In this series of podcasts, Dj, Marco, Tom, and Andrew discuss the ever-evolving CG industry. They draw from their personal experiences and those of their featured guests to shed light on key issues for those beginning their 3d careers, and seasoned professionals alike.
s02 e06: Why and how to optimize your scenes?
In this episode, Andrew, DJ, and Marco talk about how optimizing your 3d scene can save your sanity, what aspects of your project could be adding unnecessary render time what you can do to render your scenes faster on a render farm even without much technical rendering knowledge!
Optimizing 3ds Max scenes through Textures – Part I - https://www.garagefarm.net/blog/guide-to-rendering-optimizing-scenes-in-3ds-max-through-textures
Optimizing 3ds Max scenes through Textures – Part II https://www.garagefarm.net/blog/guide-to-rendering-optimizing-scenes-in-3ds-max-through-textures-2
Optimizing scenes in 3ds max geometry - https://www.garagefarm.net/blog/guide-to-rendering-optimizing-scenes-in-3ds-max-through-geometry
How to optimize displacement maps in V-ray – part I https://www.garagefarm.net/blog/how-displacement-maps-work-and-how-to-optimize-them-in-v-ray-part-1
How to optimize displacement maps in V-ray – part II https://www.garagefarm.net/blog/how-displacement-maps-work-and-how-to-optimize-them-in-v-ray-part-2
How to optimize buckets in V-Ray part I - Option analysis https://www.youtube.com/watch?v=PnBI97xBD_g
How to optimize buckets in V-Ray part II - Troubleshooting hanging buckets https://www.youtube.com/watch?v=5_xp5mK2UB0
optimize viewport settings
LOD - https://en.wikipedia.org/wiki/Level_of_detail
Mipmap - https://en.wikipedia.org/wiki/Mipmap
Optimizing settings in V-Ray - http://www.peterguthrie.net/blog/2014/7/hdr-sky-lighting-for-interiors
Optimizing viewport - http://www.peterguthrie.net/blog/2017/4/pg-tips-clipping-planes-focal-point-trick
Blender simplify - https://www.youtube.com/watch?v=1joLsRZ7VEA
How to link character (or any) assets using collections in Blender - https://www.youtube.com/watch?v=DyDK7U8jl_I
C4D Viewport optimization - https://www.youtube.com/watch?v=0tzHQD3cRJE
s02 e05: September updates
In this Episode, Dj Marco and Andrew round up some interesting developments from the CG world as well as our render farm and server rental service for the month of September!
Renderman 24 for Blender - https://www.youtube.com/watch?v=aKh2taqONg8
Renderman 23 feature reel - https://vimeo.com/376885270
Renderman non-photorealistic shaders – painter shaders - http://www.lollipopshaders.com/case-studies/9to3animation/?fbclid=IwAR2ByS7ibRUFRZg3OsgZyQg2BX62juXKoUw6QqunkzaE7_1NVHljkdJVwJY
Epic apple hearing - https://arstechnica.com/gaming/2020/09/apple-vs-epic-hearing-previews-a-long-hard-fought-trial-to-come/
Autodesk joined open design alliance - https://adsknews.autodesk.com/news/open-design-alliance-membership
Epic Megagrant for Maxon - https://www.maxon.net/en-us/news/press-releases/article/maxon-receives-200000-epic-megagrant/
Epic Megagrant for Instant Terra - https://www.wysilab.com/
C4D R23 release - https://www.youtube.com/watch?v=URZXyR4VJzo
Cycles for Houdini by Tangents Studios - https://www.youtube.com/watch?v=7XE7e0zycYU
CgArchitect render engines survey - https://www.cgarchitect.com/features/articles/a9976335-2020-architectural-visualization-rendering-engine-survey-results
Blender newest version release – https://www.youtube.com/watch?v=DtYCjoTqeEA
Blender cloth brushes – https://www.youtube.com/watch?v=6dJYKmyNxLY
Blender multiresolution modifier - https://www.youtube.com/watch?v=86lVXEneVfc
Blender Extrude manifold - https://www.youtube.com/watch?v=roahtQgoXg4
Blender new sky texture Nichita - https://www.youtube.com/watch?v=dXZueIyiEfc
Zbrush – cloth simulator brush - https://www.youtube.com/watch?v=gyaMwGSsrb8
Vector tracing in Blender grease pen - https://www.youtube.com/watch?v=G-vd-9G6BgQ
Clip studio paint - https://www.clipstudio.net/en/
Links to news mentioned in our podcast:
Xesktop – 8 x V100 16GB GPU rendering server - https://www.youtube.com/watch?v=9GTa2iQjdrI
GarageFarmNET - Rendering C4D using camera animation mode - https://www.youtube.com/watch?v=9mHUqqEHfmw
GarageFarm.NET – Rendering C4D + Redshift on cloud farm - https://www.youtube.com/watch?v=cfAW7szL124
GarageFarm.NET – Auto submit feature - https://www.youtube.com/watch?v=yCEuNnUdUZA
GaragefarmNET – Web manager – frames preview - https://www.youtube.com/watch?v=C15XKtdeIQA
s02 e04: What is the best approach to modeling?
In this episode, Andrew, DJ, and Marco touch on the different aspects of modeling, what to look out for, when some rules can be broken and what lies on the horizon for 3d modeling in general.
PiFuHD - https://www.youtube.com/watch?v=lxk-ijYY4n4
Mixamo – https://www.mixamo.com/#/
Anastasia Opara – https://www.anastasiaopara.com
Zbrush Shadow box - https://www.youtube.com/watch?v=1WosEyotDb4
Gleb alexandov 50 modeling issues from hell - https://www.youtube.com/watch?v=-O8kXTAr1wA
Plant factory - https://info.e-onsoftware.com/more-info-plantfactory
Midge ‘Mantissa’ Sinnaeve - https://mantissa.xyz/pages/work.html
3ds bee - https://3dbee.it
s02 e03: Are there really rules in Art?
In this episode, Andrew, Marco, and DJ go over the timeless practices in art, the outlook on these practices today, and how our digital world has affected our perspectives on what Art is in the first place!
Here are links to the materials mentioned in this episode:
Mozart and Salieri - https://www.youtube.com/watch?v=6IHptqZiDxc
Pirates code - https://www.youtube.com/watch?v=WJVBvvS57j0
EAGER animation - https://youtu.be/YbKasfNak4U
Aleksandra Waliszewska - https://www.facebook.com/Aleksandra-Waliszewska-152642531244/?fref=ts
Elliot smith - https://www.youtube.com/watch?v=IplcACGoSxg&list=PLeGTygRJdeYN6nifAT58Ty8GbAU5cHoiw&index=64 ( https://www.youtube.com/watch?index=64&list=PLeGTygRJdeYN6nifAT58Ty8GbAU5cHoiw&v=IplcACGoSxg )
Happy Trails - Winter - https://happytrailsanimation.com/about/our-films/winter/
Cool 3D world - https://www.youtube.com/channel/UCzNZlJzmjomyl00ewlxHqOA
s02 e02: Epic Games battle is epic
In this podcast, Dj and Andrew discuss their thoughts and feelings on the current legal struggle between Epic Games and Apple, and how that impacts the CG industries, tools and creators!
s02 e01: DOES SIZE REALLY MATTER? Maps, and frames- when and when not to go big.
There's a lot of buzz about 4k frames or higher as a future standard for film. How might that affect the 3d animation industry, and in what other ways do hi res images play a part in the CG workflow? In this episode, DJ Andrew and Marco look into it.