39 episodes

A show about tabletop RPG design. Each episode we bring you a single mechanic and break it down as deep as we possibly can. Co-hosted by Sam Dunnewold and a rotating roster of designers.

diceexploder.com

Dice Exploder Sam Dunnewold

    • Arts
    • 5.0 • 9 Ratings

A show about tabletop RPG design. Each episode we bring you a single mechanic and break it down as deep as we possibly can. Co-hosted by Sam Dunnewold and a rotating roster of designers.

diceexploder.com

    Game Exploder Jam Roundup

    Game Exploder Jam Roundup

    Transcript

    The first ever Dice Exploder game jam came to a close about a month ago, and today I sit down with the three hooligans from the discord who put it together and go through some of our favorite entries. If Dice Exploder is a show about concrete examples, this episode is as Dice Exploder as it gets.

    All the games we talk about are pretty short, so it should be easy to follow along at home. Check out all the jam submissions here.

    Thanks to Audrey Stolze (aka Lady Tabletop), Chris Greenbriar, and Sam Roberts for running the jam!

    Further Reading:

    Game Exploder full list of entries

    Sam D's late entry: World Ending Game (Sam's Version)

    Socials

    Sam D on Bluesky and itch.

    Sam R's game Escape from Dino Island.

    Audrey on ⁠Tumblr⁠, and her podcast ⁠Alone at the Table⁠ about solo games.

    The Dice Exploder blog is at diceexploder.com

    Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.

    Join the Dice Exploder Discord to talk about the show!

    • 51 min
    Everyone Adds a Detail (Stewpot) with Lee Conrads

    Everyone Adds a Detail (Stewpot) with Lee Conrads

    Transcript

    What if your D&D adventuring party settled down and opened a tavern, and the vibes went from dragon murderers to Bob’s Burgers? That's my pitch for Stewpot: Tales from a Fantasy Tavern, one of my favorite RPGs. It's currently on Backerkit, and you should check it out.

    This week I'm talking about a super simple unnamed mechanic from Stewpot, and presumably other games before it, that's inspired much of my own work: everyone goes around and adds a detail about the scene at hand or whatever we're talking about. Simple but effective.

    I think of this mechanic, and Stewpot generally, as especially welcoming to people new to the hobby. And so I brought on my favorite new to the hobby person: Lee Conrads, acclaimed theater director (there's a lot of theater and audience theory in this one) and also my spouse. It's a very special episode.

    Further Reading:

    The Stewpot backerkit campaign

    Circle X theater company

    Great Reckonings in Little Rooms

    Comedy Book by Jesse David Fox

    Socials

    Sam on Bluesky and itch.

    The Dice Exploder blog is at diceexploder.com

    Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.

    Join the Dice Exploder Discord to talk about the show!

    • 46 min
    Playlists (Ribbon Drive) with Takuma Okada

    Playlists (Ribbon Drive) with Takuma Okada

    Transcript

    Is sharing music with your friends an RPG? It sure is when you're playing Avery Alder's game Ribbon Drive. Takuma Okada, the designer of Stewpot: Tales from a Fantasy Tavern (⁠on Backerkit right now⁠), joins me this week to talk about music, contemplation, and unconventional ways to inspire players.

    Further Reading:

    ⁠Ribbon Drive⁠

    ⁠Spindlewheel⁠

    Everything Is Illuminated, the book and film

    ⁠Ten Candles⁠

    ⁠Dread⁠

    ⁠Star Crossed⁠

    ⁠Our Radios Are Dying⁠

    ⁠Void 1680 AM⁠

    Sam’s ⁠playlist⁠ from playing Ribbon Drive

    ⁠The Awards⁠ website

    ⁠The Awards interview on Yes Indie'd⁠

    Socials

    Takuma on Twitter and Bluesky.

    Sam on ⁠Bluesky⁠ and ⁠itch⁠.

    The Dice Exploder blog is at ⁠diceexploder.com⁠

    Our logo was designed by ⁠sporgory⁠, and our theme song is Sunset Bridge by Purely Grey.

