2 hr 34 min

A Small Matter of Programming by Bonnie Nardi Future of Coding

    • Technology

This community is a big tent. We welcome folks from all backgrounds, and all levels of experience with computers. Heck, on our last episode, we celebrated an article written by someone who is, rounding down, a lawyer! A constant question I ponder is: what's the best way to introduce someone to the world of FoC? If someone is a workaday programmer, or a non-programmer, what can we share with them to help them understand our area of interest?

A personal favourite is the New Media Reader, but it's long and dense. An obvious crowd-pleaser is Inventing on Principle.

Bonnie Nardi's A Small Matter of Programming deserves a place on the list, especially if the reader is already an avid programmer who doesn't yet understand the point of end-user programming. They might ask, "Why should typical computer users bother learning to program?" Well, that's the wrong question! Instead, we should start broader. Why do we use computers? What do we use them to do? What happens when they don't do what we want? Who controls what they do? Will this ever change? What change do we want? Nardi challenges us to explore these questions, and gives the reader a gentle but definitive push in a positive direction.

Next time, we're… considered harmful?

#### $

We have launched a Patreon!

=> patreon.com/futureofcoding

If, with the warmth in your heart and the wind in your wallet, you so choose to support this show then please know that we are tremendously grateful.

Producing this show takes a minor mountain of effort, and while the countless throngs of adoring fair-weather fans will surely arrive eventually, the small kilo-cadre of diehard listeners we've accrued so far makes each new episode a true joy to share. Through thick and thin (mostly thin since the sponsorship landscape turned barren) we're going to keep doing our darnedest to make something thought-provoking with an independent spirit. If that tickles you pink, throw some wood in our fireplace! (Yes, Ivan is writing this, how can you tell?)

Also, it doesn't hurt that the 2nd bonus episode — "Inherently Spatial" — is one of the best episodes of the show yet. It defrags so hard; you'll love it.

#### Init


Bug report: Frog Fractions. Oh the indignity!
Hey, it's The Witness in our show notes again.
Getting Over It with Bennett Foddy is the better game, even if it spawned Only Up and other copycats that miss the point. The Looker gets the point.
Getting Over It is a triumph that emerged from a genre of games that are hard to play: Octodad, QWOP, I Am Bread
Braid arguably spawned the genre of high-minded & heady puzzlers that all try to say something profound through their design.
Cookie Clicker and Universal Paperclips are good incremental games.
Jump King and Only Up are intentionally bad. Flappy Bird was accidentally good. Surgeon Simulator and Goat Simulator are purely for the laughs. Stanley Parable, like Getting Over It, brings in the voice of the creator to (say) invite rumination on the fourth wall, which is what make them transcendent.
Here's the trailer for Bennett Foddy's new game, Baby Steps.
So on the one hand we have all these "bad" and """bad""" and sometimes badgames, which actually end up doing quite well in advancing the culture. On the other hand we have The Witness, The Talos Principal, Swapper, Antichamber, QUBE, and all these high-minded puzzly games, which despite their best efforts to say something through their design… kinda don't.
When comparing the "interactivity" of these games, it's tempting to talk about the mechanics (or dynamics), but that formal definition feels a little too precise. We mean something looser — something closer to the colloquial meaning when "Gamers" talk about "game mechanics".
Silent Football might be an example of "sports as art". Mao is a card game where explaining the rules is forbidden.

#### Main


The Partially Examined Life is one of Jimmy's favourite philosophy podcasts.
Two essays from Scientific American's 1991 Special

This community is a big tent. We welcome folks from all backgrounds, and all levels of experience with computers. Heck, on our last episode, we celebrated an article written by someone who is, rounding down, a lawyer! A constant question I ponder is: what's the best way to introduce someone to the world of FoC? If someone is a workaday programmer, or a non-programmer, what can we share with them to help them understand our area of interest?

A personal favourite is the New Media Reader, but it's long and dense. An obvious crowd-pleaser is Inventing on Principle.

Bonnie Nardi's A Small Matter of Programming deserves a place on the list, especially if the reader is already an avid programmer who doesn't yet understand the point of end-user programming. They might ask, "Why should typical computer users bother learning to program?" Well, that's the wrong question! Instead, we should start broader. Why do we use computers? What do we use them to do? What happens when they don't do what we want? Who controls what they do? Will this ever change? What change do we want? Nardi challenges us to explore these questions, and gives the reader a gentle but definitive push in a positive direction.

Next time, we're… considered harmful?

#### $

We have launched a Patreon!

=> patreon.com/futureofcoding

If, with the warmth in your heart and the wind in your wallet, you so choose to support this show then please know that we are tremendously grateful.

Producing this show takes a minor mountain of effort, and while the countless throngs of adoring fair-weather fans will surely arrive eventually, the small kilo-cadre of diehard listeners we've accrued so far makes each new episode a true joy to share. Through thick and thin (mostly thin since the sponsorship landscape turned barren) we're going to keep doing our darnedest to make something thought-provoking with an independent spirit. If that tickles you pink, throw some wood in our fireplace! (Yes, Ivan is writing this, how can you tell?)

Also, it doesn't hurt that the 2nd bonus episode — "Inherently Spatial" — is one of the best episodes of the show yet. It defrags so hard; you'll love it.

#### Init


Bug report: Frog Fractions. Oh the indignity!
Hey, it's The Witness in our show notes again.
Getting Over It with Bennett Foddy is the better game, even if it spawned Only Up and other copycats that miss the point. The Looker gets the point.
Getting Over It is a triumph that emerged from a genre of games that are hard to play: Octodad, QWOP, I Am Bread
Braid arguably spawned the genre of high-minded & heady puzzlers that all try to say something profound through their design.
Cookie Clicker and Universal Paperclips are good incremental games.
Jump King and Only Up are intentionally bad. Flappy Bird was accidentally good. Surgeon Simulator and Goat Simulator are purely for the laughs. Stanley Parable, like Getting Over It, brings in the voice of the creator to (say) invite rumination on the fourth wall, which is what make them transcendent.
Here's the trailer for Bennett Foddy's new game, Baby Steps.
So on the one hand we have all these "bad" and """bad""" and sometimes badgames, which actually end up doing quite well in advancing the culture. On the other hand we have The Witness, The Talos Principal, Swapper, Antichamber, QUBE, and all these high-minded puzzly games, which despite their best efforts to say something through their design… kinda don't.
When comparing the "interactivity" of these games, it's tempting to talk about the mechanics (or dynamics), but that formal definition feels a little too precise. We mean something looser — something closer to the colloquial meaning when "Gamers" talk about "game mechanics".
Silent Football might be an example of "sports as art". Mao is a card game where explaining the rules is forbidden.

#### Main


The Partially Examined Life is one of Jimmy's favourite philosophy podcasts.
Two essays from Scientific American's 1991 Special

2 hr 34 min

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