insights from working on various game projects, including collaborations with NASA and acclaimed games like Marvel’s Spider-Man 2. Roxanne reflects on the educational and emotionally significant aspects of working on the NASA project, learning from experts and tackling challenges related to space and human physiology. Hear discussion about the significance of an amazing Metacritic score, sales data, and the impact of receiving recognition for working on successful game projects.
    We then get into the importance of emotional connection in game development, with them sharing excitement around the impact of player reactions from gamers and streamers. Hear as we stress the significance of developers' intentions to create games that evoke positive responses and resonate with players on a deep level. Listen to thoughts on changes happening in the game industry, live service games, player engagement, and the challenges of predicting elements that will resonate with both players and developers.
    Wrapping up we get into personal experiences and insights gained from navigating the game industry, offering advice on maintaining a long-term perspective in one's career. Roxanne shares the transformative impact of parenthood on their perspective, while JP reflects on lessons learned through experience and shifting perspectives. In conclusion, we share some personal anecdotes and professional reflections, and the need to focus on the long term perspective of your game development journey.

    Bio:
    Roxanne Splitt is a Game Designer at Insomniac Games with over 14 years of professional experience. They got their start working in Serious Games, leading teams to tackle critical, real-world challenges for a wide variety of audiences spanning from doctors to postal employees, and even astronauts. After over a decade working in games for learning they made the switch to AAA, joining Insomniac in 2021 and contributing to Marvel’s Spider-Man 2 as a Combat Designer. They are currently an Associate Design Director working on the upcoming Marvel’s Wolverine.

    Show Links:
    * Halo 2 Documentary - YouTube
    * Billy Basso’s Animal Well check it out! - website
    * IGDA - website
    * Level Ex’s work with NASA - ZDNET website
    * Marvel’s Spider-Man 2 on Metacritic - website
    * Helldivers 2 - website
    * Final Fantasy VII Rebirth - Wikipedia
    * Everything is temporary - Reddit thread

    Connect With Links:
    * Roxanne Splitt - LinkedIn

    Game Dev Advice Links: 
    * YouTube Channel - check out this episode with 100% more video
    * Patreon - 1:1 career coaching through the Gain Wisdom membership
    * website - show notes, links, stuff
    * info@gamedevadvice.com - reach out!
    * Game Dev Advice hotline: (224) 484-7733
    * Level Ex Jobs - Current openings for advancing the practice of medicine through play
    * Subscribe and go to the website for full show notes with links
    Learn more about your ad choices. Visit podcastchoices.com/adchoices

    • 1 hr 18 min
    Recruiters Talk Hiring, Job Strategies, Plan B, Call of Duty, Networking, ATSs, The Industry Layoff Trend, Resume Tips, and LinkedIn’s Value with Keith Plesha of Krafton

    Recruiters Talk Hiring, Job Strategies, Plan B, Call of Duty, Networking, ATSs, The Industry Layoff Trend, Resume Tips, and LinkedIn’s Value with Keith Plesha of Krafton

    In this episode, I spoke with Keith Plesha, Sr. Recruiter with Krafton Americas who offers valuable insights from his recruiting career. He emphasizes the significance of networking, continuous learning, and staying on top of industry trends for career success. Topics such as interpersonal skills, mentorship, and the impact of remote work on hiring are also discussed.
    The conversation transitions into challenges faced by current (and aspiring) game developers, including layoffs and the effects of mergers and acquisitions. Keith expresses interest in the decision-making processes behind job cuts and the metrics driving those. Additionally, we discuss the surge in gaming during the pandemic and its implications for industry growth and adaptation.
    We then get into topics around previous over-hiring, shifts in user acquisition strategy due to Apple privacy changes, and the repercussions of job cuts. The importance of proactive career management, financial readiness, using ArtStation, and maintaining an updated LinkedIn profile is also stressed. Hear some personal stories, playtesting mishaps, and favorite games, along with the importance of resilience and adaptability in this changing field.
    In conclusion, we talk more about the importance of financial preparedness, career flexibility, and proactive networking. He advocates for staying informed about industry developments, possessing a versatile skill set, and being open to temporary alternative career paths in this current industry climate.

    Bio:
    As a Recruiter with nearly 20 years of experience, Keith Plesha has spent the last decade focused on the games industry. He’s currently serving as a Sr. Recruiter with Krafton Americas, supporting corporate roles in publishing as well as multiple studios including Striking Distance Studios, Unknown Worlds, and PUBG Madison. Prior to this role, Keith spent 7 years with Activision and Meta, and loves leveraging his experience to identify top talent and help shape the future of the gaming industry. 