    Join the ⁠Dice Exploder Discord⁠ to talk

    • 39 min
    Fan Mail (Primetime Adventures) with Meguey Baker

    Fan Mail (Primetime Adventures) with Meguey Baker

    Transcripts are available at diceexploder.com

    People talk a lot about how and whether RPGs emulate TV and movies, but this week cohost Meguey Baker (Apocalypse World, Under Hollow Hills) brings in a game that takes that sentiment to a compelling meta level. Fan Mail, from Primetime Adventures by Matt Wilson, is the core of the game's key metaphor: that players are simultaneously writers of a TV show, fans watching that show, and the characters portrayed on screen. We talk about the storygame scene in the early 2000s, how Primetime Adventures has influenced Meg's work, and how different this mechanic can feel in a one shot vs a full campaign.

    This game feels like a classic. I wish I'd known about it ten years ago.

    Further Reading:

    Primetime Adventures by Matt Wilson

    The Revolution Was Televised by Alan Sepinwall

    Inspecters by Jared Sorensen

    A Thousand and One Nights by Meguey Baker

    Ritual in Game Design by Meguey Baker

    Meguey & Vincent’s new game Under Hollow Hills

    Socials

    Meg on Twitter and Bluesky.

    The Baker family blog and games.

    Sam on Bluesky and itch.

    The Dice Exploder blog is at diceexploder.com

    Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.

    Join the Dice Exploder Discord to talk about the show!

    • 39 min
    Playbooks and Communication with Moe Poplar

    Playbooks and Communication with Moe Poplar

    Transcript

    What's the deal with Playbooks? That's a question that's way too big for one episode. But Moe Poplar, of the RPG Academy podcast Show & Tell, had a very particular effect of playbooks that he wanted to talk about on the show today: how playbook choice can be a line of communication between players, GM, and designer.

    This is one of those episodes that's as much play advice as it is about design. I should do more of those.

    Further Reading:

    Monster of the Week

    Blades in the Dark

    Socials

    Moe’s website, including his games.

    Moe’s podcast via The RPG Academy, Show & Tell

    Sam on Bluesky and itch.

    The Dice Exploder blog is at diceexploder.com

    Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.Join the Dice Exploder Discord to talk about the show!

    • 41 min
    Exploding Dice with Mikey Hamm

    Exploding Dice with Mikey Hamm

    Transcript

    This week, now that the part of season 3 that was funded by Kickstarter is over, I’ve got a treat for you: the backers-only bonus episode with Mikey Hamm, designer of Slugblaster. You didn’t think I was gonna just hold on to an episode this good forever, did you? It’s the show’s namesake mechanic!

    Mikey is currently Kickstarting Two-Hand Path, a solo game roll-and-write dungeon crawler. Check it out.

    While I thought this episode would be a big of a goof about a goofy mechanic (and it is), it also brought out some of the most thoughtful thoughts on deploying mechanics with precision and purpose that I’ve had on the show yet. Also, we had a blast.

    A slug blast.

    List of Games with Exploding Dice

    Middle Earth Roleplaying Game

    Shadowrun

    Earthdawn

    Luck of Legends

    The Burning Wheel

    7th Sea

    Heart (Deep Apiarist class)

    Renegade Racers

    Kids on Bikes

    Armello

    Socials

    Back Two-Hand Path and buy Slugblaster now!

    Mikey on Bluesky.

    Sam on Bluesky and itch.

    The Dice Exploder blog is at diceexploder.com

    Our logo was designed by sporgory, and our theme song is Sunset Bridge by Purely Grey.

    Join the Dice Exploder Discord to talk about the show!

    • 50 min

Customer Reviews

5.0 out of 5
9 Ratings

9 Ratings

Starmamac ,

Get a deeper understanding of TTRPGs

I won’t lie, this podcast may not be for everyone. It gets into the weeds on game mechanics. But if you’re the kind of person who geeks out about game design, who’s backing a dozen game kickstarters a year, who’s dedicated 3 days/week to trying out new TTRPGs- this show is for you. Guests are insightful, enthusiastic luminaries in the scene. I promise you’ll learn something in an engaging way.

Sharang-utan ,

Great design insights!

Some really cool insights into the nitty gritty of game design! And a nice variety of games discussed, both super indie and more mainstream.

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