Dice Exploder

Sam Dunnewold

A show about tabletop RPG design. Each episode we bring you a single mechanic and break it down as deep as we possibly can. Co-hosted by Sam Dunnewold and a rotating roster of designers. Part of the Many Sided Network. diceexploder.com

  1. Clarity (Changeling: the Lost 1e) with MintRabbit

    MAY 20

    Clarity (Changeling: the Lost 1e) with MintRabbit

    Transcripts available at diceexploder.com In the unreliable urban fantasy world of Changeling, Clarity is a mechanic that measures... well, for now let’s go with a character's ability to trust their own reality. But finishing that sentence is kind of what this episode is all about, because Clarity has deep ties to various sanity mechanics from any number of Call of Cthulhu inspired games, even as it’s trying to do something different, maybe a little more nuanced and less obviously offensive as measuring a person’s sanity with a flat number. There’s any number of metaphors you might find meaning in with Clarity. It’s not clear to me that that makes it much better than sanity. And yet, today's cohost MintRabbit loves this game and this mechanic dearly, sees so much of herself in it. And seeing yourself in a flawed game, still finding beauty in it, that's what makes today's episode interesting. Ad Links Spectacula by Jeremy Melloul Kiss Me If You Can by me, Sam Dunnewold Further Reading Changeling the Lost 1e by White Wolf Games Changelings, Trauma & Gaming by Mint Rabbit A second post from Mint about Changeling Dice Exploder on safety tools Socials Mint on Tumblr, Bluesky, itch, dice.camp, and ko-fi Sam on Bluesky and itch The Dice Exploder blog is at diceexploder.com Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey. Join the Dice Exploder Discord to talk about the show! Support Dice Exploder on Patreon!

    38 min
  2. 10 Candles (10 Candles) with Jay Dragon

    MAY 6

    10 Candles (10 Candles) with Jay Dragon

    Transcripts available at diceexploder.com This is, at long last, the end of this Dice Exploder miniseries on larp. And I wanted to send it off by returning to the question I kicked it off with: what can tabletop designers learn from larp? To get into that, there’s few people I’d rather have on than Jay Dragon (Wanderhome, Yazeba’s Bed & Breakfast). When I pitched Jay this topic, Jay wanted to bring in the 10 Candles from 10 Candles. This is a game best known for, what else, the 10 candles you light at the beginning of play. And the act of doing so, and then turning out the lights, sets a mood that feels like a ritual, something deeper and more visceral than most tabletop games, something not exactly larp-like, but that feels of a piece with the emphasis on environment and embodiment that larp often brings… Ad Links Spectacula by Jeremy Melloul Make a Scene festival Further Reading 10 Candles by Cavalry Games Yazeba’s Bed & Breakfast by Possum Creek Games Wanderhome by Possum Creek Games Game Design Study Buddies on Addiction By Design: Machine Gambling in Las Vegas by Natasha Dow Schüll Dice Exploder on Ribbon Drive by Avery Alder A Dozen Fragments On Playground Theory by Jay Dragon Socials Jay on Bluesky and Possum Creek Games on itch and Warehouse 23 Sam on Bluesky and itch The Dice Exploder blog is at diceexploder.com Our logo was designed by sporgory, our ad music is Lilypads by Travis Tessmer, and our theme song is Sunset Bridge by Purely Grey. Join the Dice Exploder Discord to talk about the show! Dice Exploder on Patreon

    56 min
5
out of 5
23 Ratings

About

A show about tabletop RPG design. Each episode we bring you a single mechanic and break it down as deep as we possibly can. Co-hosted by Sam Dunnewold and a rotating roster of designers. Part of the Many Sided Network. diceexploder.com

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