89 episodes

Welcome to "Backwards Compatible: A Generation 'S' Podcast," your new go-to destination for diving deep into the golden era of video games. Formerly known as "Generation 'S'," we've honed our focus to bring you an even richer journey through the nostalgic lanes of gaming history.
From the pixelated adventures on the NES to the immersive, high-definition worlds of the PS3 and Xbox 360, we cover it all. Each episode is a deep dive into the games that shaped us, discussing not just the games themselves, but the stories behind them, their impact on culture, and how they've influenced the gaming landscape today.
And "Backwards Compatible" isn't just about the games. It's about reliving the pop culture of the '90s and early 2000s through the lens of retro gaming. Remember the excitement of flipping through a gaming magazine, the thrill of finally beating that level you were stuck on for weeks, or the camaraderie of playing with friends? We bring all that back and more. 
Whether you're a long-time listener from the "Generation 'S'" days or a newcomer eager to explore the history of video games, "Backwards Compatible" promises a blend of nostalgia, insight, and fun. Join us as we revisit the classics, uncover hidden gems, and share our personal stories of gaming glory. "Backwards Compatible: A Generation 'S' Podcast" is your all-access pass to the past, celebrating the legacy of video games and their place in our hearts and culture. Let's rewind and play!

Backwards Compatible Dan Kemp

    • Leisure
    • 4.9 • 15 Ratings

Welcome to "Backwards Compatible: A Generation 'S' Podcast," your new go-to destination for diving deep into the golden era of video games. Formerly known as "Generation 'S'," we've honed our focus to bring you an even richer journey through the nostalgic lanes of gaming history.
From the pixelated adventures on the NES to the immersive, high-definition worlds of the PS3 and Xbox 360, we cover it all. Each episode is a deep dive into the games that shaped us, discussing not just the games themselves, but the stories behind them, their impact on culture, and how they've influenced the gaming landscape today.
And "Backwards Compatible" isn't just about the games. It's about reliving the pop culture of the '90s and early 2000s through the lens of retro gaming. Remember the excitement of flipping through a gaming magazine, the thrill of finally beating that level you were stuck on for weeks, or the camaraderie of playing with friends? We bring all that back and more. 
Whether you're a long-time listener from the "Generation 'S'" days or a newcomer eager to explore the history of video games, "Backwards Compatible" promises a blend of nostalgia, insight, and fun. Join us as we revisit the classics, uncover hidden gems, and share our personal stories of gaming glory. "Backwards Compatible: A Generation 'S' Podcast" is your all-access pass to the past, celebrating the legacy of video games and their place in our hearts and culture. Let's rewind and play!

    Backwards Compatible #6 - Teenage Mutant Ninja Turtles II: The Arcade Game (NES)

    Backwards Compatible #6 - Teenage Mutant Ninja Turtles II: The Arcade Game (NES)

    In episode 6 of "Backwards Compatible: A Generation 'S' Podcast," Lou is back and feeling better as we finally deliver on our promise to cover "Teenage Mutant Ninja Turtles II: The Arcade Game" for the NES, which was released in North America in December 1990. We take a deep dive into this classic beat 'em up, exploring its roots in the original arcade game and the unique features that set the NES version apart, like extra levels and memorable Pizza Hut product placements.


    We also briefly touch on the original arcade game, highlighting the key differences between the two versions that made the NES adaptation special. As always, we wrap up the episode with a few notable pop culture highlights from December 1990, providing context for the era when our favorite heroes in a half shell were battling their way into our hearts. Join us for this nostalgic journey as we celebrate the enduring appeal of TMNT and the legacy of this beloved game.


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    • 1 hr 8 min
    Backwards Compatible #5 - The Logical Journey of the Zoombinis (PC)

    Backwards Compatible #5 - The Logical Journey of the Zoombinis (PC)

    In Episode 5 of "Backwards Compatible: A Generation 'S' Podcast," my wife Beth kindly steps in for Lou to explore one of her favorite PC games, "The Logical Journey of the Zoombinis," released in December 1996. We dive into the game’s unique blend of logic puzzles and adorable characters, celebrating its role in the pantheon of educational PC games that entertained and challenged young minds. Beth and I discuss the clever design and educational impact of Zoombinis, as well as its enduring charm that continues to captivate players.


    We also take a broader look at other educational PC games from the era, discussing their contributions to both gaming and learning, and Beth shares her affection for "The Sims," a game that allows players to simulate life in a richly detailed and interactive environment. As always, we wrap up the episode with a nod to a few key pop culture moments from December 1996, providing a snapshot of the world when Zoombinis first puzzled its way onto our computer screens. A big thanks to Beth for filling in last minute and bringing her passion and insights to this episode! Join us for a nostalgic journey back to the innovative days of educational gaming.


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    We've got merch!

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    • 50 min
    Backwards Compatible #4 - X-Men (Sega Genesis/Megadrive)

    Backwards Compatible #4 - X-Men (Sega Genesis/Megadrive)

    In episode 4 of "Backwards Compatible: A Generation 'S' Podcast," Lou and I dive into the mutant frenzy with "X-Men" for the Sega Genesis, released in March 1993. We explore how this game captured the essence of the beloved comic book characters, featuring a robust selection of mutants and challenging gameplay that made it a standout title of its era. We discuss how the game’s design and mechanics were ahead of their time, allowing players to switch between characters like Cyclops, Wolverine, Nightcrawler, and Gambit, each with unique abilities that influenced gameplay.

