Yes Indie'd Pod

Thomas M

Do I like game design? Yes, indie'd! A podcast of bitesize interviews with indie tabletop roleplaying game creators about their work and game design theory & practice. Releases every two weeks.

  1. 07/01/2025

    A Body of Work (w/ Emily Allen)

    You can support this show on Patreon⁠⁠! In this episode, we talk to Emily Allen, the game designer behind Dying Stylishly Games. She's best known for her two now classic OSR adventures, the Gardens of Ynn and the ennie-award winning Stygian Library, which popularized the depth-crawl format. Both of which are now republished in new editions from Soul Muppet Publishing. She’s also designed Dungeon Bitches, a violent sapphic PbtA game about trauma and survival and the Yellow Curtain, a weird meta-storygame inspired by the King in Yellow. And then this year, we got Black Death Rising, an OSR-ish game of religious horror amidst the black plague where you can play vampires, werewolves, homunculi, changelings, ghouls, grotesques, ghosts, and waifs. And fight fascists, demons, and intelligent rats. Emily Allen’s blog: https://cavegirlgames.blogspot.com Tumblr: https://www.tumblr.com/cavegirlpoems Games on drivethruRPG: https://www.drivethrurpg.com/en/publisher/8182/cavegirl-productions Emily’s Games: Wolf Pack & Winter Snow (2017) The Dolorous Stroke (2018) Gardens of Ynn (2018) Stygian Library (2018) Deep Morphean Transmissions (2019) Esoteric Enterprises (2019) Dead Girls in Sarkash Forest (2021) Dungeon Bitches (2021/2022) The Wounded, Hungry and Forgotten (2022) Black Death Walking (2022) The Yellow Curtain (2024) Black Lung (2024) Black Death Rising (2025) Show Notes: Book of Revelations Jojo’s Bizarre Adventure Games Mentioned Stars without Number Beyond the Wall Miseries & Misfortunes Vampire the Masquerade/World of Darkness Lacuna by Jared Sorenson Mork Borg Empire (larp) If you liked this podcast, check out the weekly Indie RPG Newsletter

    1h 4m
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Do I like game design? Yes, indie'd! A podcast of bitesize interviews with indie tabletop roleplaying game creators about their work and game design theory & practice. Releases every two weeks.

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