    Show Links:
    * M+DEV - website
    * GrackleHQ - website
    * ArtStation - website
    * Amir’s 14 Games Jobs Resources - website
    * Meta Lays Off More Than 11,000 - CNBC website
    * What’s Going On With All Of These Game Industry Layoffs - Polygon website
    * Richard King - LinkedIn
    * The Psychology of Money - Amazon

    Connect With Links:
    * Keith Plesha - LinkedIn
    * KRAFTON, Inc. - website

    Game Dev Advice Links: 
    * YouTube - check out this episode with 100% more video
    * Patreon - 1:1 career coaching through the Gain Wisdom membership
    * website - show notes, links, stuff
    * info@gamedevadvice.com - reach out!
    * Game Dev Advice hotline: (224) 484-7733
    * Level Ex Jobs - Current openings for advancing the practice of medicine through play
    * Subscribe and go to the website for full show notes with links
    Learn more about your ad choices. Visit podcastchoices.com/adchoices

    • 1 hr 39 min
    Working on Jedi Starfighter, Portfolios, DirectX’s Mission, Embracing AI, the Neuroscience of Play, Empathy, the Industry’s Next Growth Market, and Helping Ukraine with Founder and CEO Sam Glassenberg of Level Ex

    Working on Jedi Starfighter, Portfolios, DirectX’s Mission, Embracing AI, the Neuroscience of Play, Empathy, the Industry’s Next Growth Market, and Helping Ukraine with Founder and CEO Sam Glassenberg of Level Ex

    In this episode, I spoke with Sam Glassenberg, Founder and CEO of Level Ex, as we dive into subjects encompassing the gaming industry, technology, and healthcare. Sam recounts his unexpected journey into gaming, beginning as an animator at LucasArts and eventually helping lead Microsoft’s DirectX Graphics team. We then transition to discussing the critical importance of having a portfolio for job seekers, the interesting challenges of working in Tech Art, the foundational value of solid engineering principles, and the innovative ways Level Ex pushes Unity3D beyond its limits.
    Our conversation also touches on the essential qualities of empathy, adaptability, and curiosity in the gaming industry. Sam fondly recalls working on his two favorite projects, Star Wars: Jedi Starfighter and Gastro Ex. We also explore the role of generative AI in skill enhancement, the unique challenges of movie-based games, and the exciting yet still maturing potential of AR/VR/XR technologies. Sam then shares an amusing story from a medical conference and emphasizes the need for improved medical training, along with his interest in casual and hyper-casual mobile games.
    As the episode nears its end, Sam provides insights from his recent trip to Kiev where Level Ex is helping assist the Ukrainian armed forces in medical training and his experiences presenting at NATO. He sheds light on the neuroscience behind game design and identifies professional video games as a burgeoning opportunity within the industry. We conclude with Sam encouraging game developers to embrace AI and where to find him online for further discussions and collaboration.

    Bio:
    Sam Glassenberg is the CEO and Founder of Level Ex - the world's first medical video game company. Sam leads a team of veteran game developers and designers who are establishing a new genre of medical games: pushing the limits of game design, physics, and rendering to capture the most terrifying challenges of medicine. Offering the only games certified to provide AMA Category 1 Continuing Medical Education credit, Level Ex's games are played by over a million medical professionals. 20 out of the top 40 medical device and pharmaceutical companies use Level Ex game technology to train and sell their products. Level Ex's games are used by leading medical societies - and NASA - to disseminate the latest guidelines and techniques for topics ranging from COVID to Space Health. Through their work, Level Ex is rapidly establishing 'play' as a fundamental force accelerating adoption in medicine. 

    Show Links:
    * DirectX - Wikipedia
    * FarBridge - website
    * ArtStation - website
    * SIGGRAPH 2019 Real-Time Live! - YouTube
    * Star Wars: Jedi Starfighter - Wikipedia
    * Gastro Ex - website
    * ChatGPT - website

    Connect With Links:
    * Sam Glassenberg - LinkedIn
    * Sam Glassenberg - blog
    * Sam Glassenberg - X/Twitter
    * Level Ex - website
    * Level Ex - YouTube

    Game Dev Advice Links: 
    * YouTube - check out this episode with 100% more video
    * Patreon - 1:1 career coaching through the Gain Wisdom membership
    * website - show notes, links, stuff
    * info@gamedevadvice.com - reach out!
    * Game Dev Advice hotline: (224) 484-7733
    * Level Ex Jobs - Current openings for advancing the practice of medicine through play
    * Subscribe and go to the website for full show notes with links
    * X/Twitter - not really using it to be honest
    Learn more about your ad choices. Visit podcastchoices.com/adchoices

    • 58 min
    Starting Bungie, UEFN, Teamwork, Making Halo, AI Concerns, Portfolios, UGC, Game Industry Optimism, Diversity, Building EQ, and the Fourth Curtain Podcast with founder and CEO Alex Seropian of Look North World

    Starting Bungie, UEFN, Teamwork, Making Halo, AI Concerns, Portfolios, UGC, Game Industry Optimism, Diversity, Building EQ, and the Fourth Curtain Podcast with founder and CEO Alex Seropian of Look North World