    Additionally, we share our thoughts on the '90s "X-Men" animated series, an essential part of our—and many others'—Saturday morning rituals, and compare it to the new "X-Men '97" series on Disney+. This comparison gives us a chance to discuss the evolution of X-Men media and its impact on both old and new generations of fans. As always, we wrap up the episode by reflecting on other pop culture highlights from March 1993, providing context for the era when the X-Men game was first making waves. Join us for this nostalgic journey back to the time when mutants ruled both the small screen and our gaming consoles.

    Also, if you want to jump right into the gaming discussion, scroll over to 24:08 on your podcast player, if you want to skip past our thoughts on other X-Men related stuff.
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    • 1 hr 6 min
    Backwards Compatible #3 - Ghostbusters: The Video Game (Xbox 360, Playstation 3, Playstation 2, Nintendo Wii)

    Backwards Compatible #3 - Ghostbusters: The Video Game (Xbox 360, Playstation 3, Playstation 2, Nintendo Wii)

    In episode 3 of "Backwards Compatible: A Generation 'S' Podcast," Lou and I switch on our proton packs and dive into "Ghostbusters: The Video Game," released in June 2009 for the Xbox 360 and PlayStation 3. Celebrated as the unofficial third Ghostbusters movie, this game arrived with the blessing of the original film's cast and creative team, offering fans a new chapter in the beloved franchise. We explore how this game stood out as a significant improvement over its predecessors in the gaming world, capturing the spirit and humor of the Ghostbusters universe while introducing new ghostly adventures. We discuss its mechanics, storytelling, and how it manages to feel like a true extension of the films.
    This episode also gives us a chance to reminisce about our own experiences with all things Ghostbusters—from the iconic movies to the animated series—and how they shaped our fandom. "Ghostbusters: The Video Game" not only bridged the gap between old and new fans but did so with a depth that few licensed games achieve. We also tease some of the other pop culture moments from June 2009, setting the stage for how this game fit into a broader cultural context. Join us as we relive the excitement of strapping on a proton pack and busting some ghosts, reflecting on why this title holds a special place in the hearts of Ghostbusters fans and gamers alike.
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    • 59 min
    Backwards Compatible #2 - Star Wars Battlefront 2 (XBox, PS2, PC, PSP)

    Backwards Compatible #2 - Star Wars Battlefront 2 (XBox, PS2, PC, PSP)

    In episode 2 of "Backwards Compatible: A Generation 'S' Podcast," Lou and I take a hyperspace jump back to 2005 to revisit "Star Wars Battlefront II," a game that not only set the gold standard for multiplayer combat but also allowed players to live out their grandest "Star Wars" fantasies across the Original Xbox, PS2, and PSP platforms. We delve into the game's groundbreaking features, such as the expansive galaxy-spanning battles, the introduction of Jedi and Sith characters as playable heroes, and the rich, narrative-driven campaign that brought fans closer to the "Star Wars" universe. This episode doesn't just cover the mechanics and gameplay; we also explore the cultural significance of "Star Wars Battlefront II" and how it arrived at a pivotal moment for both "Star Wars" enthusiasts and the gaming community, riding the wave of excitement following the prequel trilogy.


    Beyond the game itself, we engage in a broader "Star Wars" discussion, touching on its impact on pop culture, the evolution of its fandom, and how "Star Wars Battlefront II" contributed to the lore and appeal of the franchise. We reflect on how the game served as a bridge between the original and prequel trilogies for many fans, offering a unique way to experience iconic battles and characters. Through this episode, Lou and I aim to share not just a love for a game but an appreciation for its role in expanding the "Star Wars" saga and its enduring legacy in both gaming and "Star Wars" history. Join us as we navigate the stars and the stories that have captivated generations, proving that the force is indeed strong with "Star Wars Battlefront II."


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    Check out the site for some awesome Gen 'S' swag :)

    • 59 min
    Backwards Compatible #1 - Wrestlemania 2000 (Nintendo 64)

    Backwards Compatible #1 - Wrestlemania 2000 (Nintendo 64)

    Welcome to the first episode of "Backwards Compatible: A Generation 'S' Podcast," where Lou and I jump into the squared circle with WrestleMania 2000 for the Nintendo 64, a game that took the late '90s by storm with its release in October of 1999. Diving into what made this game a cornerstone in wrestling video games, we reminisce about its innovative grappling system, the extensive roster of WWF legends, and how it mirrored the electrifying Attitude Era of wrestling. We also touch on the cultural zeitgeist of 1999, a year marked by the Y2K scare, the ascendancy of boy bands, and the dominance of teen cinema, setting the stage for WrestleMania 2000's impact beyond just the gaming world.

    Moreover, this episode takes a look back at the WWF's unforgettable moments on TV during this time, highlighting how storylines and characters from the Attitude Era were intricately woven into the game, enhancing its realism and appeal. Through listener memories and our own experiences, we explore the personal connections many of us had with this game, from the thrill of in-game victories to the frustrations and joy of its Championship Mode. So join us on "Backwards Compatible" as we celebrate the legacy of WrestleMania 2000, reliving the excitement and nostalgia of this iconic period in both wrestling and video game history.


    Support the Show.
    We've got merch!

    Check out the site for some awesome Gen 'S' swag :)

    • 59 min

Customer Reviews

4.9 out of 5
15 Ratings

15 Ratings

oficivkv ,

Great

Easy fun listen

Danimalhouse ,

I miss the 90s!

I love this podcast :)

Clint Byers ,

Great content. Can’t stay on subject.

If the subject is cartoons, nobody needs to hear about hockey. Or weather. Or something that isn’t cartoons. Christ.

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