Four gamers, four topics -- a board game discussion show hosted by Dan “Shoe” Hsu and his video game industry friends!
Board Game Arena pros/cons, playing "blind," and more (guest: Emerson Matsuuchi)
We love playing games in-person! But sometimes you want to scratch that board-gaming itch for a few minutes in the middle of the workweek. Or during a "break." Or, well, all the damn time. Playing asynchronously on Board Game Arena lets you do just that...a lot. Just don't tell our bosses.
Our BGA play pals Emerson Matsuuchi (designer of the Century series, Specter Ops, Reef, and the upcoming Foundations of Rome) and Jess Yi (frequent Going Analog contributor) join Christina and Shoe to gab about Board Game Arena vs. Tabletop Simulator, which games work best on the platform, and whether we can learn how to play (and enjoy) an entire game online without ever reading the rules.
Our topics this episode:
Jess (contributor): Board Game Arena vs. Tabletop Simulator Christina (host): Which games are better on Board Game Arena, and which are worse? Emerson (guest): Our experiences playing "blind" on Board Game Arena
Robots, worker placement, game design jealousy (guest: Peter C. Hayward/Blue Beard)
Peter C. Hayward (founder of Blue Beard & Jellybean Games and designer of quirky games like Scuttle!, The Lady and the Tiger, and the upcoming That Time You Killed Me and Robotopia) joins Christina and Shoe to gush about so many mutually favorite games!
Topics this episode:
Shoe (producer): What are some of your favorite board games that feature robots? Christina (guest): Which game do you secretly wish you had designed? Peter (guest): What have different games done with the worker-placement mechanic?
Video games going analog, turning theme into gameplay (guests: Level 99 Games)
Yes, our show is called Going Analog, so you know we love our video games -- but how do board games bring in the digital vibe that we love into the tabletop medium?
Luckily, we found the perfect guests to ask: Level 99 Games, the publisher of video-game-inspired fare such as the recent Bullet series, BattleCON, and Exceed! Joshua Van Laningham, Production and Design Lead at Level 99, and Ferdinand Capitulo, Head of Media at Level 99 and the Cardboard Stacker himself, join us to discuss which aspects we've seen in board games and how they designed the "feel" of certain video game genres into their lineup.
Plus, how is theme symbiotically integrated into certain game designs, and when does it pay to abstractify certain thematic steps (and when does it not)?
Topics this episode:
Christina (host): What are some other games that have given us the "video game" vibe? Ferdinand (guest): What are some great examples of crafting mechanisms we've seen in games? Josh (guest): Abstraction in board games
Forever games, teaching newbies, coolest marketing (guest: Board Game Barrage)
Kellen Laker, Red Tank from the popular podcast Board Game Barrage, joins Christina and Shoe to discuss Innovation and...fine, some games other than Innovation, too.
Plus, we're old hands at gaming these days, so what do we try to keep in mind when introducing brand spanking newbies to tabletop games? And what stands out to us as the best marketing we've seen in the board game biz?
Topics this week:
Christina (host): Which games do you consider your favorite "Forever Games"? Kellen (guest): Maintaining perspective when introducing new gamers to the hobby Shoe (producer): What are some examples of the coolest game marketing you've seen?
Recent co-op faves, crafting in games, & board game "dream teams" (guest: Nikki Valens)
Designer Nikki Valens (Legacy of Dragonholt, Eldritch Horror, Quirky Circuits) drops by Going Analog again to discuss recent favorite co-op games, crafting mechanisms, and their latest project, the ambitious co-op, campaign-based Artisans of Splendent Vale.
Plus, which designers and artists would we pair together for our ultimate game-design dream teams?
Games mentioned on this show:
Eldritch Horror Mansions of Madness Arkham Horror Legacy of Dragonholt Quirky Circuits Artisans of Splendent Vale MicroMacro: Crime City Nemesis Grand Austria Hotel Christina's topic: Recent co-op faves
The Crew: The Quest for Planet Nine The Crew: Mission Deep Sea Forgotten Waters Shipwreck Arcana Team3 Gloomhaven Artisans of Splendent Vale Sleeping Gods The Night Cage Nikki's topic: Crafting examples in games
Caverna: The Cave Farmers Descent: Legends of the Dark Le Havre Artisans of Splendent Vale Star Wars: Imperial Assault Mottainai Shoe's topic: Board game design dream teams
Caverna: The Cave Farmers Le Havre Feast for Odin Tidal Blades: Heroes of the Reef Wonderland's War Descent: Legends of the Dark Mansions of Madness Wingspan Mariposas
Partner swap! Two-player gaming with 1 Minute Board Games
Have a bunch of two-player games you want to play? You and your partner can't agree on which ones to play? Try a Partner Swap (trademark forthcoming, and get your mind out of the gutter)!
Board game TikTok champions Raina and Phil from 1 Minute Board Games took a random Wednesday off and swapped partners with Going Analog: Phil and Shoe played head-to-head two-player card games, and Christina and Raina played twice as many games together in the same amount of time.
Were we still all friends afterward? Did we leave our partners for the new and shiny? Listen and find out!
Topics for this episode:
Phil (guest): What can two-player games bring to the table that higher player-count games can't? Raina (guest): Gaming with your significant other versus with friends Shoe (producer): Thoughts on booster-less card games (Keyforge, Summoner Wars, Ashes Reborn)
Excellent Board Game Podcast
Title says it.
Great content and discussions
Great content. I love the discussions and content. My only complaint is I wish they would post more often!
They really know their stuff
Love the great analysis and fine tone!