36 episodes

In this series of podcasts, Dj, Marco, Tom, and Andrew discuss the ever-evolving CG industry. They draw from their personal experiences and those of their featured guests to shed light on key issues for those beginning their 3d careers, and seasoned professionals alike.

CG talks GarageFarm.NET

    • Arts

In this series of podcasts, Dj, Marco, Tom, and Andrew discuss the ever-evolving CG industry. They draw from their personal experiences and those of their featured guests to shed light on key issues for those beginning their 3d careers, and seasoned professionals alike.

    s03 e12: How to get rich and famous making animation, or die trying - VIVIX Studio

    s03 e12: How to get rich and famous making animation, or die trying - VIVIX Studio

    How can you build a company, find financing and make your big dream animated series project a reality?
    Easy, peasy...
    First take a part in a worldwide animated project like “Love, death + robots” that made a smashing success on Netflix. The next thing you do is find the perfect business match and team up with the best 3d artists you can find to establish a high-quality animation studio.
    Sounds too cocky?
    Our special guests in this episode have a lot to tell you on how it can be done (and actually is). Ladies and gentlemen, please welcome Ilya Kuzyuk (CEO) and Ilya Mozzhukhin (Animation Director) from VIVIX studio.

    They met together as a very unusual combination of artistic and business talents to break straight to the first class of ambitious animation projects.
    Their dream was clear - to create high-end animation for adults (a whole new generation raised on animation and video games which they are a part of as well)
    But why make something great, just for a few people to watch. Their plan was to hit big time from the get-go.
    Long animation projects are no peanuts and require a lot of money to make. Ilya Kuzyuk as the business brains of the team based on his rich entrepreneurial experience knew exactly how crucial it is to secure proper financing.

    First, they did some contract gigs to raise some money. Achieving some success in that field they quickly realized that doing client jobs takes away their focus and effort from the big goal - which was their own original animation project called Artificial Detective. They decided to search for an investor willing to bet on the project. They knew no one would buy the idea without any substantial pre-production work that could pitch the project.
    With the funding they had, they’ve prepared a lot of high-quality concept work (which they agreed to show on-screen to our beloved podcast audience)

    In the podcast episode, we also discuss the pros and cons of using Unreal Engine in animation productions and the future of offline rendering.
    Digressing to topics like remote work and the pandemic, the crucial importance of storytelling or unusual merchandising ideas.

    If you are interested in 3d animation, making business with art projects, or just a fan of sci-fi series on Netflix, Disney+, HBO, or other streaming platforms of your choice, you will find this episode insightful and interesting.



    • 1 hr 20 min
    s03 e11: How to learn Blender - Michael Bridges from Canopy Games

    s03 e11: How to learn Blender - Michael Bridges from Canopy Games

    What is the best way to learn Blender and 3d graphics? Let's discover it in our latest CG Talks podcast episode, where we've hosted a special guest Michael Bridges - a Blender 3D tutor, indie game developer, founder of Canopy Games, and a co-host of the Blender Nest podcast.

    This time we've discussed the experience of getting into 3d for the first time and various learning approaches. How to advance quickly and in a thorough manner? Is there a real value in taking structured paid courses? Is university any good for a 3d apprentice? If you’re interested in 3d graphics, learning Blender whether for game development or any other use case, listen to this episode to discover the tutor's point of view and get some inspiration to choose your learning course - You'll find the conversation interesting with a big dose of positive energy and humor!
    Have a listen and enjoy!


    • 1 hr 32 min
    s03 e10: Deepmotion - future of motion capture

    s03 e10: Deepmotion - future of motion capture

    Attention! There is a nice treat at the end of the podcast for our listeners who want to test out Animate 3D :)

    In this episode of CG Talks - the podcast where CG guys talk about Computer Graphics we have very special guests - Mr. Kevin He (CEO and founder of Deepmotion Inc.) and their Product Director Mr. Ergin Dervisoglu together with DJ and Amiel they are going to talk about Deepmotion’s new AI-driven motion capture service and the technology behind it.
    You will learn how working on World of Warcraft can inspire creative research on how to automate the animation creation process and lead to opening a cutting-edge tech startup.
    What is the difference between AI and machine learning? Is AI going to kill us all (or at least take away our jobs)? Is automatic motion capture suitable for professional work? How fast does it develop and can it replace expensive equipment? Can physics simulation be automated? Why did Deepmotion receive an Epic Mega Grant? What about face tracking?
    If any of those questions ever crossed your mind or at least seem interesting, have a listen to this episode and you just might find the answers.
    Let’s dive into the future of motion capture that is happening now with video-based automatic mo-cap cloud service - Animate 3D by Deepmotion.

    Animate 3d - https://www.deepmotion.com/animate-3d
    Face tracking - https://www.youtube.com/watch?v=PGjqa3O6o1k
    GarageFarm.NET's tutorial on using Deepmotion - https://www.youtube.com/watch?v=ku0zMs5sUew
    Deepmotion's VR Body tracking gets Epic Megagrant - https://uploadvr.com/epic-megagrants-avatar-magnet/
    About Deepmotion - https://www.deepmotion.com/company

    • 1 hr 14 min
    s03 e09: Substance of texturing - interview with Amiel Goco

    s03 e09: Substance of texturing - interview with Amiel Goco

    In this episode of CG Talks DJ and Andrew interview Amiel, our GarageFarm.NET team Substance specialist, and content creator.
    We learn about the simplicity and also the huge power of Substance, and get valuable tips on how to get started and create CG materials like a pro.
    On top of that, we learn why you shouldn't keep your works on your
    HDD even if you think they are not good enough and why Amiel considers himself rather a technical guy than an artist.