     I welcome Alex Seropian, founder and CEO of Look North World on this episode kicking off the 5th (wow, 5th) year of the podcast. Hear as Alex shares insights about his current role, including hosting The Fourth Curtain podcast and his new studio, Look North World. Learn about the growing significance of user-generated content (UGC) in the gaming industry and the potential for UGC to become a major part of the industry in the coming years. Alex also reflects on his journey in the game industry, from his early exposure to video games to the founding of Bungie after college and working on games like Marathon and Halo.
    We then get into his curiosity about the future of the game industry, particularly in relation to the impact of technology, such as AI and virtual reality. He also raises concerns about job stability and diversity within our industry, emphasizing the importance of building a diverse workforce. Alex then shares his excitement about the Steam Deck hardware and highlights his ongoing passion for gaming.
    In closing, Alex offers a piece of advice for those working in the industry, expressing optimism about the future of the game industry, and the role of entertainment in people's lives. We acknowledge the fluctuations and challenges within the industry but maintain a positive outlook for its future.

    Bio:
    Alex Seropian is an entrepreneur and video game developer who has been creating video games for more than 30 years. He is currently the founder and CEO of Look North World, a developer of games & entertainment for creator communities. Alex started in the video game industry by founding Bungie (Halo, Marathon, Myth). He is also the founder of Wideload Games and Industrial Toys. Alex has held executive positions at Microsoft, Disney, and Electronics Arts. Along with starting companies, he is the host of The Fourth Curtain Podcast, a mentor and advisor to numerous startups, and serves as a board advisor to the Tumo Center in Armenia.

    Show Links:
    * The Fourth Curtain Podcast - website
    * UGC - GamesBeat
    * Bungie - Wikipedia
    * UEFN Game Engine - website
    * Steam Deck - Steam website

    Connect With Links:
    * Alex Seropian - LinkedIn
    * Look North World - website
    * Alex Seropian - X/Twitter

    Game Dev Advice Links: 
    * YouTube - check out this episode with 100% more video
    * Patreon - 1:1 career coaching through the Gain Wisdom membership
    * website - show notes, links, stuff
    * X/Twitter - pretty dormant 
    * info@gamedevadvice.com - reach out!
    * Game Dev Advice hotline: (224) 484-7733
    * Level Ex website - Careers page for advancing the practice of medicine through play
    * Subscribe and go to the website for full show notes with links
    Learn more about your ad choices. Visit podcastchoices.com/adchoices

    • 48 min
    From Improv to the Game Industry, Charting Your Path, Being Flexible, Consolidation Concerns, Working with Clients, Future Tech, the M+DEV Conference, and Taking Care of Yourself with Jennifer Javornik of Filament Games

    From Improv to the Game Industry, Charting Your Path, Being Flexible, Consolidation Concerns, Working with Clients, Future Tech, the M+DEV Conference, and Taking Care of Yourself with Jennifer Javornik of Filament Games

    I welcome Jennifer Javornik, the Chief Partnerships Officer at Filament Games on this 60th episode. Learn about her current role, the company’s connection with UW Madison, and how she transitioned from a traditional IT role into the game industry. Hear about being in improv comedy, learning to be less formal, and how the industry embraces being yourself. We then share advice about starting out, having content to show, testing, and being able to hit the ground running. 
    Hear about the intricacies of doing client work, opportunities to work in marketing, and the importance of being flexible in this industry. We then get into teamwork, communication skills, and one of her favorite projects, iCivics.org. Learn about industry consolidation concerns, questions about the future, supporting VR/AR/MR, and hype cycles.
    Our discussion then pivots to a funny story about Minecraft, the NY Times Spelling Bee, and spending time away from games outside of work. As we wrap up, hear about some unusual projects she’s worked on for dairy farmers and pediatric MRIs to help kids, taking care of yourself, keeping your skills current, and the upcoming M+DEV 2023 conference in Madison, WI.

    Bio:
    Jennifer Javornik is a video game executive who specializes in partnerships, business development, revenue growth, and entrepreneurship. She is currently the Chief Partnerships Officer for Filament Games, a video game studio that specializes in digital games, simulations, VR and AR experiences for positive impact. She is also a founding member and former Executive Director of the Wisconsin Games Alliance and currently serves on the Unity Global Education Board.

    Show Links:
    * What Video Games Have to Teach Us About Learning and Literacy - Amazon
    * iCivics.org - website
    * Microsoft acquiring Activision Blizzard - The Verge
    * Magic Leap - website
    * M+DEV 2023: Nov. 10, 2023 - website

    Connect with Links:
    * Jennifer Javornik - LinkedIn
    * Filament Games - website

    Game Dev Advice Links: 
    * Patreon - please support the the show if you find it useful or interesting so new episodes can keep coming out
    * website
    * Twitter
    * email: info@gamedevadvice.com
    * Game Dev Advice hotline: (224) 484-7733
    * Level Ex Careers website
    * Subscribe and go to the website for full show notes with links
    Learn more about your ad choices. Visit podcastchoices.com/adchoices

    • 49 min

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