    Substance Painter - https://www.substance3d.com/products/substance-painter/
    Substance Designer - https://www.substance3d.com/products/substance-designer/
    Substance Alchemist - https://www.substance3d.com/products/substance-alchemist/
    Substance Source - https://www.substance3d.com/products/substance-source/
    Ambient occlusion - https://en.wikipedia.org/wiki/Ambient_occlusion
    Zbursh - https://pixologic.com/
    Iray , 3d view Substance Painter - https://www.youtube.com/watch?v=92ngIojcd5M
    Sbar file and other formats - https://www.youtube.com/watch?v=vwn89RgGr_A
    Blender mask tools - https://www.youtube.com/watch?v=2Fk-6yKTzMU
    Quixel mixer - https://quixel.com/mixer
    ArmorPaint - https://armorpaint.org/
    Wes McDermott - https://www.youtube.com/channel/UCoYBJMg934qT0NHLMU0tHrg
    Smart materials - https://www.youtube.com/watch?v=xppOU2y10Cs
    Substance baking maps - https://www.youtube.com/watch?v=srUXsAjD2xs
    WSD Gaming - https://acronym24.com/wsd-meaning-in-gaming/
    Pbr validation - https://www.youtube.com/watch?v=gh2wROK7ceE
    Voronoi texture - https://docs.blender.org/manual/en/latest/render/shader_nodes/textures/voronoi.html
    Photogrammetry - https://en.wikipedia.org/wiki/Photogrammetry
    Houdini - https://www.sidefx.com/
    Daniel Thiger Marmoset tutorial – https://www.youtube.com/watch?v=XZC6QkwxHRA
    Corridor Crew Terminator 2 remake - https://www.youtube.com/watch?v=YXehBx0Yc_w
    Avid - https://www.avid.com/
    Davinci resolve - https://www.blackmagicdesign.com/pl/products/davinciresolve/
    Tablet and substance - https://www.youtube.com/watch?v=RB-LzeT50pw
    Tips for painter Amiel tutorial - https://www.youtube.com/watch?v=bgquP-teXd0
    Vertex painting decals blender - https://www.youtube.com/watch?v=NzzRr-VVYps
    Luxcore render seamless textures - https://luxcorerender.org/new-features-in-v2-5/
    Corona seamless textures - https://www.youtube.com/watch?v=tKK0Pzw3sjM
    Substance animated textures - https://www.youtube.com/watch?v=weOAJVykMdg
    Exporting maps in different resolutions - https://www.youtube.com/watch?v=1IgMJsMR74w

    • 1 hr 9 min
    s03 e08: Buy 'em all - Epic acquires Artstation

    s03 e08: Buy 'em all - Epic acquires Artstation

    In this episode Marco, Amiel and DJ are discussing the ins and outs of latest Epic Games' acquisition of Artstation.

    Is Epic the upcoming Big Brother of 3D Industry? What is their strategy? What's in it for a simple 3d artist? Should we rejoice or fear?
    These questions along with numerous digressions about a healthy lifestyle in a digital world, monopolies, imperial and metric systems, and many others fill this entertaining episode.
    What happened to Star Wars when Disney bought the franchise.
    Is freebie giveaway enough to change people's habits?
    If you are curious who the heck is Sherrif of Rotterdam go ahead and give this episode a listen! Share your thoughts about the latest moves from Epic in the comments below!

    Adobe acquires Substance - https://blog.adobe.com/en/publish/2019/01/23/adobe-acquires-allegorithmic-substance-3d-gaming.html
    Epic vs Apple FAQ - https://www.washingtonpost.com/technology/2021/05/02/apple-epic-trial-faq/

    • 1 hr 9 min
    s03 e07: Unreal Engine 5 Early Access

    s03 e07: Unreal Engine 5 Early Access

    In this episode, DJ, Andrew, and Amiel talk about Unreal Engine 5, what it means for the industry, and answer one of the biggest questions for 3D artists: Is Unreal Engine 5's real-time ray tracing going to replace traditional renderers?

    Unreal 5 Early Access - https://www.unrealengine.com/en-US/unreal-engine-5
    Unreal 5 Early Access video - https://www.youtube.com/watch?v=d1ZnM7CH-v4
    Epic games - https://www.epicgames.com/store/en-US/
    Lavina\vantage - https://www.chaosgroup.com/vantage
    Quixel library - https://quixel.com/megascans/
    Nanite - https://www.youtube.com/watch?v=TMorJX3Nj6U
    Lumen - https://www.youtube.com/watch?v=yMTq4xPvxfk
    Jamal jubaev - http://jamajurabaev.com/
    LOD - https://en.wikipedia.org/wiki/Level_of_detail_(computer_graphics)
    Texel density - https://www.youtube.com/watch?v=2-mIY87314g
    Andrew price, the future of modelling - https://www.youtube.com/watch?v=FlgLxSLsYWQ
    Nick Gordon - https://www.youtube.com/user/GameAudioAustralia
    Doom sountrack - https://www.youtube.com/watch?v=Lmt9VA00Tv4
    Sound creation tools in Unreal 5 - https://www.youtube.com/watch?v=uleiEmLNyy8
    Unreal 5 and Mandalorian -https://www.youtube.com/watch?v=tpUI8uOsKTM
    Ian Hubert Blender interview - https://www.youtube.com/watch?v=lY8Ol2n4o4A

    • 1 hr 4 min

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